So, you want to play a Demigod? Now is your chance!
Suzerain has come to the Pathfinder RPG and now that it is out we have opened for business here on Paizo!
Choose a place, a cave, a town, a far-flung planet. Now choose a time, when dinosaurs roamed the Earth, when aliens invaded our star sector… once again, anything goes. Now choose a genre, from horror to swashbuckling, steampunk to sci-fi, fantasy to fairytales....
Where your place, time and genre intersect, that’s Suzerain. Try it again tomorrow when you’re in a different mood and that’s still Suzerain. Past, present and all possible futures? Check. Every possible alternate reality? Check. Mortal realms and god realms? Check. Check. In the Suzerain Continuum your gaming group just became…
...a Pantheon in the making!
Inside these covers you'll find:
All the background you'll need to run games set in any time, and any place.
48 new Pulse feats, allowing you to tap into the life energy of the multiverse! .
Telesmae - bonded, semi-intelligent items that grow with your character!
Your Pocket Realm! An extradimensional hideaway that grows as your heroes grow in power!
Flexing a Nexus - use your godlike powers to warp the nature of reality itself!
30 mini-scenarios including a campaign outline spanning the main eras of a character's development from Neophyte to Demigod!
Where most campaigns and adventure paths finish, Suzerain is just getting started. With Suzerain a starting character can expect to become true hero of the multiverse, meet the gods themselves, and become a Demigod!
To gain the full use of this product you will need copies of the Pathfinder Roleplaying Game Core Rules and The Pathfinder Roleplaying Game Advanced Player’s Guide. Let your imagination run wild!
Suzerain is newest interpretation of Savage Suzerain. an Origins Award Nominee from the Savage Mojo design house. We are very serious about doing the Pathfinder RPG system justice with our design work, and not just dabbling in it. Look up the reviews for our last book, Palace of the Lich Queen and you'll see.
|Richard Moore Editor, Jon Brazer Enterprises|
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Wahoo! I'm so happy to see this released! I had an absolute blast working on this project with George Williams, Matt Medeiros, and Allan Hoffman, and I look forward to future design collaborations with all of them!
If you're seeking a more approachable alternative to other supercharged character-building rulesets like Mythic Pathfinder or Epic D&D 3.5, Suzerain's Demigod rules are well worth trying out. This is a tightly-integrated product that builds on the foundations that the core rules have established and offers a unique suite of abilities that make for excellent storytelling opportunities at the table.
Thanks Richard, you're always a joy to work with!
Suzerain has been around since the early 90's and was an Origins Award nominee in it's earlier days. The meta setting has been a high profile Savage Worlds setting for years, and when we decided to bring it to Pathfinder the uppermost thought we had was to create something that retained that flavor, but played to the strengths of the PFRPG rules. Thanks to you and the rest of the team I believe that we did.
Our goal is to create the best and wildest Pathfinder products out there, so please leave us comments and reviews. They really do help us find and fix any flaws and deliver the best possible work!
Yeah color me curious
Answer I got from DriveThruRPG
It's our demigod rules for Pathfinder. Somewhat akin to other efforts in this direction that you've seen such as Mythic and Epic rules, but a different spin on the idea. In Suzerain you play agents of the gods working up to Demigod status, and the setting is designed to allow you to adventure across multiple realities. This enables high fantasy parties to adventure everywhere from the ancient elgends of Celtic culture to the cyberpunk environs of a future Shanghai.
This book contains all the rules needed for GMs and players to not only traverse these different worlds and genres, but also to do so as rising Demigods infused with power drawn from the pulse of the multiverse itself.
Hope that helps!
-Loki, Pathfinder Line Developer, Savage Mojo
The way I'm interpreting it is that it's an overlap for the game, that turns PCs into Planeswalkers.
Although I'm curious as to how it facilitates play in other genres aside from getting there in the first place.
|Richard Moore Editor, Jon Brazer Enterprises|
Suzerain is indeed an overlay, but one extrapolated from the core mechanics of the game so as to be easier to manage at the table. It's the rules you already know from the CRB and the APG, but amped up to the Nth degree with a much faster progression of stats from levels 1 to 10--and after that point, a host of new feats that can supercharge your PC's performance. Your characters acquire signature artifacts called telesmae and gain access to Pulse, a wellspring of power that lets you (and your enemies) alter reality at a mere whim. This mechanic requires some trust between a GM and his or her players to adjudicate, yet isn't so squishy as to be confused with something out of a strongly narrative game like Fate.
Setting-wise, what you get is a lot of write ups for the realms which the gods and demigods populate and control, often with mechanics unique to that corner of the multiverse--monsters, racial options, equipment, and more. The included campaign starts off as a fairly ordinary fantasy romp and becomes anything but that by its bombastic conclusion. There are also other shorter adventure ideas included to take you to even more far-flung locales in the Continuum, complete with mechanics to help a GM bring them to life quickly and vividly.
If you want to see how deep the rabbit hole goes, you'll also soon be able to pick up Palace of the Lich Queen, which pits high-level PCs (demigods or otherwise) against some of the baddest villains across the multiverse in more than 30 different encounters, each one involved enough to dominate a night's worth of play. It should be available from this website and other digital retailers in the near future. (And its predecessors, Tomb of the Lich Queen and Machine of the Lich Queen, combine with it to create one mega-dungeon campaign that leads your players right into these dimensional rifts...)
