Pathfinder Roleplaying Game: Horror Adventures

3.80/5 (based on 14 ratings)
Pathfinder Roleplaying Game: Horror Adventures
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There are things that dwell in the dark places of the world, in long-abandoned crypts or musty attics—terrible things that can destroy your body and shatter your mind. Few individuals would think to seek out such nightmares, but those drawn into the darkness often find it infecting them, corrupting them in ways both subtle and disgusting. Some believe those who die facing such horrors are the lucky ones, for the survivors are forever scarred by their experiences.

Pathfinder RPG Horror Adventures gives you everything you need to bring these nightmares to life. Within these pages, you'll find secrets to take your game into the darkest reaches of fantasy, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. Rules for players and GMs alike pit brave champions against a darkness capable of devouring mind, body, and soul. To prepare to face such torments, the heroes can take new feats, learn powerful spells, and even acquire holy relics—for they'll need every edge possible to survive!

Pathfinder RPG Horror Adventures includes:

  • Corruptions that can turn your character into a powerful monster, from a blood-drinking vampire to a savage werewolf. The only cost is your soul!
  • Character options to help heroes oppose the forces of darkness, including horror-themed archetypes, feats, spells, and more!
  • A detailed system to represent sanity and madness, giving you all the tools you need to drive characters to the brink and beyond.
  • Tips and tools for running a genuinely scary game, along with an in-depth look at using horror's many subgenres in a Pathfinder campaign.
  • Expanded rules for curses, diseases, environments, fleshwarping, haunts, and deadly traps.
  • New templates to turn monsters into truly terrifying foes, from creatures made of living wax to a stalker that can never be stopped!
  • ... and much, much more!

ISBN-13: 978-1-60125-849-6

Note: This product is part of the Pathfinder Rulebook Subscription.

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3.80/5 (based on 14 ratings)

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A huge missed opportunity

1/5

For the most part, I liked this product, though I do have a few concerns. I was a little disappointed that so much of the material presented is for the DM only. There is some stuff for the Players, and plenty that Players could use if they wanted to, but it's clearly there for the DM's to use against them.

One of the main issues overall is that this book, designed for running horror games or introducing horror elements into gaming just doesn't stand out from other products from other systems well. For DM's that do have other experience and products to draw from, there just isn't much here that is needed or that they couldn't do themselves with relative ease, or just port in. However, for DM's that don't have much experience with horror games, I could see this being a decent intro guide. Not so much for players though.

Primarily that there just are not a lot of options for Players to fight against "horror" monsters or encounters, and in particular one would think that there would be plenty in here for Clerics and Paladins. Unlike many other hard cover products that introduce a new system or theme of play, this one is pretty lacking on ways and methods to incorporate the basic game into the style of play, except for some very basic RP suggestions, (what is your character afraid of?).

I was also pretty disappointed that so much Occult Adventures material was included here, especially when there really isn't a great deal of crossover themes between the two products and Occult Adventures was already kind of poor at doing it's own thing or being very inclusive of much of the core material itself. It really felt like Paizo couldn't get a lot of the Occult Adventure's stuff finished on time for that product and so sort of inserted it here, except a good deal of it arbitrarily has "psychic" prereqs, meaning only some of the Occult Classes can take those options, which is stupid.

I also found it kind of annoying that there was little for the CRB classes, but also just gear in general, magical or otherwise was pretty uninteresting.

All in all, these things just make the book feel very incomplete, which is a trend I see being repeated in Pathfinders Hardcovers since the ACG was rushed out.

I wasn't terribly impressed with the Insanity Damage concept, and I don't really see how looks, power of persuasion, or book learning relate to your sanity or resistance to loosing it. I thinking going off of Con would have been a better idea than Int or Cha, and the system is just odd, because really, even in the book, it seems the only attacks that relate to insanity deal Wis damage, (or as an alternative Sanity Score Damage). I'm not a fan of either implementation or the intention here. It really felt like someone had a pet peeve that their high Cha or high Int character didn't want to worry about Wis, (or maybe to show that high Cha characters are more sane?), and tried to force the system to work around that, but it doesn't actually seem to work. Why wouldn't a high Int and/or high Cha be a NEGATIVE insanity modifier.

