Mythic Monsters 36: Mesoamerica (PFRPG) PDF

5.00/5 (based on 2 ratings)

Our Price: $6.99

Add to Cart
Facebook Twitter Email

Aztecs and Incas and Mayans, Oh My!

Mythic Monsters: Mesoamerica brings you an awesome array of marauding monsters and exotic encounters from the myths and legends of Central and South America and the Caribbean from the jungles of the Yucatan to the peaks of the Andes. These lethal legends of Latin America range from CR 1 to 30, including such Aztec-inspired creatures as eye-gouging ahuizotl and the apocalyptic harbinger from the stars, the tzitzimitl. From the Mayans we present the beautiful dreamflower xtabay and from Peru the deadly jungle stalker, the tunche. The legends of Chile, from the Araucana to the Chilote and more, bring us the accursed guecubu arisen from its grave with misfortune in its wake, as well as the volcaniccherufe and the shapechanging serpentine peuchen. Classic pulp and fantasy writers like Robert E. Howard have brought us monsters like the hate-fueled zuvembie and the saguaroi catcus-folk, inspired by the myths, legends, and landscapes ofMesoamerica. Creatures of genuine Caribbean legend are also well represented, including the blood-sucking chupacabrafrom Puerto Rico; the deadly sea monster of the Bahamas, the lusca; and even the very real (though now titanic) giant mantis shrimp! As if a dozen existing monsters were not enough, the brand-new Xipe Totec, a dread demigod flayer of skins and destroyer of destinies. Plus, for your players, the plumed servant prestige class serves the wise and benevolent rainbow-feathered serpents of the jungle pyramids, uniting arcane and divine magic with the subtle weavings of plumes and the watchful gaze of their eternal teachers. This includes both the core prestige class for any Pathfinder campaign, as well as mythic equivalents for making your rainbow servant a legend in her own right!

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.

This all-new 34-page supplement by Mike D. Welham and Jason Nelson is a terrific complement to the Mythic Monster Manual, with over 220 mythic monsters and an awesome array of monster-focused abilities, feats, and more for your Pathfinder game! Pick up both books today and Make Your Game Legendary!

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Average product rating:

5.00/5 (based on 2 ratings)

Sign in to create or edit a product review.

An review


This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, so let's take a look!

We begin this installment of the Mythic Monsters-series with an unconventional offering - while the couatl has already been covered in Guardians of Good, this installment features the 10-level Plumed Servant-PrC that gets 1/2 BAB-progression and Will-save progression, 2+Int skills per level, 6/10 levels arcane spellcasting progression. Requiring 5 ranks in various skills and 2nd level arcane spells as well as a roleplaying prereq and 2 languages, these casters get an aura of good and a domain at 1st level and every 3 levels thereafter, though these only grant the domain powers. The spells associated with the domains can be learned as arcane spells when leveling up - and yes, this takes level-discrepancies between spell-lists into account. They gain a feather focus as an arcane bonded item in lieu of a divine focus and may use fly for class level minutes as an extraordinary ability. The higher levels provide detect alignment, stern gaze, scaling bonuses versus grapples and poison, elemental speech and may use plumes instead of potions for several items and they may make celestial armors from couatl feathers and skin instead of from gold. The fly-duration of the wings can btw. also be used as a resource to add metamagic to an array of spells. Detect thoughts, ethereal jaunt, timeless body and unlimited flight (coupled with freedom of movement) complement the PrC. Of course, this is MYTHIC monsters, so it should come as no surprise that full-blown mythic variants of the PrC's tricks have been included...which is nice - overall an okay option with cool flavor, but not a PrC that blew me away.

We are here for something different, right? Yep, the creatures! We begin with a classic: The CR 7/MR 3 Ahuizotl, whose voice mimicry is now supplemented by a fascination-causing illusion that drowns those unhappy enough to subject to it - and also extend its tail to a whopping 30 ft. A solid upgrade. The Cherufe,a t CR 16/MR 6 gets a retributive detonate, may generate ash storms, can throw exploding rocks, cause lava to burst forth by stomping and gets both fiery blood and aura - a great upgrade from the rather uninspired iteration in Bestiary 5 that makes the creature really come into its own!

At low levels, the CR 4/MR 1 chupacabra causes bleed damage and is a superb master of camouflage - and its chupar now causes mythic haste. Nice! The CR 10/MR 4 Guecubu can drag foes hit with it under the earth, burying them - awesome! Oh, and charges from burrowing and an aura of unluck complement another creature that now is a much better representation of the myths associated with it.

