Places of Power: Valley of the Rocks (PFRPG) PDF

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A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst

Hidden in a wild, untamed range of wooded hills lies the legend-mantled, mist-drenched Valley of the Rocks. This deep, cliff-fringed valley has lingered in borderland lore for centuries. Many stories speak of the valley’s otherworldly and elusive denizens, its ancient—and impossibly immense—trees and of the many travellers and explorers who have disappeared therein.

Remnant of an elder, forgotten time the valley is both a dangerous place and a sanctuary. For amid the gloom, stand mysterious, timeworn animal sculptures raised up for some unknowable and unguessable purpose. And among the stones linger the shades of the valley’s last guardians—a cabal of ancient, long-dead elven druids—dedicated to protecting their home from all who would despoil its tranquil, benighted depths.

Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right.

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

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Hauntingly Evocative


Elves come to Raging Swan's product line in this evocative, original offering. In the primal regions of an ancient world exists a canyon rent by warring gods, its tranquility maintained by ghostly elf druids. This offering in the Places of Power series is very similarly laid out to a standard Village Backdrop. There are the wonderfully evocative tables of events and rumours Raging Swan is famous for, and key NPCs are presented. The major locations are described and some suggested history is given.

The major locations are detailed with prose that makes them come alive. DMs are left to their own to decide what the importance of many of these locations are, especially the giant statues that make this valley unique. Fortunately, there are several great hooks sprinkled throughout the product to get the creativity flowing. There are 4 beings of importance that reside here and each is given the celebrity treatment with a biography including motives and personality. Two of them are fully statted out. And yes, like Village Backdrops all is not well; the tranquility of the valley hides a villain of sinister intent. Like the other personalities, the villain is given a personality and motive. My only fault is that his background doesn't detail why he hates the other denizens.

The NPCs and the location are both superb and unique. Both are richly developed, but together they serve to make Valley of the Rocks a treat. For the DM who sees higher level PCs tromping through the wilderness, a foray into a forgotten, haunted canyon is certainly in order. Highly recommended.

An review


This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let's take a look!

This review was moved forward in my review-queue as a prioritized review at the behest of my patreons.

Sheltered away within the wooden ranges of hills untouched by current civilization, a steep-sided, deep valley's ancient, sculpted rocks bear witness to the ages, remnants of a civilization long gone, flanked by majestic cliffs and clad in perpetual shadows. A living, breathing temple to nature itself, the wondrous valley contains huge falls where the Malinrae river tumbles down the steep cliffs.

Within the shadows of this gorgeous place, moss-covered lupine statues, untainted pools and mystic rocks carved in the likeness of deer and bear await the intrepid explorer, while willow-fringed Lake Vontyr awaits explorers. PCs versed in ancient lore may unearth some intriguing facts about this place - like that it actually is the site of an ancient elven realm or that it in fact is built on a place of power. The few explorers who dared venture into this place can provide one of 6 rumors - but is it true that this place was created when two gods met in fierce battle? Or that the strange sculptures come alive at night? You'll have to travel there to find out!

And while you're there, you may encounter 6 sample events that exemplify the beauty and marvel of this place...speaking of which: This pdf actually contains a mini-dressing table of 12 entries that helps you bring alive this wondrous place...and not all is mist-clad branches and crystal waters: You see, the custodians of this place roam its breadth still: Using both age-categories and even multiclassing, two of the 4 characters are fully statted herein (the others get RSP's neat fluffy treatment covering mannerisms etc.), as the powerful guardians stand in their eternal, ghostly vigil. While, for the most part relatively benevolent (unless you despoil the place...then run for the hills!), one of them has more of a hardliner stance regarding trespassers. As in: "Stalk and kill them all"-hardliner-stance.

As always - beauty and danger are close compatriots...


Editing and formatting are top-notch, I noticed not a single glitch. Layout adheres to Raging Swan Press' crisp and printer-friendly two-column b/w-standard and the pdf comes fully bookmarked for your convenience. The pdf has no artworks, but needs none and comes in two versions - one optimized for screen-use and one optimized for the printer. The cartography of the valley by Tommi Salama is absolutely GORGOEUS and may be worth the asking price all on its own.

With Creighton Broadhurst, chief of Raging Swan Press, most embroiled in the nit and grit of publishing, it can be easy to forget how exceedingly talented he is in the fields of writing. Back in the day, when there was only ONE Raging Swan Press product out, Retribution, I bought it on a hunch and was blown away. If anything, Creighton has honed his craft. This pdf is quite frankly better than it has any right to be at this page-count: In a superb example of concise writing, with each word carefully chosen, Creighton takes us on a tour into a truly wondrous, lavish place of natural beauty. The "valley of rocks" sounds none to impressive on paper and is a prime example of British understatement - what we receive here is a truly gorgeous, fantastic place that could be used in pretty much any campaign - heck, replace elves with humans and this would work in our world.

This is not what sets this apart, though: While reading these pages, I could perfectly envision the majestic cliffs, I could almost hear the proud Kanae Falls. This is an exercise in stellar prose and a truly superb location that deserves being added to your campaign. Get this now! Oh, and yes, final verdict of 5 stars + seal of approval, obviously. Now excuse me, I need to dream of visiting a gorgeous place, where lichens cover sculptures that tell tales of ages long past...

Endzeitgeist out.

Sovereign Court Publisher, Raging Swan Press

Is now available at the Paizo store.

if you need a cabal of ancient elven ghost druids...this is the product for you!

You can grab a free sample, here.

Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and's shop.

Sovereign Court Raging Swan Press

Thanks very much for the reviews Endzeitgeist and GreatKhanArtist. They are much appreciated!

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