The book kind of comes in as a combination of 3.5's Book of Vile Darkness and the more DM focused sections of Heroes of Horror and Ravenloft, (the later two I'm extremely bias towards, so that is certainly boosting this books star rating, maybe more than it deserves). The main problem though, as that it really takes a bit more from the former, which was, well, not so great. The later two are some of my favorite d20 based books out there, but I think this could have used an injection of player options to make it glorious rather than good.

As a Player Book, this one is a 1/5, though as a DM book, a solid 3/5. The lack of much for Players, the majority of the population just really hurts this book a lot, and honestly, I think that it would have been better to focus on the Player's side for this book, and break tradition to make the normal Player's Guide that follows (Haunted Heroes in this case) the DM focus book for this case. Especially as it would have done a lot to keep the DM tricks and tactics concepts out of the Player's hands in general.

I'm just going to go ahead and say it. I hated Occult Adventures, on it's own merits. It felt forced, unready, and didn't mesh at all with Golarion, much less generic fantasy in the same way that non-transparency Psionics didn't. A lot of the issue was how little interesting material, or how incomplete that book was for it's own new classes. Horror Adventures was mainly a hugely missed opportunity in that it seems Paizo tried so hard to fill the gaps from Occult Adventures by putting them in here, except for, well it doesn't work. Too little, too late, and too not for players.

EDIT: Honestly , this is probably my 4th or so edit of this review, and the more I read it, the more the stars just keep dropping (4 to 1 at this point). I want this to be better. I really, really do. But after further reading, giving things little time to sink in, and reexamining it, (and this is including with Strange Aeons), this book just doesn't hold up. For either Players or DM's. It's doubtful, but hopefully Paizo will take this all into consideration, and just redo the book. It's very hyped up, but just doesn't deliver. You CAN do so much better.


Necros, Dagma, Atra, Krona...

4/5

First purchase on the Paizo's store: I couldn't wait a month to have the print edition and... OMG, I LOVE IT!

I am a fan of Ravenloft setting and Carrion Crown AP, and this manual is really amazing for me. Eight chapters of sheer terror, and my favorite chapter is the 6th. About the horror rules (news haunting/curses/fleshwarping/sanity/etc.) I am satisfied.

So, why only 4 stars?

* Chapter two: I appreciated the archetypes presented in the chapter, but I would have preferred find archetypes for ALL Core classes (only five out of eleven: barbarian, cleric, druid, paladin and wizard), and also to antipaladin and summoner

* Chapther eight: I enjoyed the templates (finally I can create Dread Lords of Ravenloft!)... but about real monsters I see only one of them, which it is presented in three variants

But I can't say disappointed. I am *REALLY* waiting this book for a year, and I can say that the wait was well rewarded. And I cann't wait to get my hands on the print edition!


Worth a Peek

4/5

So I bought the PDF of this now that it was finally available. Had a look through it. I always love having new ways to look at Pathfinder. The class archetypes seems interesting, I doubt I will use the sanity rules anytime soon.
The Corruption Rules on the other hand... I think i might be using those at some point.
Overall, is this book worth it? If you really love Pathfinder and Horror, hell yes it is.
Are you just a fan of Pathfinder? Possibly, it depends on if you absolutely need access to every book with tweaks that they release like me.
I say it's worth a peek.


2/5 for players, 4/5 for GMs

3/5

So I wanted to do a more detailed review, and I probably will change this in the future, but I think the real theme of this book is that it's basically a GM book.

That's not a bad thing, and there's a lot of cool things for GMs in here, but some of the things...yeah...

Corruptions are a cool idea that were handled in an uneven fashion, making them less than ideal for most play. The concept of losing a PC to this is even worse, as since they don't die, you can't revive them, they're basically gone for good. Cool thematically, but rules wise, we're not looking at the best situation.

The suggestions for alignment change with spells was another black mark on this book, and while it isn't huge, it mars the already accepted and pretty nice version given in Ultimate Campaign. Too much stuff in the book is 'evil exclusive' for it to serve as a great PC book for anything but a Way of the Wicked game, hurting it in that respect too.

But the monsters were fun with a lot of really interesting ones floating around (I do like my unknown), the disease templates and new diseases were fun, and the magic items made sense.

This book is honestly worse for those of us who played 3.5, as you can see quite a few ideas lifted from books like Book of Vile Darkness, Heroes of Horror, and even the sanity rules from Unearthed Arcana. Sanity isn't a great system from what I've read, and I doubt I'd be willing to try it in my games to make use of it.

