Everyman Unchained: Eidolons (PFRPG) PDF

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Call creatures to your summoner's side like never before with Everyman Unchained: Eidolons by Everyman Gaming, LLC! Everyman Unchained: Eidolons is packed with over 40 pages of all-new options for summoners looking to conjure the perfect companion for any adventure, and includes content such as:

  • 12 pages of all-new evolutions based upon existing universal monster abilities as well as the unique powers and traits of certain monsters, such as advanced golem evolutions, fey magic, blood drain, and many more.
  • 15 all-new subtypes for eidolons, including loyal foo creatures, destructive qlippoths, enlightned manasuptras, devious rakshasas, and many more!
  • Rules that allow summoners to call eidolons of different creature types, including options that grant summoners access to eidolons of the Pathfinder Roleplaying Game's most popular monsters.
  • And much, much more!

With Everyman Gaming, innovation is never more than a page away!

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An Endzeitgeist.com review

5/5

This installment of Everyman Unchained clocks in at a massive 50 pages, 1 page front cover, 1 page editorial, 4 pages of SRD and 1 page advertisement, leaving us with 43 (!!!) pages of content, so let's take a look!

Or rather, well, before we do, let me state that this book was a ton (no, really!) of work, but also one I truly appreciated. When i began reviewing the Everyman Unchained-series, I had to cover basically everything...and compare the individual builds with Purple Duck Games' takes on the same concepts. Which turned reviewing these into a comparative nightmare. Worse, from a reviewer's point of view, the two approaches taken diverged significantly. Wherein Alexander Augunas stuck close to the original archetypes and options when designing and thus managed to attain a close proximity to the non-unchained material, Carl Cramér took the opposite approach and provided free-form designs, tinkered with core mechanics of archetypes beyond what was necessary, etc. As a reviewer, perhaps even worse, both authors actually did really good jobs and arrived at completely different results -and in the end, I loved some of Alex' designs more in some cases, while preferring some crafted by Carl in other instances.

So I did what I am wont to do when I review something that is simply brutal, dry comparative reading and analysis - I b*&@*ed and moaned...and the authors heard me. This book, thus, can be summed up as these two designers joining forces to take a look at the eidolon of the unchained summoner - granted, a creature that received a rather overdue nerf, but also an extremely restrictive narrowing of its possible applications. It is thus that this pdf seeks to expand the options available for unchained eidolons and maintain the established balance of the base forms of Pathfinder Unchained. A total of 8 such new base forms are provided: Aquatic, Avian, Cactus, Conifer, Horror, Mushroom, Tauric and Tree. The base-forms, generally, are well-crafted and on par with the power-levels of the three defaults established in PFU.

The pdf, obviously, does not stop with the customization options for eidolons at a few new base forms - instead, this pdf provides a HUGE, and I mean HUGE assortment of eidolon evolutions. But how do you maintain balancing with such an expansion of options while also staying true to the general mission of making this more variable? Well, you tie certain evolutions to eidolon subtypes - more so than in the defaults in PFU: Limited fey magic, construct materials (accompanying tables with material -> associated Craft skill), advanced alchemical golem effects, speed surges for draconic sept eidolons ad feasible minimum level requirements render eidolons so much more than they honestly were before: With options to gain bloodgolems or carrion golems (or any other material - from ice to clockwork to junk) to diseases, capsizing vessels or getting a tiny eidolon to 12th level-prereq'd strangle and even multi-headed breath weapons, the array of options herein is staggering, up to the point where the general presentation reaches a level of customization that is pretty hard to do within the confines of the non-unchained version...without falling prey to its cheesing tricks.

