Pathfinder Society Scenario #7–16—Faithless and Forgotten, Part 2: Lost Colony of Taldor (PFRPG) PDF

3.30/5 (based on 6 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history?

“Lost Colony of Taldor” is the second scenario in the three-part Faithless and Forgotten campaign arc. It is preceded by Pathfinder Society Scenario #7–14: “Let Bygones Be” and followed by Pathfinder Society Scenarios #7–18: “The Infernal Inheritance.” All three chapters are intended to be played in order.

Written by Kalervo Oikarinen, RPG Superstar 2015 finalist.

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PZOPSS0716E


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Average product rating:

3.30/5 (based on 6 ratings)

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"It's not archeology, it's a race against evil!"

5/5

Ran this at the lower tier for a full table, and both I and my players enjoyed it a lot.

There are fun and varied skill challenges, the actual archeology elements are detailed and managed to get my group hooked. The players began piecing together the mystery very quickly and seemed to have a lot of fun with each new tidbit being revealed.

The combat encounters at the low tier are a bit easy, but that's to be expected for a full complement of players.

As a GM I liked that there are suggestions included throughout the scenario, in case the players go off the rails or skill challenges don't go their way. And I really loved that a "gather information" section included NPCs in the narration rather than just an impersonal infodump.

Great scenario!


The scenario is unfinished

2/5

Most of this scenario is fine. I would rate it as a 3. We had fun role-playing, the plot was interesting and the fights not too hard. But the scenario really falls down at the end at I would rate the ending a 0 out of 5.

I haven't read the scenario but our GM couldn't get our PC's actions at the end to fit the module. The author seems to expect only 1 course of action - a course the I believe to be an evil act and as a GM (of over 100 Pathfinder tables) I would be giving an alignment warning to any PC of Good or Lawful alignment who did as the author expected. A Paladin would need an Atonement if they did what the author expects. What is worse is that the author does not seem to give the GM any sort of direction on what to do if the players don't follow the expected path. None of the players at my table even considered the path the author expects. The GM had to invent a conclusion and all of us were penalized, leaving us all (including the GM) feeling let down by the author.

This whole story line seems dubious. The PCs are encouraged to break the law in part 1, they are expected to do worse at the end of part 2, and the blurb for part 3 says the module involves breaking and entering (with presumably a side order of murder/mayhem). I know the Pathfinder society is not all squeaky clean, but neither are we supposed to all be murder hobos.


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Community Manager

Announced for February!

Grand Lodge Contributor

1 person marked this as a favorite.

Can't wait to play this one!


Pathfinder Card Game Subscriber

In the words of Mr. Compton, "soon."


Pathfinder Card Game Subscriber

Frustrating. It's in my downloads but can't download it. Server is getting hammered.

Paizo Employee Pathfinder Society Lead Developer

I trust that the downloading process should be a lot cleaner once we wrap up our Twitch streaming event in just a little bit, though we'll still be processing Humble Bundle orders. It's really exciting for us, yet I understand that the restricted bandwidth is frustrating in the meantime. Thank you for your patience.


Pathfinder Card Game Subscriber
John Compton wrote:
I trust that the downloading process should be a lot cleaner once we wrap up our Twitch streaming event in just a little bit, though we'll still be processing Humble Bundle orders. It's really exciting for us, yet I understand that the restricted bandwidth is frustrating in the meantime. Thank you for your patience.

No worries. It's for a good cause. But I reserve the right to want my cake and eat it too.


I have often wondered about that tiny little holding in Rahadoum. Intriguing to see it addressed!

Paizo Employee Pathfinder Society Lead Developer

Fourshadow wrote:
I have often wondered about that tiny little holding in Rahadoum. Intriguing to see it addressed!

Likewise! Kharijite intrigues me as an example of relatively recent (by Golarion's standards) conquest and annexation whose status is contested more on political and diplomatic grounds than it is in a strictly military sphere. It really makes a neat melting pot sub-culture that we cover in more detail in the recent Pathfinder Campaign Setting: Cheliax, The Infernal Empire.

Also, it's a great site for some pulp archaeology action! I can hardly wait to hear what people think about it.


John Compton wrote:
Fourshadow wrote:
I have often wondered about that tiny little holding in Rahadoum. Intriguing to see it addressed!

Likewise! Kharijite intrigues me as an example of relatively recent (by Golarion's standards) conquest and annexation whose status is contested more on political and diplomatic grounds than it is in a strictly military sphere. It really makes a neat melting pot sub-culture that we cover in more detail in the recent Pathfinder Campaign Setting: Cheliax, The Infernal Empire.

Also, it's a great site for some pulp archaeology action! I can hardly wait to hear what people think about it.

Look at how smoothly the cross-advertising/suggestive sales get inserted in his reply! I think I failed my Will save vs his Suggestion! I suddenly feel compelled to purchase this and the CS: Cheliax! How did that happen?!

Lantern Lodge

2 people marked this as a favorite.

I just played this one. I'd advise holding off on playing it. The module is obviously unfinished, leaving the conclusion for many players left up to the discretion of the GM as the module does not address the most obvious conclusion.

Sovereign Court

Seconded on this one, Shade.
Not sure if we were even in the same group, but there were some clear party choices which were left unaddressed.

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