Overall as a player book, this is a 2/5. As a GM book, I'd give it a 4/5, because while it's good, it still feels restricted in places and a bit of a hold over from previous books.


Excellent GM Resource, Player powerup book? Not that much.

4/5

Let's get one thing right off the bat - this is primarily a book for GMs. While there are the usual archetypes, feats and spells, the player-oriented content is in minority, as evidenced by many archetypes being "Evil-only" and several feats being SLA power-ups which are quite obviously meant to be handed out to monsters in order to swap out Skill Focus (basket-weaving) and give the cocky PCs a nasty surprise.

So, as a GM resource, this book is a fantastic grab bag of various things which should help you run not only horror-themed games, but any game where you want to surprise and unnerve your table. My personal faves are expanded rules for fear, madness, curses, diseases and environmental hazards, as well as several absolutely cool templates for enhancing monsters. A waxwork gargoyle? Sure. A unkillable, unstoppable hilbilly ogre? Yup. Xenomorphs? Check. Wait, xenomorphs?

Of course, there are the usual collections of feats, spells, items etc etc. Splatbooks are what splatbooks must be.

Perhaps I'd enjoy some more advice on scaring the crap out of super-powered D&D PCs, but then again, a skilful GM will terrorize even a level 20 party. Remember kids, scare the player, not his GodWizard superhero. Always target the weakest link! Find out whom he cheats on with his wife, get her credit history, bribe the witnesses... Oh, we're talking RPG games, not Shark Lawyering 101? Sorry!

Just set your expectations straight for this one. If you are a GM? Pick it up right away, 5/5 stars, would bang. If you are a player? Wait until the open content is out there and see for yourself. 3/5 stars, would call again. Average - 4/5 and hence the score.


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Silver Crusade

9 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Just in time for my Sailor Moon inspired magical girl one-shot adventure in Nidal!

Sczarni RPG Superstar 2012 Top 32

1 person marked this as a favorite.

Archetypes needed: cultist, worshiper, sacrificus, caller (of ancient unknown evils), etc...

That being said, I am looking forward to the fleshwarping rules. Been a while since those have been printed and had to use my own. Be nice to see what someone else comes up with.


1 person marked this as a favorite.

Not particularly excited about this product as I'm not into the horror thing (at least now - I've got dozens of White Wolf books from twenty years ago and even met my wife playing Vampire!) and don't fancy introducing those elements as PC options in Pathfinder, but I understand horror/zombie apocalypse fans are a sizable customer base and Paizo is going after those folks with this. I'd probably be less disappointed about learning this is what Paizo is devoting precious hardbound book development resources towards if I knew what the rest of 2016 held in store. Can we have a Faerie/First World hardbound in the near future??


I hope the corruption system will have a lot more then vampires and lycanthropes.

Dark Archive

Doug Bailey wrote:
Not particularly excited about this product as I'm not into the horror thing (at least now - I've got dozens of White Wolf books from twenty years ago and even met my wife playing Vampire!) and don't fancy introducing those elements as PC options in Pathfinder, but I understand horror/zombie apocalypse fans are a sizable customer base and Paizo is going after those folks with this. I'd probably be less disappointed about learning this is what Paizo is devoting precious hardbound book development resources towards if I knew what the rest of 2016 held in store. Can we have a Faerie/First World hardbound in the near future??

This is also for the H.P. Lovecraft inspired "Strange Aeons" Adventure Path that begins in august, where the PCs are amnesiacs that go up against Mythos creatures including a possible meeting with the Great Old One Hastur...

Personally this has me much more excited than Ultimate Intrigue.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Can we please get a Charisma-based, point-driven insanity/madness system? The current madness rules aren't very useful.

-Skeld


1 person marked this as a favorite.
Milo v3 wrote:
F. Wesley Schneider wrote:
We haven't revised any our philosophies on what content goes where starting with this product.
My worry primarily arose from Occult Adventures having a decent amount of golarion fluff in it. So I wouldn't be surprised if further "X Adventure" books had golarion fluff in them as ways to developers to advance different mechanics and stuff.

What Golarion fluff was in OA? Other than a reference to the Boneyard in the section on Esoteric planes I'm confused.