The subtypes of outsider available for eidolons as depicted in PFU may have covered a lot - but it was by far at no point an extensive coverage. This pdf remedies that by going into the details - whether it's the mephit, oni, kami, aeon, qlippoth or manasaputra, the respective types can be considered not only to be thematically appropriate - they are also balanced against one another while maintaining distinct thematic identities. This devotion to customization also extends to the aberration-themed eidolons - from lurking rays and gibberers to mutants and aliens, these feel different enough from the previous ones to really make you salivate. Animal-themed eidolons, from elemental-infused animals to shadow beings and constrcuted ones, from golem and animated objects and robots to draconic eidolons, this pdf covers a huge and extensive breadth of options...and yes, the latter does sport dragonoids, imperial dragons, primal dragons. Fey sport a broader categorization between beautiful, fearsome and trickster-themes, while taking a giant eidolon, one molded after dark folk or trolls, bandersnatch-themed ones or ones shaped after hydras also becomes well within the realm of possibility with these.

The classic ooze-commander also is covered in various ways and includeds puddings, gelatinous eidolons or even fledgling shoggoths, while Thriae and Doppelgängers wait in the wings only a few pages away. Beyond those gaining plant-based fungoid eidolons (creepy!) or making them from the dismembered dead, i.e. the creepy life-death-axis, is covered as well. Via base form, alignment and generally well-placed ability progressions that oscillate between evolution pool-modifications and a metric ton of unique options, the balance of the respective forms, surprisingly for a book of this size, works rather impressively well, with type skill-list and similar general rules providing additional means for control, and, if required in a given setting, GM-adjustments.

Conclusion:

Editing and formatting are top-notch, I noticed no significant or glaring hiccups herein - apart from one: The kyton subtype is missing the 8th level ability - credit where credit is due: While I did go through the whole book looking for missing abilities etc., it was Eric Hinkle who first brought this one to my attention. Layout adheres to Everyman Gaming's two-column full-color standard with a blend of classic and new full-color artwork. The pdf comes fully bookmarked for your convenience.

Alexander Augunas and Carl Cramér joining forces has worked actually exceedingly well in this book: The complex concept, all about the balance of the mechanics, sports Alex's trademark care, while also featuring Carl's often slightly more expansive modification tricks. The balancing of these options is certainly smoother than those of the non-unchained summoner's eidolon ever were. This does have another achievement it can tout, though.

One that is more important, at least to me - by virtue of its extensive types and options, it redefines the notion of what an eidolon should be. Instead of a wobbly, fluid and strange being, this pdf offers a staggering array of thematic and rules-identities that can inspire the reader by virtue of their sheer presence. That Jack the Ripper style serial killer? Perhaps he is just collecting parts for his dismembered eidolon! Even in low magic or gritty (or very lighthearted) contexts that made eidolons feel a bit odd before, they can now work - they are embedded in the respective world rather than an odd class-feature-afterthought, making the very notion of having such an eidolon infinitely more compelling, at least for me.

Beyond the sheer expansion of option, this book reevaluates the identity of the eidolon and presents a thoroughly compelling take on the subject matter with flair and panache, while also retaining a sense of the DIY-aspect that proved to be one of the most compelling components of the original class. In other words - this is pretty much the best summoner book I know of for PFRPG, a must-own book. How good? Well, my players were pretty disillusioned with the unchained summoner's restrictiveness. Since I presented this book, they actually want to play the class. I know that I could have gone into the nit and grit of the respective types - but ultimately, I think that would have done this pdf no justice. unlike the previous class-focused Everyman Unchained-books, this one simply is no "pick yours, forget rest"-offering that happens to contain your archetype, now working for PFU.

This should be considered to be the most concise eidolon-toolkit written for PFRPG so far...and frankly, this book is an excellent reason to rebuild your classic summoner with the unchained rules. With excellence like that, who would I be to complain about this book? My final verdict clocks in at a well-deserved 5 stars + seal of approval.

Endzeitgeist out.


Community Manager

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Got Swarm in there? Construct? How about a Swarm of Constructs Eidolon so a certain female player of mine can play Agatha Heterodyne? Or me as Nox from Wakfu?

Contributor

DoomedPaladin01 wrote:
Got Swarm in there? Construct? How about a Swarm of Constructs Eidolon so a certain female player of mine can play Agatha Heterodyne? Or me as Nox from Wakfu?

