Pathfinder Society Scenario #7–19: Labyrinth of Hungry Ghosts (PFRPG) PDF

3.50/5 (based on 16 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.

This scenario is a sequel to Pathfinder Society Scenario #6–06: "Hall of the Flesh Eaters".

Written by Tom Phillips.

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PZOPSS0719E


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Average product rating:

3.50/5 (based on 16 ratings)

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Challenging, creative but sadly not that creepy

3/5

Hall of the Flesh Eaters left a permanent mark on my memory. It was creepy and thematically really solid. Upon hearing that there would be a sequel, I was happy. I couldn’t wait to see if this next instalment would live up to the expectation it’s prequel had set. Sadly it does not.

The location is still the same and there are spirits involved, no surprises there. While it maintains a certain hint of mystery, it completely failed to maintain the creepy sensation however. Only the monsters were able to create that creepy feeling I enjoyed in the previous part. Speaking of the monsters, they’re nasty in a good way. They are, at times, incredibly challenging, especially on the low tier I’ve heard. Just like Halls of the Flesheaters, this scenario can be brutal for the unprepared. You may consider that a warning. Let’s just say I was happy to have my funerary priest/haunt expert of Pharasma with me.

To elaborate: it felt like certain rooms were just randomly there and were in no way whatsoever tied to a single storyline. They felt out of place. Don’t get me wrong, the rooms themselves are all thematically fun, especially the feast one. However I fail to see how it all comes together. It’s like a bunch of cool ideas were just tossed together and explained by the presence of a labyrinth. I’m sorry, but that’s not enough for me personally. It makes no sense. I feel like either I missed something, which I doubt, or that the story and background of the place doesn’t get revealed enough to the players.

In the end I have to give a mediocre rating. I can see the potential it has, but it just doesn’t deliver. The encounters show up, but the setting itself fails to be coherent or explained enough. It’s a shame though. Still, I would say it’s a fun scenario and I would still recommend it even though it has a tendency to run long. Certain parts are just too good to pass up on, others are just madly challenging. That said, I am left wanting more adventures in the Gloomspires and I’m more than curious about what’s next, preferably something that combines the uniqueness of the encounters of this scenario with the creepy atmosphere of Halls.


3/5

GM'd this tonight for the middle tier. Party was a sorcerer, witch/wizard, fighter and a (chained) summoner.

I was quite stoked for running this as I had thoroughly enjoyed running the previous scenario, Halls of the Flesh Eaters. Unfortunately I found it rather lacking. The creepy atmosphere just wasn't there this time, and rather than being a regular dungeon level it is just a series of four rooms with a random bit of maze exploration in between (and you don't even need to try and explore it).

The encounters can largely be dealt with through roleplay which is what happened with my group this session, but combat is a possibility. At the mid tier we found the combats far too easy though.

A nice continuation of the Gloomspires storyline but I had hoped for something more atmospheric and creepy. Looking forward to the next step though.


Brilliant Follow-Up

5/5

I loved this scenario - it's a great follow-up to Hall of the Flesh Eaters. Like the Blakros Connection, do not expect this to run in 4 hours and get all the story. Atmospheric and interesting encounters.


Amazing scenario but can vary by gm

4/5

Overal this is an amazing scenario. Although I played this before running it at Origins (repeatedly) this review is written from the gm's perspective.

Overal = 4 This scenario is great from the stand point that throughout the scenario the actions of the pc's are constantly affecting things. Affecting the tactics of creatures in combat, role playing, and in other ways then tactics making the scenario easier or harder. A beautiful blend of pseudo dark horror (as much as we do in pfs) and causing consequences (good & bad) depending on the players actions. The only reason I don't give this five is some glaring editing issues and the complexity of gm prep in regards to changing combats.

Roleplaying = 4
There are a number of great Roleplaying moments and I got to witness some amazing inter-party roleplay triggered by events in the scenario it is possible to miss a chunk of the rp gm wise depending on the actions the party takes.

