For centuries, the empire of Cheliax stood as an example of humanity's greatness, with colonies and vassal states spread throughout the Inner Sea region. Then Aroden, god of humanity, died mysteriously on the eve of his prophesied return, and the empire fell into a vicious civil war. Seeking victory at all costs, the Thrice-Damned House of Thrune made pacts with the denizens of Hell to wrest control of Cheliax away from its rivals. While many of the empire's holdings have fallen away in the decades since, at its core, Cheliax remains powerful, both subservient to and allied with the legions of the Pit. Yet discontent looms throughout the nation, even as brash young Queen Abrogail II seeks to tighten her imperial grip on the populace.
Cheliax is the diabolical setting of the thrilling Hell's Rebels and Hell's Vengeance Adventure Paths, making this comprehensive sourcebook a perfect supplement for either campaign. Within these pages, you'll find:
An overview of Cheliax's government, foreign relations, society, and history—including details House Thrune wants forgotten forever.
An extensive gazetteer of the entire nation, offering more than 80 entries on such people and places as Brastlewark and its wily gnomes, the xenophobic strix of Devil's Perch, Kintargo and its rebellious citizens, and majestic Egorian's imperial sycophants.
A breakdown of Chelish noble titles and the country's social hierarchies.
Nearly a dozen new adventure sites ripe for intrigue and exploration, from a magical city ruined in the aftermath of Aroden's death to an isolated island where House Thrune secretly creates fiendish supersoldiers.
Six hellish new monsters, plus random encounter tables, a template for creating fiend-infused golems, and much more!
Pathfinder Campaign Setting: Cheliax, The Infernal Empire is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
A spectacular in depth look at Cheliax, it's government, people, and creatures. Essential reading for any campaign set in Cheliax, especially the three adventure paths that take place there, the Godfather-esque Council of Thieves, the rebellious minded Hell's Rebels, or the infernal affairs of Hell's Vengeance, this is the book you need to add nuance, beasties, and depth to your campaign.
Thanks! I love flavor, so this looks like a great book to spend my credits on (the game shop comps us five bucks for each game we GM). I have a few Chelish character concepts that I want to get right and develop backstories for, and bounce ideas off of a few of the other players and GM's. It has such a rich history and is so much more than just Devilworshipers Gone Wild.
The Paizo blog post about the Winter Discount Code redirects here, rather than to the blog post. I think I remember the code, it was fairly simple, but if I can't, where should I go to find it? I'm just waiting for my Pathfinder Advantage to kick in, and then buying a LOT of PFS scenarios...
1) What does non-hereditary mean? That they are appointed/rewarded nobility instead of being born into it, that their children are not considered nobles, or both?
2) Why would a noble be "non-landed"? If not land, what benefit would nobility entail?
3) Would a non-landed noble be expected to purchase their own land?
1) yes, they are appointed/rewarded with a (low) nobility title. Children were considered noble too, but would not necessarily inherit the title upon his death...although the eldest son is often appointed as the next lord.
2) As the eldest would inherit all of his father'said land, there were a lot of non-landed noble in Europe. The still had all of the other rights abd duty of nobility and could marry into a family with nonsense to gain land...or go crusading and grab a chunk of land a their own (River Kingdoms).
3) Not necessarily. They could set let in a town in one of the family estate or use one of technology 2 above mentioned options.