Demon Hunters: A Comedy of Terrors (Fate)

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Vampires infesting the mayoral office. Lycanthropes prowling the suburbs. Another kraken making its way upstate along the river. Crazed cultists masquerading as door-to-door religious nuts. Every one of them edging the world one more step toward the next demonic apocalypse.
In your line of work, that’s called Tuesday.

You are an agent of the Brotherhood of the Celestial Torch, hand-picked to serve as Earth’s first and last line of defense against the servants of Darkness. Oh sure, there are others in the Brotherhood who seem more hand-picked than you were, and yes, you probably only work out of a small office somewhere in Michigan or Wyoming or South Dakota, but when it comes to dealing out the damage to the infernal instruments of Hell taking over that shopping mall or the Craz-E-Mart, the buck stops with you.

Lock and load, baby.

This book—packed with tabletop roleplaying rules based on the Fate RPG system—has everything you need for playing Demon Hunters and creating badass adventures so they can strut their stuff. Produced as a result of a highly successful Kickstarter project, it’s got random charts, monster stats, examples, illustrations, page numbers, and a ton of fancy words. But best of all, it’s got you and your imagination to kick off one hell of a good time.

Dice not included.

Demon Hunters and Demon Hunters: Dead Camper Lake are cult-hit films by Dead Gentlemen Productions, creators of The Gamers and its sequel, The Gamers: Dorkness Rising.

ISBN-13: 978-1-944217-03-7
Writers: Cam Banks, Jimmy McMichael, Don Early, Nathan Rockwood, & Amanda Valentine
Artists: Ben Honeycutt, Nick Kremenek, Chris Bivins, Jason Engle, Raven Mimura, Joie Brown, Melissa Gay, Charles Price, Jim Callahan, Steve Stivaktis, & Andy Dopieralski
Pages: 452, 6x9" black & white, leatherbound hardcover

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More fun than a barrel of monkeys


Unless your character is proficient in monkey-barrel fu, in which case it might be about the same level of fun.

You play members of the Brotherhood of the Celestial Torch - an elite team who fight back the forces of darkness, no matter how ridiculous those forces might be. Were-poodles? Syphilitic ninja vampires? All that and more. In my game, a mad plumber broke time or possibly created the universe.

The book is written in a style that is fun to read, filled with humor that gets you perfectly in the mood for the type of game this is.

Also, it contains some great advice for Demon Masters to build scenarios in 5 minutes or less. These tips work for generating Demon Hunter missions, or for outlining any great story for any game or for writing. Great stuff, fantastic tools.

Join the Brotherhood


This book is a work of blood, sweat, and unadulterated awesome. I had so much fun DMing this system for a group of friends that we made it our main game feature, its easy to use and learn without the downside of a lack luster system that fails to sate the needs of the party.

The book gave me everything I needed to build a flexible game, cool tables, rules that make sense!, and endless possibilities to kick evil in the gonads and say "NOT THIS TUESDAY DEMONS, ITS MY DAY OFF!"

The cover says it all folks and if it fails to give you thrills then I think its time to hang up your dice bag because you are looking at the holy grail of games. P.S. Don't tell the Vatican, they are still looking for it!

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