No swarm; I feel that a swarm eidolon would be more appropriate as an archetype that modifies how the core eidolon works rather than an eidolon subtype. By doing so, you could theoretically have an eidolon of any type be a swarm.

Of course, it couldn't be a TRUE swarm. 50% damage reduction or immunity to damage is too powerful, but the mask golem offers an interesting solution as to how this could be done.

In the future. In a different product that focused more on the summoner, rather than the eidolon. ;-)

Constructs, however, are in there. You have your choice between animated object, golem, and robot!


Alexander Augunas wrote:

In the future. In a different product that focused more on the summoner, rather than the eidolon. ;-)

Constructs, however, are in there. You have your choice between animated object, golem, and robot!

I look forward to it and I'm sure we'll enjoy our robots till then!


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Oh, man, I forgot with the new year I actually have to expend effort into getting all the awesome Everyman Gaming stuff. Well, A, YOINK, and B, tell me Dynastic Races kickstarter will have a subscription option as an add-on?


I'm surprised that Outer Dragons aren't an option as Eidolons.

Contributor

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Milo v3 wrote:
I'm surprised that Outer Dragons aren't an option as Eidolons.

I wanted to do them and the esoteric dragons too, but I ran out of room for them to make it into this product. However, I have a precedent for doing sequels in the Everyman Unchained line, so if this proves popular I'll likely end up doing an Eidolons II product that will include them.

Contributor

Luthorne wrote:
Oh, man, I forgot with the new year I actually have to expend effort into getting all the awesome Everyman Gaming stuff. Well, A, YOINK, and B, tell me Dynastic Races kickstarter will have a subscription option as an add-on?

I expect my product production rate to get cut drastically while I'm working on the Dynastic Races Compendium, so I'm not sure if I am going to do a subscription. If you want to stay up to date on my releases, I suggest joining our Facebook group. (Everyman Gaming, LLC)


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I got this one and I love the list of ideas presented. I have to admit, I never would have thought of half of these eidolon concepts (lie the conjured ancestor or idealized version of yourself), but they all make perfect sense.

I hope you'll be doing something for the summoner end of the summoner-eidolon relationship in the future!

Contributor

1 person marked this as a favorite.
Eric Hinkle wrote:

I got this one and I love the list of ideas presented. I have to admit, I never would have thought of half of these eidolon concepts (lie the conjured ancestor or idealized version of yourself), but they all make perfect sense.

I hope you'll be doing something for the summoner end of the summoner-eidolon relationship in the future!

A lot of it came from Carl's mind too! And the "idolized version of myself," actually comes from a PFS scenario. I was sad that you couldn't do something like that with the new unchained rules.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

The main thing that seems to be missing from this product would be updating of the older Unchained options to accommodate the new options in this book. Examples:

New base forms: Some of these would work well with the subtypes from Unchained, but none of these were updated to include them.

Attack evolutions: Many of the attack evolutions in Unchained are restricted by subtype. It would be nice to have suggestions as to which of the new subtypes they should be applied to.

Contributor

David knott 242 wrote:

The main thing that seems to be missing from this product would be updating of the older Unchained options to accommodate the new options in this book. Examples:

New base forms: Some of these would work well with the subtypes from Unchained, but none of these were updated to include them.

Attack evolutions: Many of the attack evolutions in Unchained are restricted by subtype. It would be nice to have suggestions as to which of the new subtypes they should be applied to.

Those could be interesting things to add in a sequel product! For this product, I was more interested in providing new options then modifying old ones.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If there is a sequel, one thing I'd be interested in seeing would be eidolon archetypes, much like Animal Archive and Familiar Folio brought them to animal companions and familiars...in particular, I think one that swaps the Strength and/or Dexterity bonuses for Intelligence and/or Charisma bonuses would be interesting for making a more skillful or magic-focused eidolon, as well as possibly one that gets bonuses to Constitution instead of Dexterity or somesuch for more of a meatshield...though I'm sure there's more creative options there as well. Just a thought.