Does it mean we will finally get rules for playing Lycanthropes? If yes, SWEEEEEEET! "That Liver tasted weird."

Kadasbrass Loreweaver wrote:
But I need this now! One of my players just got raised from the dead by Bishop Senir, and a tag along spirit come along for the ride...

You know someone who can raise dead in real life? Sorry, can't help myself with that one.

Editor-in-Chief

2 people marked this as a favorite.
Kadasbrass Loreweaver wrote:
But I need this now! One of my players just got raised from the dead by Bishop Senir, and a tag along spirit come along for the ride...

Well, good luck with all THAT. O_O

Kadasbrass Loreweaver wrote:
These corruption rules sound like the exact type I've been wanting for years, since Heroes of Horror came out. Exposure to the darkness might make you part of it... and you might not object to it at first... when it seems beneficial...

Heroes of Horror keeps coming up, and while I can't say that that product had much impact on this book, looking back it does look like some of the remits are similar. That said, there will be tons of new content in here for GMs as well as players. If you like the mixes you've seen in past "Adventures" books, particularly Occult Adventures, you'll be well served here as well.


Horror templates and archetypes sound quite appropriate as vectors of 'corrupting influences' and 'learning that which men were not meant to know'.

I request the book carry a conversion of the Archivist, Warlock, Hexblade, and Ur-Priest [as an alternate class to Cleric, like Antipaladin alternates from Paladin].

Other ideas:

Some kind of dedicated undeath caster, like the dread necromancer. Perhaps a combination of a negative energy cleric and a necromancer wizard specialist, with a dash of witch and oracle. All in all it would be the quintessential anti-druid, a caster who assaults nature rather than defends it.

Convert the old spellthief into spell stealing archetypes for sorcerer, witch, magus, oracle, or one of the hybrids. Spellcasters fear losing their spells second only to losing their life, and generally cannot be terrified of many mundane things other than powerful monsters who can shrug off their magical attacks or ignore the casters' defensive spells.

Editor-in-Chief

3 people marked this as a favorite.
Evan Tarlton wrote:
"In ways both subtle and gross," eh? Looks like someone was channeling Q while composing the blurb. I heartily approve.

Q who?

Editor-in-Chief

11 people marked this as a favorite.
Dragon78 wrote:
I hope the corruption system will have a lot more then vampires and lycanthropes.

Woo. Might be hard. Hitting EVERY ANIMAL with lycanthrope options doesn't leave a lot of space in the rest of the book. We weren't initially sure whether to do this or not, but ultimately couldn't bring ourselves to leave our small but vocal were-koala audience in the lurch again.

We'll see how things shake out in editing.


3 people marked this as a favorite.

Anything Kyton related in this?

Dark Archive

Pathfinder Adventure Path Subscriber

Just when I think I'm done with hardcovers. Looking forward to this one!


I'm just happy to have more horrific ideas to mine from. :)

Liberty's Edge

3 people marked this as a favorite.
Dragon78 wrote:
Rules for psychopaths would be cool, maybe as a simple template since they are immune to fear and emotion effects but are good at feigning emotions so a bonus bluff checks and sense motive checks as well.

That's Hollywood science, and not how it actually works at all. People often called 'psychopaths' or 'sociopaths' in pop culture (though this isn't a recognized clinical diagnosis any more) certainly exist and have the partial or complete absence of most emotions, but anger and fear are very much intact in the majority and given that fact, any immunities seem pretty out of place. As do bonuses to Bluff and Sense Motive.


*wants bonuses for having a slavering horde of walking/running undead for a small zombie apocalypse*


Actually what I am talking about Deadmanwalking is from articles in various science magazines and possibly a time magazine as well. Also from some shows on the learning/science channels.


Will this book cover things like human sacrifice and innocent souls getting sent to the lower planes?

Grand Lodge

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Charter Superscriber
F. Wesley Schneider wrote:
Kadasbrass Loreweaver wrote:
But I need this now! One of my players just got raised from the dead by Bishop Senir, and a tag along spirit come along for the ride...
Well, good luck with all THAT. O_O

Its okay! I have a plan now that will freak him out, up til now he has been hearing voices from the conscience he didn't want. Next time he will wake up with 'evidence' that he possibly killed some people the night before. Later on he will receive a sending from some friends warning someone killed some of their members and divinations suggest the person is following him...