CR 21/ MR 8 and thus utterly deadly - the Lusca.Drawing power (and regeneration) from the carnage they inflict, decapitating bites, a mastery of sharks and a mythic-power-upgradeable bleed complement a lethal build. Peuchen get CR 12/MR 5 and may possess animals...and staggers foes that are constricted. With surprising coils, swift action vampiric touch and hypnotic scales, these can be considered, once again, a great upgrade for the base creature. At CR 6/MR 2, the saguaroi can grow additional limbs via mythic power for more slams or find even hidden sources of water - interesting potential ally....but not as cool as the mythic iteration of one of the coolest animals EVER: MYTHIC GIANT MANTIS-SHRIMP. Superb sight, great carapace, iterative pincer attacks (with the option to use mythic power to remove the penalties...) and sonic bursts that accompany their superbly fast strikes (including staggering foes) make this creature...GLORIOUS. And yes, their sight is incredible. Oh, and they get a superb full-color artwork and 3 variants.

The mythic tunche, at CR 21/MR 8 can absorb animals, plants and vermin, instantly killing them and incorporating them into their dread gestalt entity...which also allows them to split into multiple creatures. Oh, and they have a concentration-crippling aura and may use Rise of teh Jungle more than once...OUCH! The option to decrease their required actions for teleports also make them far more deadly than their already cool non-mythic brethren. Even more powerful, the mythic Tzitzimitl clocks in at CR 23/MR 9 and gets a lavish full-page artwork. Great: Eyebeams that combine dispelling, energy drain and damage...brutal. Their deeper darkness causes brutal cold damage, they can convert positive to negative energy and have an ability called apocalyptic harbinger that grants them some serious immunities. I really want to use this beast right now! (And yes, these guys have Sun Eater and Nailed to the Sky...'nuff said.

At the other end of the spectrum, namely at CR 1/MR 1, the xtabay is one of the most disturbing plot creatures I know - and that's all I'm going to say about them. The base creature is great; the mythic upgrade is also great, also thanks to one of several feats provided in this book to supplement the builds, here Mythic Feel Footfall. The CR 5/MR 2 Zuvembie can force the living to heed their call and can use nature's exile and power the undead they can animate as with mythic animate dead. Solid, if comparably less remarkable.

We end this pdf with a true legend - Xipe Totec, golden-skinned and clad in flayed skins. In case you didn't know - this is actually a deity in Aztec mythology, more popularly known as Tezcatlipoca and was the deity of life, death and rebirth. Either a former deity or on the verge of deific ascendancy, this CR 30/MR 10 killer with his flaying criticals, heart eating and the option to infuse creatures with spellcasting capacity, he ranks among the coolest builds in the series AND makes for a superb boss/plot-device...oh, and he's basically impossible to destroy. His artwork, btw., is absolutely awesome.


Editing and formatting are top-notch, I noticed no grievous glitches. Layout adheres to Legendary Games two-column full color standard. The original pieces of full color art provided are high-quality and awesome. The pdf comes fully bookmarked for your convenience.

Mike Welham and Jason Nelson have crafted a great array of monsters here - while personally, I'm not too blown away by the PrC in the beginning and while a precious few creatures could have used a bit more, as a whole, this is a truly evocative, unique array of adversaries. More important, at least to me as a professed aficionado of Aztec mythology and Mesoamerican folklore, the creatures herein just are infinitely closer to what they ought to be doing. Increasingly, I can observe this series spoiling me horribly regarding monsters - I expect by now that a creature has a couple of unique, flavorful tricks up its sleeve - so much so that the last two bestiaries, from a mechanic point of view, often disappointed me. This pdf's achievement, then, would lie in actually making these evocative, classic and oh so awesome beings finally live up to their myths. Mythic indeed. 5 stars + seal of approval.

Endzeitgeist out.

A great resource!


If you are looking for a group of creatures to scare your jaded players with, this is the book! It is invaluable if you are planning a Mesoamerican-themed campaign. From giant mantis shrimp to the fearsome demon/god Xipe Totec, this book will give you inspiration aplenty.

Community & Digital Content Director

1 person marked this as a favorite.

Now available!

Liberty's Edge Contributor, RPG Superstar 2012

Huzzah! Thanks, Chris.

2 people marked this as a favorite.

Ooooh! I'll have to take a look at this!

Liberty's Edge Contributor, RPG Superstar 2012

Thank you very much for the review, Patrick!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Indeed - many thanks!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

The next Mythic Monsters is coming... get ready for ROBOTS!

And very soon thereafter, the next dip into real-world mythology with Mythic Monsters: Greek!

1 person marked this as a favorite.

Reveiwed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and's shop.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

Thanks for the awesome review, Endy. I loved the artwork for this one - some of my favorite of the whole series. Glad you love the monsters too!

Liberty's Edge Contributor, RPG Superstar 2012

1 person marked this as a favorite.

The art for Xipe Totec was superb!

I'm particularly happy that the giant mantis shrimp and Xipe Totec struck a chord with you, Endzeitgeist. I was filled with glee working on those.

1 person marked this as a favorite.

Aye, the art in this one was truly impressive and complemented the builds very well!

Community / Forums / Paizo / Product Discussion / Mythic Monsters 36: Mesoamerica (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.