Mythic Minis 83: Mesmerist Feats (PFRPG) PDF

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Mesmerist Feats is the latest Mythic Mini devoted to exploring the weird word of the occult, from psychic spells to stranger tides on the mental and esoteric planes. Mesmerists ply the power of their hypnotic gaze to shatter the will of their enemies and sleight of hand to bedazzle and befuddle the weak-minded. This product brings you 14 fantastic feats to enhance your mesmerist's legerdemain, from Compounded Pain and Intimidating Glance to Excoriating Stare and Greater Mesmerizing Feint!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder Roleplaying Game rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it's new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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An Endzeitgeist.com review

4/5

All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content - so let's go!

-Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid.

-Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool!

-Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice.

-Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, you may use the stare upon the target, even if you have already used painful stare before. A creature can only be affected by this once per round, avoiding stunlocking via crit-fishing.

-Extended Stare: Range increases by 20 ft instead; for one use of mythic power, you can affect a target in line of sight; for 2 mythic power, you can even use it through scrying et al. Nice: The target must be able to see you, so no using of a spyglass or the like while invisible.

-Extra Mesmerist Trick: +1/2 tier mesmerist tricks to be implanted in a given day. Additionally, by expending one additional trick and mythic power, you do not end the effect of previous mesmerist tricks implanted, though you can't maintain more than 2 at once. If you add one in excess, both previously implanted tricks end unless you expend another use of mythic power, in which case only the oldest ends. This one is amazing regarding its options.

-Extra Touch treatment: +1/2 tier daily uses of touch treatment; also, as full-round action, expend two daily uses to touch two allies while delivering the same touch treatment to them. Nice action economy upgrade here.

-Fatiguing Stare: Fatigues target; if it has less HD than you, it is fatigued even on a successful save. For mythic power, you can exhaust the target, to be followed up be fatigue, and affect the creature with a lullaby effect. Kudos for going the extra mile and not just making this a copy of Excoriating Stare!

-Mesmerizing Feint: Decreases the penalty for fainting non-humanoids/animal intelligence creatures and nets a bonus for those with Bluff 10 ranks or more. Okay, I guess.

-Mesmerizing Feint, Greater: Decreases the penalty for feinting the mindless and decreases chance of the critter ignoring your feint. Also nets you a kind of bonus feint when successfulyl feinting a creature targeted by hypnotic stare. Okay one.

-Intense Pain: +mythic tier to determine bonus damage; damage die size increases to d8 when directly employing the stare.

-Intimidating Glance: When sued as a swift action, you add mythic tier to the Intimidate check; ma be used as a free action, but sans bonus and if you fail, the target becomes immune to it for 1 minute.

-Ready for Battle: Ini bonus is upgraded to +4; AC and Ref-bonus of +2 versus attacks made against the target while flat-footed.

-Ready for Pain: DR 2/- nonlethal, +2 per 5 levels; also provides +1 to saves versus exhaustion, fatigue nonlethal and pain effects. Okay one.

Conclusion:

Editing and formatting are top-notch, I noticed no significant hiccups. Layout adheres to Legendary Games' two column full-color standard and it features the artwork on the cover; that's it - the one page content is solely devoted to crunch. The pdf has no bookmarks, but needs none at this length.

Jason Nelson's mythic mesmerist feat upgrades run the gamut from "basically required" to okay - the "Ready for..." feats imho could have used an upgrade and not all feats herein are totally amazing. The craftsmanship is excellent, as we've come to expect, though. In light of an absence of issues, I will settle on a rating of 4.5 stars, though I will round down for this one. There are some excellent upgrades herein, but, as a whole, this feels closer to being "good" than to being amazing.

Endzeitgeist out.


Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Look deeeeeeep into my eyes.... AND BUY THE THING!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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