F. Wesley Schneider wrote:


Kadasbrass Loreweaver wrote:
These corruption rules sound like the exact type I've been wanting for years, since Heroes of Horror came out. Exposure to the darkness might make you part of it... and you might not object to it at first... when it seems beneficial...
Heroes of Horror keeps coming up, and while I can't say that that product had much impact on this book, looking back it does look like some of the remits are similar. That said, there will be tons of new content in here for GMs as well as players. If you like the mixes you've seen in past "Adventures" books, particularly Occult Adventures, you'll be well served here as well.

I don't mean to compare this book to Heroes of Horror, it was after all a personal favorite of mine. The corruption rules in there was nice but I been wanting rules for slowly becoming a monster and these new rules seem to be what I've been wanting this whole time.

I am looking forward to this book. My players may not be. Sadly there is a good chance my dark campaign will end between now and then and a possible Iron Gods campaign beginning.


Slithery D wrote:
What Golarion fluff was in OA? Other than a reference to the Boneyard in the section on Esoteric planes I'm confused.

I'm referring to things like the Boneyard and Pharasma and the Dimension of Time in the esoteric planes section. Which is a decent amount for the RPG-Line.

Scarab Sages

Very interesting.


F. Wesley Schneider wrote:
Dragon78 wrote:
I hope the corruption system will have a lot more then vampires and lycanthropes.

Woo. Might be hard. Hitting EVERY ANIMAL with lycanthrope options doesn't leave a lot of space in the rest of the book. We weren't initially sure whether to do this or not, but ultimately couldn't bring ourselves to leave our small but vocal were-koala audience in the lurch again.

We'll see how things shake out in editing.

Increasing the page count? It's an hardcover already.


F. Wesley Schneider wrote:
Alexander Augunas wrote:
Why does Alain getting savaged by undead fill me with glee?
Good taste.

Are you saying Alex has refined discernment, or that Alain actually tastes good?

{stomach rumbles} Shush, you.


1 person marked this as a favorite.
Pathfinder Companion, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

When putting this book together please do not forget the sufficiently horrifying stuff from Pathfinder's 3.5 days that have yet to get an update to the Pathfinder Rules such as:

Magic Items: Weapons
Heartripper Blade: Crown of the Kobold King

Magic Items: Staves
Staff of Decay: Grove of the Mad Druid, Card 10

Magic Items: Wondrous Items
Plaguebringers’s Mask: Seven Days to the Grave
Soulspeaker: Hollow’s Last Hope (Not to be confused with Shrunken Head, a very different Magic Item)
Cloak of Nightmares: Seven Swords of Sin
Necrobinding Serum: Hungry are the Dead
Eye of Scrying: Hungary are the Dead
Cresset of Grisly Interrogation: Hungary are the Dead
Rack of Ruin: Terror in the Chamber of Pain, Card 10

Spells
Armor of Darkness: Pathfinder Campaign Setting
Blacklight: Pathfinder Campaign Setting
Flesh to Ooze: Dungeon Denizens Revisited
Recorporeal Incarnation: Endless Night
Reveal True Shape: Howl of the Carrion King
Sympathetic Wounds: Gods and Magic
Spiritual Menhir: Grove of the Mad Druid, Card 8

Artifacts: Minor
Eye of Rapture: Carnival of Tears
Necropyre Crystal: Blood of Dragon Scar
Soulstone: The Vault of the Whispering Tyrant, Card 10
Dread Portal of the Maw: Dark Elf Sanctum, Card 10
Dagger of Veils: Dark Elf Sanctum, Card 10

Equipment
Necrotic Talisman: Pathfinder Campaign Setting
Ooze Grease: Dungeon Denizens Revisited

Feats
Frightful Suggestion: Guardians of Dragonfall
Indigestible: Dungeon Denizens Revisited
Noxious Bite: Dragons Revisited
Ooze Companion: Dungeon Denizens Revisited
Ooze Whisperer: Dungeon Denizens Revisited
Scent of Fear: Classic Monsters Revisited (Not to be confused with Smell Fear which is a very different feat)
Sow Terror: Classic Monsters Revisited
Suffocating Strangulation: Dungeon Denizens Revisited
Twisted Flesh: Pathfinder Campaign Setting
Warped Mind: Pathfinder Campaign Setting

