paizo.com Recent Reviews of Pathfinder Player Companion: Magic Tactics Toolbox (PFRPG)paizo.com Recent Reviews of Pathfinder Player Companion: Magic Tactics Toolbox (PFRPG)2023-10-27T12:31:20Z2023-10-27T12:31:20ZPathfinder Player Companion: Magic Tactics Toolbox (PFRPG): Iron Casters... (5 stars)Crodgehttps://paizo.com/products/btpy9l2u?Pathfinder-Player-Companion-Magic-Tactics-Toolbox2016-12-07T16:13:48Z<p><b>Pathfinder Player Companion: Magic Tactics Toolbox (PFRPG)</b></p><p>I love this book. Good flavor, amazing options. </p>
<p>But what I love the MOST, is that this book made vanilla fighters great again. You might be saying, hold on, how can a book about magic make fighters great? Well, it introduces a new Martial Mastery option that lets fighters get "on the fly" supernatural abilities multiple times per day, such as flight, darkvision, see invisibility, and all sorts of cool options. It really revolutionizes fighters. </p>
<p>To check it out, just Google "Pathfinder Iron Caster".</p><p><b>Pathfinder Player Companion: Magic Tactics Toolbox (PFRPG)</b></p><p>I love this book. Good flavor, amazing options. </p>
<p>But what I love the MOST, is that this book made vanilla fighters great again. You might be saying, hold on, how can a book about magic make fighters great? Well, it introduces a new Martial Mastery option that lets fighters get "on the fly" supernatural abilities multiple times per day, such as flight, darkvision, see invisibility, and all sorts of cool options. It really revolutionizes fighters. </p>
<p>To check it out, just Google "Pathfinder Iron Caster".</p>Crodge2016-12-07T16:13:48ZPathfinder Player Companion: Magic Tactics Toolbox (PFRPG): Tons of weak choices with little flavor (2 stars)Finlanderboyhttps://paizo.com/products/btpy9l2u?Pathfinder-Player-Companion-Magic-Tactics-Toolbox2016-06-25T04:03:06Z<p><b>Pathfinder Player Companion: Magic Tactics Toolbox (PFRPG)</b></p><p>There are a few things that are neat, but not solid thought out.</p>
<p>For example the pit alchemist. He is cool, but he can not use any of the other new pit mechanics in the book. They have a magical item to make pit more deadly, and a new pit spell that they can not use. This is a poorly edited document to not notice this.</p>
<p>Somethings are stupidly too powerful, like the blood mutations. </p>
<p>Despite being a magic splat book has no wizard or sorcerer archetypes, but 3 investigators! </p>
<p>In the end it feels like Paizo had a ton of magical like items that were scrapped from other books and plopped them into this.</p>
<p>Overall pretty weak book.</p><p><b>Pathfinder Player Companion: Magic Tactics Toolbox (PFRPG)</b></p><p>There are a few things that are neat, but not solid thought out.</p>
<p>For example the pit alchemist. He is cool, but he can not use any of the other new pit mechanics in the book. They have a magical item to make pit more deadly, and a new pit spell that they can not use. This is a poorly edited document to not notice this.</p>
<p>Somethings are stupidly too powerful, like the blood mutations. </p>
<p>Despite being a magic splat book has no wizard or sorcerer archetypes, but 3 investigators! </p>
<p>In the end it feels like Paizo had a ton of magical like items that were scrapped from other books and plopped them into this.</p>
<p>Overall pretty weak book.</p>Finlanderboy2016-06-25T04:03:06ZPathfinder Player Companion: Magic Tactics Toolbox (PFRPG): Solid new options (4 stars)Slithery Dhttps://paizo.com/products/btpy9l2u?Pathfinder-Player-Companion-Magic-Tactics-Toolbox2016-06-02T20:33:20Z<p><b>Pathfinder Player Companion: Magic Tactics Toolbox (PFRPG)</b></p><p>This is a pretty typical Paizo product, with several useful options and a few great ones.</p>
<p>Standouts:</p>
<p>1. Dimensional Excavator (Alchemist) archetype, use Create Pit line of spells as throwable extracts.</p>
<p>2. Questioner (Investigator) archetype, Bard casting in place of alchemy.</p>
<p>3. Divine Scourge (Cleric) archetype, hexes in place of channel energy, must choose the curse subdomain regardless of deity.</p>
<p>4. Bloodline Mutations, blaster support options for Sorcerer and Bloodrager.</p>
<p>5. Manifold Stare (Mesmerist feat), use your painful stare more than once per round. Can be purchased with Bold Stare improvements rather than feats, and you don't need more than one or two of those anyway.</p>
<p>6. Rod of Perilous Pits, add a 3rd level or below spell effect to anyone who falls into your pit spell.</p>
<p>7. Secluded Grimoire (spell), protect a spell book that you can remotely summon at any time.</p>
<p>8. Lore Needle (item), 3/day use your highest Knowledge skill ranks to answer any other Knowledge skill you're trained in.</p>
<p>9. Impenetrable Veil (spell), allows high level casters to stealth at any time, get a bonus on stealth checks, avoid blindsense or similar effects, and avoid divination trying to locate them.</p>
<p>There's also some of the usual bad: most of the feats are bad and many of the spells are meh. The new Blood Hexes are awful, with bad action economy, bad effects, and 1/day unless you're a Witch/Shaman who has better options than trying to damage people in order to (later!) trigger these things.</p>
<p>Overall, however, the gems outweigh the stinkers, and I'm glad I spent my money to support more work like this.</p><p><b>Pathfinder Player Companion: Magic Tactics Toolbox (PFRPG)</b></p><p>This is a pretty typical Paizo product, with several useful options and a few great ones.</p>
<p>Standouts:</p>
<p>1. Dimensional Excavator (Alchemist) archetype, use Create Pit line of spells as throwable extracts.</p>
<p>2. Questioner (Investigator) archetype, Bard casting in place of alchemy.</p>
<p>3. Divine Scourge (Cleric) archetype, hexes in place of channel energy, must choose the curse subdomain regardless of deity.</p>
<p>4. Bloodline Mutations, blaster support options for Sorcerer and Bloodrager.</p>
<p>5. Manifold Stare (Mesmerist feat), use your painful stare more than once per round. Can be purchased with Bold Stare improvements rather than feats, and you don't need more than one or two of those anyway.</p>
<p>6. Rod of Perilous Pits, add a 3rd level or below spell effect to anyone who falls into your pit spell.</p>
<p>7. Secluded Grimoire (spell), protect a spell book that you can remotely summon at any time.</p>
<p>8. Lore Needle (item), 3/day use your highest Knowledge skill ranks to answer any other Knowledge skill you're trained in.</p>
<p>9. Impenetrable Veil (spell), allows high level casters to stealth at any time, get a bonus on stealth checks, avoid blindsense or similar effects, and avoid divination trying to locate them.</p>
<p>There's also some of the usual bad: most of the feats are bad and many of the spells are meh. The new Blood Hexes are awful, with bad action economy, bad effects, and 1/day unless you're a Witch/Shaman who has better options than trying to damage people in order to (later!) trigger these things.</p>
<p>Overall, however, the gems outweigh the stinkers, and I'm glad I spent my money to support more work like this.</p>Slithery D2016-06-02T20:33:20Z