Pathfinder Society Scenario #7–08—To Judge a Soul, Part 2: Karma Reclaimed (PFRPG) PDF

3.40/5 (based on 9 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

Venture-Captain Bakten's past lives and the history of northern Tian Xia are interwoven, and with the PCs' assistance he has uncovered a troubling legacy secreted within the mountains of Zi Ha. It is up to the Pathfinders to ascend into the ice-capped mountains to unveil the crimes of past generations and save one of the region's greatest heroes.

"Karma Reclaimed" is the second scenario in the two-part To Judge a Soul campaign arc. It is preceded by Pathfinder Society Scenario #7-06: To Judge a Soul, Part 1: The Lost Legacy and is intended to be played in order.

Written by Larry Wilhelm.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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3.40/5 (based on 9 ratings)

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Excellent story with tons of flavor

4/5

After a very awkward part 1, I ended up playing part 2 this weekend. After the introduction, essentially the recap of first part, the story continued and my psychic found herself in a new party. During the course of the adventure, the backstory of part 1 was (finally) revealed to me. Part 1 suddenly made more sense and seemed more fun that it was for me due to circumstances.

But we're here to read my review of part 2. Long story short: I liked it way more than part 1. Compared to some of the recent scenarios I've played, this one simply stood out in a positive way. While it could have been due to a different GM, but there was more flavor to everything. The scenery had nice side-effects to it and every structure had a distinct and unique vibe to it. Every chamber felt complete from an immersion point of view.

Even the “monsters” encountered felt good. The fights were at times certainly challenging and each required different tactics. I could easily call two of the fights in this scenario memorable. The first due to the environment, and I'm pretty sure the other one is obvious after you have played the scenario yourself. A word of caution is in order: just like part one, it's best to not underestimate this scenario as it can be lethal.

If the goal was to create a worthy sequel, I dare say that the writer managed to exceed expectations and took the challenge to a whole new level. A special mention should go to the chronicle sheet, in particular the items. They too ooze a ton of flavor. I do hope this starts a trend of an increasing number of interesting and unique trinkets.


Great story... very challenging!

4/5

Thoughts after playing a 4th-level Seoni:

Spoiler:

-As the only one without a statue (due to being a pregen), I was pretty well useless outside. That snowstorm is a killer.

-One of our party members got one-shotted by the multi-naginata trap. 53 damage was far too much for him to handle. See Edit below.

-I had to look up the swarm subtype for our GM (to clarify the weapon damage thing). As a swarm of Tiny creatures, it takes half (rather than no) weapon damage.

-The conjurer and mesmerist both have absolutely ridiculous spell loadouts - somebody knows how to optimize a control caster.

-The story was fascinating. Jujanil's journal entry (after her failure) was chilling to hear described.

-The Chronicle was cool, and very flavorful.

-EDIT: Apparently the naginata thing was a GM error; they mistook the x4 as meaning "four attacks" rather than "x4 critical damage". Not nearly as lethal as originally believed.

I'm surprised my Seoni survived... and very, very glad we didn't play up. ^_^


Dungeon climbing in Tian Xia

4/5

I have run this scenario and will be playing it soon. It's a rewarding scenario, provided you have played Part 1. If you haven't, there is some added bookkeeping involved that can become a bit of a hassle.

Into the mountains:
Mountainous adventures are always fun, but many PFS players may not have played scenarios (or APs!) where you get to experience higher-altitude adventuring. That probably should have led to a knowledge check or other warning for the PCs, but instead, they rely on McGuffins from Part 1 of this series to offset the drawback. It's nice that playing Part 1 matters, but if you haven't, you've got some extra bookkeeping to do.

The initial encounter is very strange in that, unless you have a group that doesn't like playing series with the same character all the way through, you're almost certainly going to short-circuit it immediately. It does reward some creative solutions and provide you with an opportunity to drain some resources from the BBEG at the near-end if it gets drawn out.

Some more information on samsaran children, how they're reincarnated, and so on would have been nice.

It becomes a tiny bit of a dungeon crawl after that point:
as you climb the pagoda. The optional encounter can very easily go wrong for a spellcaster-heavy party so watch out for that. Lord Mata Ryuu, if he successfully scryed on the party, can actually provide a significant challenge (especially if the party doesn't give poor Glacial Rose time to act in the first encounter). It was really nice, from the GM side, to be able to swap some spells for other spells as needed. For my players, however, a prepared wizard was more than just a significant challenge; be careful with him.

The arrow of slaying provided at the outset of the adventure was a fantastic plot device for my group, and made the final battle incredibly easy. As a result, I don't have a lot to say about it, except that I would have liked her to have lasted more than 3 turns! She's a pretty seriously Occult character so if you were unfamiliar with her class, as I was, you have some extra preparation to do.

Overall, it's a dungeon crawl with an interesting setup, some fun things to investigate, a strong tie-in with the earlier scenario in the series, and some potentially tactically interesting combat. My players and I had fun and I definitely think this is worth playing, especially when preceded by part 1.


3/5


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Community & Digital Content Director

Announced for October!


Looking forward to seeing more of Wilhelm's writing.


Pathfinder Card Game Subscriber

soon? :)

Paizo Employee Developer

Duncan7291 wrote:
soon? :)

Yep, soon!


Pathfinder Card Game Subscriber
John Compton wrote:
Duncan7291 wrote:
soon? :)
Yep, soon!

As a fellow attorney, I'm sure you appreciate the wonderfully imprecise meaning of "soon."

Paizo Employee Developer

Duncan7291 wrote:
John Compton wrote:
Duncan7291 wrote:
soon? :)
Yep, soon!
As a fellow attorney, I'm sure you appreciate the wonderfully imprecise meaning of "soon."

Counsel advises I neither confirm nor deny your assessment.

But yes.

Community & Digital Content Director

Now available!

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