Feats, Achievement
Graverisen: Legacy of Fire Player’s Guide
Relentless Butcher: Legacy of Fire Player’s Guide

Monsters
Akaruzug: Crown of Fangs
Frosty Chiseler: Carnival of Tears
Hoary Muntjac: Flight of the Red Raven
Gutdragging Lurcher: Hangman’s Noose
Croaker: Hangman’s Noose
Son of Perdition: The Demon Within
Bonestorm: A History of Ashes
Bloodless Vessel: Blood of Dragonscar
Chained Spirit: Skeletons of Scarwall
Danse Macabre: Skeletons of Scarwall
Nightmare Bats: Seven Swords of Sin
Snowdrifter: Flight of the Red Raven

Templates
Necropyre: Blood of Dragonscar
Wyrmskull: The End of Eternity
Painted Creation: Gallery of Evil


Is this the Gen Con release?

Liberty's Edge

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

If this book helps expand the the level of dread in someone games, I am most deninatly getting this. How effective is a sword or fire ball really going to be against a monster made out of wax. My guess is minimal at best, devestatingly backfire prone at worst.

"your fire ball connects and sure enough the wax creature melts quickly like a candle"
"yes victory is ours lets press on"
"as you attempt to move through the wax puddle, a dripping arm of wax grabs your leg and starts to pull itself over your body, dealing x points of fire damage"
"But I hit the thing with a fireball."
"Did I ever say you killed it? Now you have an angry wax monster climbing up your body. Have fun."
"Oh S***."


ErisAcolyte-Chaos jester wrote:

If this book helps expand the the level of dread in someone games, I am most deninatly getting this. How effective is a sword or fire ball really going to be against a monster made out of wax. My guess is minimal at best, devestatingly backfire prone at worst.

"your fire ball connects and sure enough the wax creature melts quickly like a candle"
"yes victory is ours lets press on"
"as you attempt to move through the wax puddle, a dripping arm of wax grabs your leg and starts to pull itself over your body, dealing x points of fire damage"
"But I hit the thing with a fireball."
"Did I ever say you killed it? Now you have an angry wax monster climbing up your body. Have fun."
"Oh S***."

It's probably more likely that fire simply deals double damage rather than changing it into a liquid battle mode...


Briney,

Not sure that kind of stuff will make into the book. But we'll see later in 2016.


If Wes is still visiting this thread from time to time, I would like to ask him something: what exactly is it that makes a horror-themed archetype horror-themed? Are they archetypes which excel at dealing with horror situations, or do they represent archetypes you would be likely to see in the horror genre, as either hero or villain?


Pathfinder Companion, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Hey Seitz, thank you for the warning. I know most of it and possibly none of it, will make it in the book but I have long championed seeing a lot of the 3.5 stuff getting updated. And the reason I do that is because a lot of it is really great stuff. So when I can I like to give Paizo a reminder of the great stuff they have waiting to be updated. Cause honestly most of that stuff is pretty horrifying if you have a chance to check it out.


I would be surprised if this wasn't a Gen Con release.

So what does the "Eye of Rapture" do?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:

I would be surprised if this wasn't a Gen Con release.

So what does the "Eye of Rapture" do?

Check the Archives of Nethys (archivesofnethys.com) for that item and virtually every other item in Brinebeast's post.


Briney,

I prefer Mister Seitz. :P Secondly while some of that does need updating/fixing, nagging people doesn't always encourage their best efforts.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I wonder how some of these corruptions might come about. Would imbibing werewolfs blood, having your shadow stolen, or undergoing a dark pact with an paticularly monsterous outsider be a possible cause for corruption to slowly turn one's self into a monster?

Can it infect the mind of the player character that even the player cannot control what happens to their character once the corruption spreads far enough, like starting with the player having control over their power before they really start to lose control to their inner beast and being unable to fully control the horror that they are(if even they want to by that point give how mad it might have driven them)? Also how nightmarish can flesh warping become. Could it be a fate worse than death, and just how worse can it be?

Liberty's Edge

Dragon78 wrote:
Actually what I am talking about Deadmanwalking is from articles in various science magazines and possibly a time magazine as well. Also from some shows on the learning/science channels.

That does not make them accurate. At all. Indeed, mainstream news sources often get whole huge swathes of human psychology at least partially wrong/strongly different from the actual research.

