A Pathfinder Society Scenario designed for levels 3–7.
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.
Ok, so let me start this off by saying this is a worthy successor to Hall of the Flesh Eaters. It sets the tone dark, the tension high and keeps it that way all the way to the end. Very good scenario in my book. Not for the folks who don't want to risk character death.
YES! I loved the last adventure, and have eagerly been awaiting a return to the Gloomspires.As an added bonus my Gloomspires character can still play this!
I think I can see the problem causing the download issues, but unfortunately cannot rectify it myself. I'm bringing it to our tech team's attention to address, and hope to be able to provide an update soon (likely not tonight).
Our Tech Team has put in a temporary fix so folks can now download this new scenario, but are still working to isolate the root cause and get it corrected. Sorry for the inconvenience there folks!
1• Would a PC's animal buddy trigger the ghost bites just by walking in the maze? This would pretty much automatically kill them, since the minimum travel time is 1 hour.