Combat = 5
There are some very potentially lethal combats in here; however with the exception of one they will either be made harder and more lethal or easier based on the actions of the characters. Now.... Keep in mind; gm's use tactics appropriately otherwise this scenario can rapidly crank up the chances of a tpk.

The only big 'issue' is although the party can find out a good bit of the back story it can be very hard depending on the party make up.

I will always love scenarios that find ways to emphasize ROLEplay over ROLLplay. This isn't to say it's roleplay heavy; it is the exploration of a labyrinth but encouraging roleplay in the more dungeon crawl style scenarios is challenging.

on a side note to all my players from origins '16 thank you for such an amazing time running this for you all

John


Just awesome!

5/5

The Gloomspires are an amazing setting, and Labyrinth has earned its place as the successor to Hall of the Flesh Eaters. The tone and mood are spot on, and there are some really great encounters that continue in the same vein as the original scenario in that they remain true to the setting yet are new and unique. I had a blast playing this, and I can't wait to GM it!


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Community Manager

Releasing at the end of the Month!

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Card Game, Starfinder Adventure Path Subscriber

Yesssssssss! Back to the Gloomspires!

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Hey, pretty sure my Gloomspire agents are in the right tier for this!

Shadow Lodge

Nice. I have yet to cross out that boon.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

I might have run Hall of the Flesh Eaters last week if not for the download issues. Maybe I'll reschedule it. ^_^

Grand Lodge Contributor

Nice! Tier 3-7, perfect!!


WOOOOHOOO Gloomspires!

Sovereign Court

Sweet, I liked the Hall. I was waiting for this :)

Scarab Sages

Pathfinder Starfinder Society Subscriber

I totally called that this would be a thing.

Liberty's Edge

Alas, my gloomspire agent is now level 15, so I'll have to bring someone else. I'm super excited for this!

Scarab Sages

YES! I loved the last adventure, and have eagerly been awaiting a return to the Gloomspires.As an added bonus my Gloomspires character can still play this!

Community & Digital Content Director

1 person marked this as a favorite.

Now available!

Dark Archive

Pathfinder Adventure Path, Rulebook, Starfinder Society Subscriber

The two new scenarios aren't downloading for me. Other files are downloading fine.

Dark Archive

Pathfinder Adventure Path, Rulebook, Starfinder Society Subscriber

The two aren't even personalizing.

Community & Digital Content Director

I think I can see the problem causing the download issues, but unfortunately cannot rectify it myself. I'm bringing it to our tech team's attention to address, and hope to be able to provide an update soon (likely not tonight).


Also having the same problem. Been trying to download them both for a couple hours now. Ultimate Intrigue downloads fine, but the two scenarios won't.

Sovereign Court

Download problem :(

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Yup - pretty clear we still have a problem. Considering when I'm running this next I'm wondering if we have an ETA update.


MisterSlanky wrote:
Yup - pretty clear we still have a problem. Considering when I'm running this next I'm wondering if we have an ETA update.

Heh problems always seem to happen when I plan to run a session for a brand new scenario.

I scheduled a new scenario last month - BOOM Humble Bundle disruption...
I scheduled a new scenario this month - BOOM broken personalizer...

If it happens again next month I'm going to feel Desna has cursed me.

Dark Archive

jcg wrote:
MisterSlanky wrote:
Yup - pretty clear we still have a problem. Considering when I'm running this next I'm wondering if we have an ETA update.

Heh problems always seem to happen when I plan to run a session for a brand new scenario.

I scheduled a new scenario last month - BOOM Humble Bundle disruption...
I scheduled a new scenario this month - BOOM broken personalizer...

If it happens again next month I'm going to feel Desna has cursed me.

That evil and vile Desna will never help you.

Only the glorious and almighty Asmodeus is capable of bringing happiness to someone.

Community & Digital Content Director

Our Tech Team has put in a temporary fix so folks can now download this new scenario, but are still working to isolate the root cause and get it corrected. Sorry for the inconvenience there folks!


A question

Spoiler:
1• Would a PC's animal buddy trigger the ghost bites just by walking in the maze? This would pretty much automatically kill them, since the minimum travel time is 1 hour.

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