I'm a Psychology Major in college, and I've done some research on these specific issues in scholarly journals. The version you're portraying isn't 100% wrong, but it's pretty skewed.

And anything seriously using the term psychopath is several years out of date at best.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Deadmanwalking wrote:
Dragon78 wrote:
Actually what I am talking about Deadmanwalking is from articles in various science magazines and possibly a time magazine as well. Also from some shows on the learning/science channels.

That does not make them accurate. At all. Indeed, mainstream news sources often get whole huge swathes of human psychology at least partially wrong/strongly different from the actual research.

I'm a Psychology Major in college, and I've done some research on these specific issues in scholarly journals. The version you're portraying isn't 100% wrong, but it's pretty skewed.

And anything seriously using the term psychopath is several years out of date at best.

What happened to the term psychopath?


Yes! This is probably going to be my favorite book ever. I might be the only one, but I would absolutely love to see a pathfinder version of the Dread Necromancer class. Such fond memories...

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Nighthorror888 wrote:
Yes! This is probably going to be my favorite book ever. I might be the only one, but I would absolutely love to see a pathfinder version of the Dread Necromancer class. Such fond memories...

I wonder if we might get some more spells that exploit some of the aspects of necromancy, or other schools to make a dangerous situation even more hazardous. A necromancer unleashing a wave of partially animated corpses/body parts to move around or bury opponents, manipulating the fetted plasm of a heavily decomposed body, or unleashing kamikaze skulls and body parts to explode and deal shrapnel damage to the target in a gruesome display of undead manipulation, is almost certainly more deadly than a simple reanimator of some dead bodies.

Liberty's Edge

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John Kretzer wrote:
What happened to the term psychopath?

Both psychopath and sociopath are no longer clinical definitions. There was too much confusion between the terms, and a problem with the fact that they both describe a personality type as much as a mental disorder.

Let me elaborate on that last bit: a mental disorder is defined, in the current DSM, basically as any mental or emotional problem (whether physiologically based or not) that causes inherent problems with one's mental functioning. By that definition someone with basically zero empathy but who's happy enough that way, doesn't break the law, is financially and socially successful, and generally functions perfectly well, is not mentally ill. He or she might fall well under the general label of 'sociopath' but diagnosing him or her with a mental disorder is not actually correct.

So they both got scrapped from the DSM and those who demonstrate antisocial behavior or the like co-morbid with the traits that would've gotten them labelled as sociopaths or psychopaths get diagnosed with antisocial personality disorder. This bit has been true at least since the DSM-IV in the year 2000.

Now, some people even in the field obviously continue to use the term, but not generally in scientific papers. So if you're seeing it used, you're probably either getting the version 'edited for the masses' (often not very well), an obsolete version from more than 15 years ago, or something not based in the scientific literature at all. Generally speaking, anyway.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

Yes, this is the Gen Con release.


ErisAcolyte-Chaos jester wrote:

I wonder how some of these corruptions might come about. Would imbibing werewolfs blood, having your shadow stolen, or undergoing a dark pact with an paticularly monsterous outsider be a possible cause for corruption to slowly turn one's self into a monster?

Can it infect the mind of the player character that even the player cannot control what happens to their character once the corruption spreads far enough, like starting with the player having control over their power before they really start to lose control to their inner beast and being unable to fully control the horror that they are(if even they want to by that point give how mad it might have driven them)? Also how nightmarish can flesh warping become. Could it be a fate worse than death, and just how worse can it be?

Hey, some of us want the chance to play Heart-Ripping, Growling, Acid-Spewing, Baby-Eating Abobinations... why should the DMs/GMs have all the fun?


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Well Deadmanwalking, we could call it something else as long as the game mechanics is what I am looking for. Besides this is a fantasy game, if everything was real world accurate it would be a very boring game indeed.

Dark Archive

1 person marked this as a favorite.
Dragon78 wrote:
Well Deadmanwalking, we could call it something else as long as the game mechanics is what I am looking for. Besides this is a fantasy game, if everything was real world accurate it would be a very boring game indeed.

Mental disorders are serious business :/


This outsider I summoned called Szasz claims otherwise.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Deadmanwalking wrote:
John Kretzer wrote:
What happened to the term psychopath?

Both psychopath and sociopath are no longer clinical definitions. There was too much confusion between the terms, and a problem with the fact that they both describe a personality type as much as a mental disorder.

