Now bound to Queen Abrogail by infernal contracts, the villainous adventurers are tasked with destroying the Glorious Reclamation's headquarters in the former citadel of the Hellknight Order of the Godclaw, where they face a gold dragon ally of Iomedae herself! Only if they can survive the terrible onslaught of this fearsome foe and secure the citadel from the revolutionaries can the vile characters succeed at their quest—to perform an evil ritual, using the dragon's head to craft a legendary weapon capable of defeating the Glorious Reclamation's army of valorous knights once and for all.
This volume of Pathfinder Adventure Path continues the Hell's Vengeance Adventure Path and includes:
"Scourge of the Godclaw," a Pathfinder adventure for 13th-level characters, by Larry Wilhelm.
An exploration of how Cheliax's neighbors respond to the current uprising, by Alex Greenshields.
A look into the faith, dogma, and worshipers of the archdevil Geryon, lord of Stygia—Hell's fifth layer—by F. Wesley Schneider.
Dark secrets revealed in the Pathfinder's Journal, by Josh Vogt.
Five new monsters both dangerous and helpful, by Benjamin Bruck, Paris Crenshaw, Jason Keeley, Greg A. Vaughan, and Larry Wilhelm.
ISBN-13: 978-1-60125-842-7
Other Resources: This product is also available on the following platforms:
GOOD:
Good illustrations, four very different locations which all have good maps, strong (but mostly not too strong) enemies, good roleplaying opportunities, 2 good minor artifacts and a nice new poison, the "beyond the borders" article where the reaction of the six neighbouring states and 3 organisations is summarized, the very interesting Geryon article with new spell and obediences and a bestiary with 4 (out of 5) cool monsters: Hammer Archon, Nehushtan (tiny NG snake/advanced familiar), Spellgorger (superdeadly) and Zana (fey).
BAD:
The size and build of the "Godclaw Citadel" make it complicated to handle for a GM, lots of enemies with spells, spell-like abilities and extraordinary abilities make it hard to remember everything, You need ALL 5 Bestiaries!
The Duergar Antipaladi sucks as does the Ez-Azael from the bestiary section.
UGLY:
In part 3 the GM has to handle an entire adventurer party of 3 casters and a 4th member with lots of special abilities - that is too much.
The plugging of the "NPC Codex" for one battle only is needless.
The same is true for the "Occult Adventures" book, which you need for only one enemy caster with lots of occult spells you have to read.
All in all the second half of "Hell´s Vengeance" continues to be much better than the first.
It is however an immense workload for the GM, which only expert Gamemasters can handle easily.
If you are a traveling GM and use physical copies, you´d have to carry 13 hardcovers with you!
A little less "bookload" would have been more.
I have a question regarding the Hellfire Halo on page 36
Spoiler:
One of the effects of the minor artifact is that it allows you to negate a use of smite good, which seems like an odd effect considering the generally evil bent of the item. Is this intended, or should it be smite evil?
I have a question regarding the Hellfire Halo on page 36
** spoiler omitted **
Maybe? Or it could be correct since it's an angel's halo protesting the death of its previous owner. It does make it marginally less desirable though if it's on purpose.
Wait, isn't the name Hammer Archon copyrighted by WotC? Or am I wrong on that? If I am indeed wrong on that, what other celestial bestiary names can Paizo make use of?
@ Berselius - I suspect that as long as the Paizo Hammer Archon is a completely different creature from the WotC Hammer Archon, they can just re-use the name. Paizo's been doing that with some of the agathions/guardinals without issue.
@ nighttree - It's nifty. Geryon's backstory was more interesting to me than his faith, but his faith is amusing(?) - I think Josef Mengele and Ed Gein would both right at home in it.
(The faith's attitude towards taboos is go commit them to find out if there's any practical basis to them..) The faithful assume that everything they have not personally verified are lies.
Which, means, for example, that you should never assume that a person has a heart.
Also, some of the celestials may have been printed in other, OGL-friendly sources. ^_^
For example, Paizo can use Orcus - just as he appears in D&D - due to his inclusion in the Tome of Horrors. (They can also use Juiblex... as long as they misspell his name.)
In contrast, the name Demogorgon has historical roots, so they can use it... but the baboon-headed tentacle monster is entirely D&D intellectual property.
Also, some of the celestials may have been printed in other, OGL-friendly sources. ^_^
For example, Paizo can use Orcus - just as he appears in D&D - due to his inclusion in the Tome of Horrors. (They can also use Juiblex... as long as they misspell his name.)
In contrast, the name Demogorgon has historical roots, so they can use it... but the baboon-headed tentacle monster is entirely D&D intellectual property.
I always liked the hyena headed version better anyway.
What does the Tathlum do? The preview showed Glorious Reclamation troops getting rekt by Nightwalkers; but what are the extent of it's abilities and how do the PCs utilize it?
@ Berselius - I suspect that as long as the Paizo Hammer Archon is a completely different creature from the WotC Hammer Archon, they can just re-use the name. Paizo's been doing that with some of the agathions/guardinals without issue.
Oh, really? Awesome, so that means that Paizo can still do the Warden Archon (if they just make it an Archon in charge of Heaven's Jails) and the Throne Archon (they can change them to being seated on flying heavenly thrones). Maybe the Sword Archon as well (perhaps an archon with an aura of swords surrounding it)? :D
But don't you exterminate a GR army attacking a Hellknight castle?
No, you exterminate the GR garrison that's already holding the Citadel.
