Pathfinder Society Scenario #7–12: The Twisted Circle (PFRPG) PDF

2.80/5 (based on 31 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies—a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities?

Written by Jon Cazares.

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2.80/5 (based on 31 ratings)

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Memorable; especially for role players.

4/5

The Twisted Circle captured the weirdness of the Manna waste.
The Twisted circle is very atmospheric and creepy. There are lots of chances to role play. The scenario even has a moral dilemma.
It is best played by a varied party to figure out the mystery. I played it in the 1-2 tier. A number of the clues are tied to skill checks so bring a bard. I was the fighter and was happy we had a wizard Bard and sorcerer to make the skill checks I didn't have. Many reviewers complained about the scenario having a choke point if you cant cast a spell from a scroll we had two scrolls and only used one of them. We fought the BBG and found the artifact. It was the other fighter who figured out what it was.
If all you want to do is hack and slash this scenario will force you to look outside the box.

The Gm should encourage the party to have a way to detect magic. The Gm may have to improvise to give more bread crumbs for skill light party. Also have a potion of talk with plants for the spell caster free party.
This scenario was refreshing change from many of the scenarios I have played and this one I will remember.


Lost in the Mana Wastes...

2/5

I have played this scenario (low tier) and had an excellent GM for the session, but even that couldn't save it.

Environment/Atmosphere - Ok - It felt like an episode of the X Files or Lost. There was a whole lot of something odd going on, we spent a lot of time investigating, but even at the end it still didn't all make sense. I think there should have been a lot more background information about the Mana Waste provided as well.

Rollplay - Bad - The way our session played out we didn't even get to engage the BBEG so that was less then satisfying. The underground area felt simply like filler material because of that and it could have been a single room cave. The combat encounters we did have were extremely short, and left you with the "Wait? Wut? That was it?" feeling.

Roleplay - Ok - There was some decent interactions with the townsfolk as well as a certain other NPC I won't spoil here, but nothing to write home about in my opinion.

Rewards - Highly Variable - One awesome boon and one interesting one, if you happen to play a characters that can take advantage of them. I played a character that couldn't use the awesome one, and wasn't eligible for the other.

I've read the scenario since playing it, and that still didn't change my opinion. Just not my cup of tea I guess.


Superb Scenario that actually has a real twist

5/5

This review is based on playing at low tier and then reading it afterwards.

I thought that this was an excellent scenario. There were lots of opportunities for roleplaying which always gets at least 3 stars from me.

The scenario has a great deal of atmosphere and back story, and even provides reasonable means for the players to actually figure out the back story. Our GM probably went a little beyond what was written (which was a VERY good thing for her to do) in allowing our diplomacy checks to get some information but that added greatly to our enjoyment and we
1) did roll well
2) did roleplay well

What I really liked about the scenario is that it actually had a twist that actually surprised us. Do NOT read the following spoiler if you haven't played this, it WILL ruin things

Do NOT Read if you haven't played:

The whole set up made us all think it was the normal moderately hackneyed evil cult has taken over the town and doubtless sacrificed the Pathfinder we were sent to investigate.

But that turns out to be only sort of partially a little bit right.

And it was that ACTUAL back story that makes this a 5 star scenario.

I won't get into more detail even behind the spoiler tag, but if the author is reading : bravo.

Partly a sandbox, partly the normal railroad, the investigation phase was decently done as we pieced together what was happening.

It is a bit hard to gauge the combats since we got quite lucky with crits and enemy saving throws and had a pretty strong party for L1-2 (I think at least 3 of us were L2 characters).

So, good story. good roleplaying opportunities, excellent twist to the story, lots of atmosphere. 5 stars.


Strong story - Especially for Curious Players

4/5

This scenario has some really cool story elements. It can be creepy and mysterious for the players who want to dig into the story. If your players are looking for a scenario that focuses primarily on combat, this might not be the best adventure, however there is certainly plenty of combat to be had.

Overall my table had a great time playing the event and really enjoyed solving the mystery. GM should be prepared to spend some time getting familiar with the plot points to keep things running smoothly.

Overall well done and I would certainly run the game again.

Chris


An unusual scenario

3/5

Lasts seasons we have seen scenarios where the role-playing has increased in importance, giving the opportunity to social-oriented characters to shine. This scenario has pulled that idea to the limit.

I've played it in low tier and we failure in our mission due our bad decissions, increased when one of us decide to attack a npc who has important information for us, but who is hard to convince. We need several encounters to make him friendly.

This scenario needs lots of diplomacy. Your diplomatic character will be the hero of the day, the one who takes you to the glory. On the other hand, we only have an easy combat. There are another one at the end of the story, but we don't arrive to that point, so I can't valorate its dificulty

If you love enter the dungeon, kill the monster and loot the booty, please avoid this scenario. That's something you won't find here


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Announced for December!


Nifty! I've wanted to know more about Alkenstar for awhile now....

Grand Lodge

The Twisted Circle scenario #7-12 was very enjoyable it captured the weirdness of the Manna waste.
The Twisted circle is very atmospheric and creepy. There are lots of chances to role play. The scenario has a moral dilemma. It is best played by a varied party to figure out the mystery. If all you want to do is hack and slash and be a murder hobo this scenario will force you to look outside the box.
This scenario was refreshing change from many of the scenarios I have played and this one I will remember.

Shadow Lodge

Sadly this product isn't meant for as a scenario. Not made for 1-5, should be for 3-7. To quote someone, "This scenario is a lackluster an investigation with unbalanced poorly planned encounters. It's too reliant on a specific skill set and class abilities and doesn't give any workarounds. I was very disappointed with the scenario at first level.. felt like we got no where.

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