Fate Worlds: Worlds Take Flight (Fate) Softcover

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Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.

Looking for a ready-made setting to bring to your Fate table? Fate Worlds: Worlds Take Flight brings four outstanding settings to stimulate your imagination and get you gaming fast.

This supplement compiles four previously-electronic-only releases:

  • The Three Rocketeers (PK Sullivan): Journey through the Holy Roman Stellar Empire and the worlds of Britannica Solaria. A laser-sharp blade and even sharper wits will serve you well as interstellar powers play the game of puppets and shadows.
  • Frontier Spirit (Nick Pilon): Eke out your existence on a colony world. Natural disasters, storms, subsistence, and even basic survival are all much harder when the world really is out to get you.
  • Sails Full of Stars (Don Bisdorf): In 1850, three empires struggle for control of the solar system: the weakening Ottomans, the Chinese rheoship pioneers, and the French alchemical masters. Track down pirates, brave the stars, and mount shipboard battles.
  • Gods and Monsters (Chris Longhurst): Are you a god, or has power warped you into a monster? Perform mythic acts, skirmish with rival pantheons, and walk the line between power and control.

Fate Worlds. All the worlds. Your stage.

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Great adventures, but you'll need to work for them

4/5

I bought this compilation primarily for the "Three Rocketeers" adventure. It's a fantastic mashup and works very well. However, like the other Fate products, it does require that the people running the game add a healthy dose of their own creativity in order to make it work.

That said, *because* you're adding your own spark to it, the game will very much become what you and your group wants. So it's not a bad thing. Just something to be aware of.

The book provides an outline of the setting, the scaffold of an adventure, and a few set-piece encounters. It also discusses ways to tweak the Fate system to match the feel of the adventure. Overall, it's well-written and does the job of providing enough information to get you going. But it's not something you can just pick up and play with no prep.

Also, it includes the phrase "The Star Pope." How awesome is that?!


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