And yes, print copies of Suzerain will be available later, as I understand it.
The description leads me to ask; How does this compare to Mythic Adventures?
The general description makes me think this is like Mythic but different, making it the second Mythic clone I've seen this month leaving me to wonder what the real niche is. I'm guessing that it's more magical in nature and pulls more towards planar hopping based magic than general superpowers or whatever the heck Mythic Adventures is doing.
Although either way this is on my wishlist from the description of equipment, racial options and monsters from each universe, although I have to also ask how reaching does that go? If I pull up the Technology Guide and some technological classes can I really go to town? How much crunch is in each universe?
Greetings all! Loki, the Pathfinder Line Developer for Savage Mojo here!
Let's address a few of these questions that Richard did not cover (he is one of the designers on the team as well as our resident Pathfinder editor.)
Print versions - they will be coming soon. We are awaiting the proofs right now and once those get the thumbs up from the boss they will be going on sale.
How does it compare to Mythic? Conceptually it has similarities in that it is kicking things up a notch by making the heroes agents of the gods. I'm going to steal Richard's comments from a Facebook post as they get things across in a very concise manner:
" yes, they can be run in tandem... but you will probably want to try Demigod on its own first. My gut instinct is that Demigod rules are a little less powerful than Mythic, unless your GM plays really fast and loose with Pulse and Nexus Flexing.
And honestly, part of the design approach in creating the Demigod rules was to make a system that is a little less exception-heavy than Mythic so that GMs and players can focus on what is new to their specific builds rather than having to remember all the rules changes brought about by the new subsystem.
If you do this, you might consider leaving off the extra stat adjustments given to Demigod characters from levels 1 to 10 since mythic abilities will more or less even out to the same thing anyway. I'd also have to look more closely at how Pulse and Mythic Power stack up--the best answer would likely be to merge the two mechanics rather than using them in tandem."
How much crunch is in each universe? There is a moderate amount, but this is the core book of our setting and so it is more of an overview. There are a number of new creatures and NPCs included as part out the campaign outline part of the book. The real crunch for the differing realities is coming in the individual Realm books that are in the pipe.
The next three coming (after our updated versions of the Lich Queen books Richard spoke of) are going to be:
Shanghai Vampocalypse: a cyberpunk future setting in which a plague of vampires threatens to overrun the world. The vampires were created by a nanotech virus engineered to create supersoldiers and let's just say it got a bit out of hand.
Set Rising: A far future, high tech setting with a twist. Tech came to us through the auspices of Ra, the sun god. In this setting the Techno-Egyptian gods walk the earth and interact directly with mankind. As a matter of fact most of the tech is hard light based and was a gift from Ra. Set, however, has decided he wants it all and has begun sucking dry other alternate realities in order to stage the biggest coup ever....
Clockwork Dreams: Faerie meets Steampunk in a city that exists in the dreams of a dying philosopher.
And of course the Dungeonlands series, the Lich Queen books referred to above. In Palace of the Lich Queen the first 27 chapters each occur in different Realms and the heroes have to run a guantlet through them in order to stop and ancient evil. That one is a doozy, and Endzeitgeist just gave it 4.5 stars and his seal of approval.
Hit me with more questions if you have them! I'll answer as promptly as I can!
Apologies for not getting back to you sooner, Malwing. In the next few weeks we will be releasing our Continuum Guide, which is composed of those exact pages you weer asking about. It will be a free pdf to help introduce players to Demigod play in the Suzerain Continuum.
In addition I've posted some preview pages from the big book, including both art and sample stats. Since you were asking about Tech Guide compatible stuff I made sure to include some goodies just for you. Examples of the Green Earth Coalition, a race of intelligent suarians on a tech heavy world that never saw the fall of the dinosaurs.
You can find the previews here: https://www.facebook.com/suzerainrpg/posts/10153706602933856
Enjoy! And Welcome to The Continuum!
Okay. I'm still absorbing the book but what stuck out to me was that the fluff and adventure section were huge and kind of separated from the book, which is a good thing. If there was not a players guide-like product I would have printed out a few copies of up to page 35 so players can reference the mechanics at the table. Particularly useful as those are the main mechanics needed for mentioned specific setting books and honestly the only part that I really needed for my purposes.
I am looking forward to Set Rising. Typically I play Golarion or homebrew settings so I wind up only grabbing pieces of crunch and a few ideas from setting books but that sounds like a setting I'd want to run and play.
You could certainly do that if you wish. We hope to have the Continuum Guides out in the next two weeks or so.
Set Rising is great fun, Darren Pearce knocked it out of the park with that one! If you're not familiar with his work look him up. From Cubicle 7's Dr Who RPG to a long standing position working on Suzerain he has an extensive and well earned set of chops.
For a bit more about Set Rising here is a review of the Savage Worlds release by Geekly Inc.: http://geeklyinc.com/savage-worlds-set-rising-review/
Keep your eyes open as there will also be a few freebies hitting the store soon!
|Richard Moore Editor, Jon Brazer Enterprises|