Let me elaborate on that last bit: a mental disorder is defined, in the current DSM, basically as any mental or emotional problem (whether physiologically based or not) that causes inherent problems with one's mental functioning. By that definition someone with basically zero empathy but who's happy enough that way, doesn't break the law, is financially and socially successful, and generally functions perfectly well, is not mentally ill. He or she might fall well under the general label of 'sociopath' but diagnosing him or her with a mental disorder is not actually correct.

So they both got scrapped from the DSM and those who demonstrate antisocial behavior or the like co-morbid with the traits that would've gotten them labelled as sociopaths or psychopaths get diagnosed with antisocial personality disorder. This bit has been true at least since the DSM-IV in the year 2000.

Now, some people even in the field obviously continue to use the term, but not generally in scientific papers. So if you're seeing it used, you're probably either getting the version 'edited for the masses' (often not very well), an obsolete version from more than 15 years ago, or something not based in the scientific literature at all. Generally speaking, anyway.

Anti-social behavior is a mental disorder? Since when, and why? What exactly is anti-social behavior, anyway?

Dark Archive

Ed Reppert wrote:
Deadmanwalking wrote:
John Kretzer wrote:
What happened to the term psychopath?

Both psychopath and sociopath are no longer clinical definitions. There was too much confusion between the terms, and a problem with the fact that they both describe a personality type as much as a mental disorder.

Let me elaborate on that last bit: a mental disorder is defined, in the current DSM, basically as any mental or emotional problem (whether physiologically based or not) that causes inherent problems with one's mental functioning. By that definition someone with basically zero empathy but who's happy enough that way, doesn't break the law, is financially and socially successful, and generally functions perfectly well, is not mentally ill. He or she might fall well under the general label of 'sociopath' but diagnosing him or her with a mental disorder is not actually correct.

So they both got scrapped from the DSM and those who demonstrate antisocial behavior or the like co-morbid with the traits that would've gotten them labelled as sociopaths or psychopaths get diagnosed with antisocial personality disorder. This bit has been true at least since the DSM-IV in the year 2000.

Now, some people even in the field obviously continue to use the term, but not generally in scientific papers. So if you're seeing it used, you're probably either getting the version 'edited for the masses' (often not very well), an obsolete version from more than 15 years ago, or something not based in the scientific literature at all. Generally speaking, anyway.

Anti-social behavior is a mental disorder? Since when, and why? What exactly is anti-social behavior, anyway?

You could just wikipedia it like I did <_< "Anti-social behaviours are actions that harm or lack consideration for the well-being of others"

Basically it doesn't mean "I don't like to socialize, I prefer being alone", anti-social action is to do something... Well, you know. Anti means against, it means opposition.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So if you show "lack of consideration for the well-being of others" you're (at least borderline) crazy. Got it.

Dark Archive

Ed Reppert wrote:
So if you show "lack of consideration for the well-being of others" you're (at least borderline) crazy. Got it.

You do realize that sentence means "You do something harmful to others on purpose or regardless of the fact it will hurt others"? :p


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Deadmanwalking wrote:
John Kretzer wrote:
What happened to the term psychopath?

Both psychopath and sociopath are no longer clinical definitions. There was too much confusion between the terms, and a problem with the fact that they both describe a personality type as much as a mental disorder.

Let me elaborate on that last bit: a mental disorder is defined, in the current DSM, basically as any mental or emotional problem (whether physiologically based or not) that causes inherent problems with one's mental functioning. By that definition someone with basically zero empathy but who's happy enough that way, doesn't break the law, is financially and socially successful, and generally functions perfectly well, is not mentally ill. He or she might fall well under the general label of 'sociopath' but diagnosing him or her with a mental disorder is not actually correct.

So they both got scrapped from the DSM and those who demonstrate antisocial behavior or the like co-morbid with the traits that would've gotten them labelled as sociopaths or psychopaths get diagnosed with antisocial personality disorder. This bit has been true at least since the DSM-IV in the year 2000.

Now, some people even in the field obviously continue to use the term, but not generally in scientific papers. So if you're seeing it used, you're probably either getting the version 'edited for the masses' (often not very well), an obsolete version from more than 15 years ago, or something not based in the scientific literature at all. Generally speaking, anyway.

Thanks

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