Deadly Gardens Extra: Natural Items (5E) PDF

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Deadly Gardens is a series of short PDF documents that each feature a brand new plant monster to use in your 5th Edition Fantasy campaigns. In addition to a new monster, each volume will also feature supplemental material based around the natural wilderness theme. This Deadly Gardens Extra document provides the rules for Natural Items as a separate, free download so that we can avoid reprinting the same rules in future volumes of the series.

    In this volume:
  • Natural Item Rules
  • 2 New Natural Items: Cockatrice Tongue and Mimic Adhesive

Authors: Russ Brown, Ismael Alvarez
Artist: Maciej Zagorski - The Forge Studios
Game System: 5th Edition Fantasy
Pages: 3

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An Endzeitgeist.com review

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This FREE pdf (included in regular Deadly Gardens, just fyi!) clocks in at 3 pages, 1 page front cover, 1/2 page SRD, leaving us with 1.5 pages of content, so let's take a look!

So, what are natural items? They are basically parts of creatures vanquished, in some cases specifically treated. The harvesting of these items is pretty simple - all are based on Intelligence, though the precise skill used diverges from creature to creature. Beasts can be harvested via Intelligence (Nature), while most creatures can be harvested via Intelligence (Religion) and Intelligence (Arcana). Slightly odd to my eyes: Oozes are harvested via Intelligence (Investigation) - though that makes sense, if you stop to think about it. Scraping an ooze's remains from the floor? Yeah, sounds investigation-y.

The DC to harvest the respective natural items may be a bit high - per default, it is 10 + the creature's CR, with CR 1/2 et al being rounded up to 1, though, to be a nitpicky prick, the pdf does not explicitly state that one should round up. Conversely, the DC gets high pretty fast at higher levels. This does get a pass, though, since the two sample items provided make that apparent. Format-wise, natural items sport a Source that denotes the target creature from which an item is harvested, the Harvest line that states the skill used and DC and the yield. Yield denotes the number of such items you can harvest from a given carcass. Of course, price and weight also are included.

The sample items herein would be the cockatrice tongue, which, when consumed raw, grants advantage on saving throws versus petrification and paralysis. Mimic adhesive is interesting in that you can gain more of it when you succeed by +5 or more when harvesting. Mimic adhesive can be used as a glue, obviously, and is generally a nice item; I won't complain about no AC given for the glue, since the GM should be able to assign one - however, here a bit of Pathfinderism has crept into the pdf: The glue has 5 hit points...and hardness 3. After extensive perusal of my books and the SRD, I couldn't find any mention of hardness - was this supposed to be a damage threshold?

Conclusion:

Editing and formatting are good, though I noticed a minor glitch here and there. Layout adheres to Rusted Iron Games' two-column color-standard and the pdf is relatively printer-friendly. In spite of its brevity, the pdf is fully bookmarked - kudos!

Ismael Alvarez has done a good job converting Russ Brown's pdf; while not an expansive pdf, this is FREE and I love the general notion of natural items. While not perfect, this is a nice bonus and certainly worth the download. Hence, my final verdict will clock in at 4 stars.

Endzeitgeist out.



One of our first products for 5E! Now available for FREE!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and tabletoplibrary.com.

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