Flesh-Eating Bombs and other bombs


Rules Questions

Shadow Lodge

1 person marked this as FAQ candidate.

The text for Flesh-Eating Bomb (monster hunter's handbook) specifically calls out that it works on concussive bombs and implies that it should work on all bombs. Yet both are marked with the * that limits you to only one bomb discovery. How are they supposed to stack?

Flesh-Eating Bomb:
The alchemist can create bombs that devour living matter. The alchemist’s bomb deals damage one die step higher than normal (regular bombs deal d8s, concussive bombs deal 1d6, and so on), but they have no effect on inorganic matter. In addition, a creature with at least a +1 armor bonus to AC is less likely to be harmed; such creatures in the bomb’s splash radius take no damage on a successful Reflex save, and the target of a direct hit can attempt a Reflex save against the bomb’s save DC to take only half damage.

Concussive bomb:
When the alchemist creates a bomb, he can choose to have it inflict sonic damage. Concussive bombs deal 1d4 points of sonic damage, plus 1d4 points of sonic damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a concussive bomb are deafened for 1 minute unless they succeed at a Fortitude save. An alchemist must be at least 6th level before selecting this discovery.

* :
Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb.


My guess would be that the person that wrote the Flesh-Eating Bomb discovery screwed up.

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