Spoiler:
More specifically, you infiltrate/invade the castle and start purging it defenders while having the opportunity to rally the surviving Hellknights of the God-Claw. Your actual goal at the Citadel is to kill the gold dragon residing there and take its head to begin the destruction of the tathlum, but destroying the rest of the GR forces at the castle will be welcomed and useful.
After the big opening act of the throwdown at the Citadel, you then go on three "lesser" missions - defiling a sacred site to Iomedae, killing and harvesting blood from 100+ good-aligned civilians in one day (Cheliax deliberately allows small, good aligned communities to exist in its borders so they can serve as fodder when needed), and then destroying a secret library - to prepare the dragon's severed head for conversion into a doomsday weapon.
Book 5 ends with the tathlum's construction. The tathlum itself will be used for wrecking the GR's main army at Westcrown early in Book 6.
But don't you exterminate a GR army attacking a Hellknight castle?
No, you exterminate the GR garrison that's already holding the Citadel.
** spoiler omitted **
OH MY GOD:
Wouldn't that be an excellent backstory for a PC in Hell's Rebels? He/she was the sole survivor of a good-aligned village in Cheliax systematically sacrificed to fuel some diabolic ritual, and then escaped to Kintargo. It would definitely give him/her a reason to have vengeful, unstoppable wrath towards the church of Asmodeus and House Thrune.
But don't you exterminate a GR army attacking a Hellknight castle?
No, you exterminate the GR garrison that's already holding the Citadel.
** spoiler omitted **
** spoiler omitted **
That actually would be a really crap backstory for Hell's Rebels, because
Spoiler:
at the point where the PCs ultimately strike a deal with Thrune which results in both sides parting their ways more-or-less peacefully, that one PC should ragequit the party in order to carry out his or her no-compromise no-step back vendetta.
But don't you exterminate a GR army attacking a Hellknight castle?
No, you exterminate the GR garrison that's already holding the Citadel.
** spoiler omitted **
** spoiler omitted **
I'll note
Spoiler:
If the party does the blood harvest perfectly, they could kill half the town with the other half not actually understanding what's happening.
They'd experience it as half the town just dissappearing without a trace over the course of the day.
Of course, the CG adventuring party that just happens to be in town during the blood harvest could put a pretty decent wrinkle in things. Unless, of course, the PCs sniff them out and disappear the adventuring group too.
I am actually quite curious about this dragon. What makes this one in particular so special aside from being the Big Good the villans have to slay? The only reason I ask is because I lack access to the PDF at this time.
I am actually quite curious about this dragon. What makes this one in particular so special aside from being the Big Good the villans have to slay? The only reason I ask is because I lack access to the PDF at this time.
Spoiler:
mainly his partnership with Iomedae when she was mortal; his age is due to being in a sort of suspended animation after a misguided battle with an older dragon.
That, and you get to fight him in a Final Fantasy second battle (go straight mode)
Anyone else having problems with the Interactive Map? Whenever I set it to player view without the grid (or GM view without the grid) it just sort of... disappears. That, and I lose my option to toggle all three options once I first toggle them.
They just sent out an email addressing the map issues, as well as being able to download it like normal. Download it again and the new one should be fine.
Don't even think about entering the 5th layer... Don't even think about the 5th layer...
nighttree wrote:
Anyone read the article on Geryon yet ???
If so how was it ?
Spoiler:
Imagine a bunch of ranas, demagogues and gigas warlords. Ok, now, imagine some snacks. I meant it. Snacks, not snakes. Snacks. Now, imagine there is no difference between them. You have started to think as Geryon.
Would anyone be able to summarize the reactions of neighboring nations? Do any of them raid or invade Cheliax?
Here's the abbreviated version:
Rahadoum retakes Khari no matter which side wins. Andoran declares war on Cheliax's slave trade, but the Supreme Elect can't convince enough members of the People's Council to declare full-scale war. Isger pledges loyalty to Cheliax but sends no troops, and quickly starts negotiating with its other neighbors for an alliance, afraid that it can't survive on its own. Molthune sends troops to help House Thrune, but they mysteriously disappear near the town of Finder's Gulch. Nidal retreats and closes its borders until hostilities end. Sargava is too busy with its own internal problem to take advantage of Cheliax's momentary weakness.
Whats the status of the Godclaw order post-Scourge?
That depends on how that adventures plays out, but isn't discussed in the article you're asking about, I think.
Spoiler:
There are surviving Godclaw Hellknights you can rescue, and depending on whether/how you use them to retake the citadel enough could survive to rebuild the order afterwards.
Can anyone tell me what size/age category the gold dragon is? I don't have this book yet so I can't check it myself.
Spoiler:
I'm assuming it's gargantuan from either ancient or wyrm based on a comment above saying it made friends with Iomedae when she was mortal (at least 800 years ago by my calculation).
Hope to play this AP as a player. But I am already sad: there are no chronicles for use in Pathfinder Society Organized Play for this AP! Maybe it can still be sanctioned, despite being about evil villain protagonists? Some kind of Infamy\Disrepute mechanics?
For someone as lore obsessed, it is kinda satisfying to figure out answer to minor setting mysteries x'D I was trying to look for a location to set oneshot in, then stumbled upon Warlock Island in wiki, then read cheliax campaign setting book and was like "Hmm I wonder if that is related to a particular fiend", opened up Book of the Damned and realized it sounds similar to worship of Geryon and then opened this book since it had Geryon related content and behold, Warlock island was visited in this book x'D
Its nice that wiki doesn't spoil everything yeah, but now I need to figure out if I need to find another location for my oneshot idea or if this island still works xD I'm leaning to "...no, not really, not for this idea"