Contributor

Luthorne wrote:
If there is a sequel, one thing I'd be interested in seeing would be eidolon archetypes, much like Animal Archive and Familiar Folio brought them to animal companions and familiars...in particular, I think one that swaps the Strength and/or Dexterity bonuses for Intelligence and/or Charisma bonuses would be interesting for making a more skillful or magic-focused eidolon, as well as possibly one that gets bonuses to Constitution instead of Dexterity or somesuch for more of a meatshield...though I'm sure there's more creative options there as well. Just a thought.

That's a pretty awesome idea! I'll see what I can do.


My but it took me a long time to notice this, but -- the 8th level ability for kyton eidolons is missing. Can we get some clarification on just what this is?


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

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1 person marked this as a favorite.
Eric Hinkle wrote:
My but it took me a long time to notice this, but -- the 8th level ability for kyton eidolons is missing. Can we get some clarification on just what this is?

There will be an update going out this week that will correct this error. In addition, Everyman Unchained: Eidolons will be the first Everyman Unchained book to have a print option. (The others are a little small.) Coming soon!

Contributor

1 person marked this as a favorite.
Endzeitgeist wrote:
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

Thank you, End!


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Out of curiosity, was this ever updated? It doesn't seem to have been according to my My Downloads page...?

Contributor

Luthorne wrote:
Out of curiosity, was this ever updated? It doesn't seem to have been according to my My Downloads page...?

Not yet. I've been putting together a print version of it too.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Alexander Augunas wrote:
Luthorne wrote:
Out of curiosity, was this ever updated? It doesn't seem to have been according to my My Downloads page...?
Not yet. I've been putting together a print version of it too.

Ah, I thought from the above that you were planning to update it back in June, but I guess you were referring to a centralized copy. Had the inspiration to try a slime summoner as an NPC recently, and I love that this product allows me to do it...among many other ideas! Thanks for all your hard work.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

One thing I noticed and was hoping for clarification on; the new Horror base form's tentacles deal 1d6 damage despite being Medium, while normally the tentacles evolution deals 1d4 damage...is this purposeful?

I also noted glancing through that your version of the Avian base form from Cohorts & Companions that you updated for this book lacks the note that it by default starts off as Small, and becoming Medium requires spending extra points...if that's intended, perhaps the claw attacks should be buffed to 1d4 points of damage as appropriate for a default Medium creature?

My apologies if this was all as intended, just wanted to check.

Contributor

Luthorne wrote:
One thing I noticed and was hoping for clarification on; the new Horror base form's tentacles deal 1d6 damage despite being Medium, while normally the tentacles evolution deals 1d4 damage...is this purposeful?

Yes, they should be d4s.

Quote:
I also noted glancing through that your version of the Avian base form from Cohorts & Companions that you updated for this book lacks the note that it by default starts off as Small, and becoming Medium requires spending extra points...if that's intended, perhaps the claw attacks should be buffed to 1d4 points of damage as appropriate for a default Medium creature?

Yes. They too should be d4s.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Alrighty, thank you for the quick response!


I have a few questions:

Is the entry on humanoid eidolon's Type supposed to say they count as "monstrous humanoids", or is that a copy-paste error?

By implication I assume if a Type entry doesn't say an eidolon gets the special features (vision types, immunities) of a Type it doesn't?

Contributor

SilvercatMoonpaw wrote:

I have a few questions:

Is the entry on humanoid eidolon's Type supposed to say they count as "monstrous humanoids", or is that a copy-paste error?

By implication I assume if a Type entry doesn't say an eidolon gets the special features (vision types, immunities) of a Type it doesn't?

1) Sounds like a copy-paste error. Should be humanoids.

2) Yes. Most of those special features are covered in the eidolon's base evolution progression. This is true both for the ediolon subtypes in Pathfinder Unchained and of the subtypes in this product.

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