Pathfinder Adventure Card Game: Inquisitor Class Deck

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Vengeance and Devotion!

Root out enemies of your faith by any means necessary with the Pathfinder Adventure Card Game Inquisitor Deck. This 109-card set, compatible with any Pathfinder Adventure Card Game Base Set or Pathfinder Society Adventure Card Guild organized play campaign, brings three new characters and a battalion of weapons, spells, and other boons to bear on your foes. Customize your inquisitor, smite your enemies, and bolster your allies with the Inquisitor Deck today!

ISBN-13: 978-1-60125-817-5

Download the Inquisitor Card List — (88 kb zip/PDF)

Looking for more? Check out the Resources and Free Downloads available for the Pathfinder Adventure Card Game.

Product Availability

Available now

Ships from our warehouse in 11 to 20 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO6814


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Community & Digital Content Director

Announced for February! Product image and description are not final and subject to change.


I am quite happy with this 3 character in one box change.
It fleshes out characters better, because there are more cards to all different incarnations.

May I be nosy and ask if there will be new versions of the first 7 character classes with only 3 characters each? I suppose that not in very near future, but maybe after some time has passed?

I also would like to ask how many different character classes there are in Pathfinder rpg? I suppose that you will eventually introduce them all in the Adventure card game format.


Comment about "deck 2s".

37 classes right now and one more (Vigilante) coming soon.


37 classes! Well there definitely will be a lot of characters to chose from if Paizo will release all of them to the Adventure card game!
One more question. Does every class include own iconic character(s)?
I suppose that they does, but I am not so familiar with the Pathfinder system that I can not be sure.

Thank you very much for these answers!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Hannibal_pjv wrote:

37 classes! Well there definitely will be a lot of characters to chose from if Paizo will release all of them to the Adventure card game!

One more question. Does every class include own iconic character(s)?
I suppose that they does, but I am not so familiar with the Pathfinder system that I can not be sure.

Thank you very much for these answers!

I believe every class except for the Antipaladin has an iconic character.

Community Manager

Updated estimated release date.


Is it still set for May?

Paizo Employee Chief Technical Officer

Yep. It just hit the warehouse, so it will be on time.


On Varrils Incorruptible role card it says
"#Add 2 (# 4) to a check by another character at your location (# or your check) that invokes the Divine trait."

What does Invoke mean


The Fate's Shepherd role card says:
"When a character at your location resets his hand, you may bury a card to reduce his hand size to 1 until the end of the turn. (#if the card you would bury has the Divine trait, you may discard it instead.)"

Why do i want my fellow adventurer(s) to only have one card in their hand until they reset their hand next round?


Hi kim Arca. You might want to hop over to the card game forums (as opposed to this product page) for questions like there. You can find it over here.

To answer your questions though:

Here is an explanation of "invoke" from Vic. You should find the explanation on the rules card that comes in the class deck.

A check invokes a trait if it has or is against a card that has that trait.

Why would you want someone to have a hand size of 1? To keep them from dying. The bigger your hand size, the more cards you potentially have to draw when you reset your hand. If you can't draw a card, your character dies. A hand size of 1 limits your risk of death.


Hawkmoon269 wrote:

Hi kim Arca. You might want to hop over to the card game forums (as opposed to this product page) for questions like there. You can find it over here.

To answer your questions though:

Here is an explanation of "invoke" from Vic. You should find the explanation on the rules card that comes in the class deck.

A check invokes a trait if it has or is against a card that has that trait.

Why would you want someone to have a hand size of 1? To keep them from dying. The bigger your hand size, the more cards you potentially have to draw when you reset your hand. If you can't draw a card, your character dies. A hand size of 1 limits your risk of death.

So Invoke is:

Traits transfer to the check from the card you encounter, and cards used on the check, as well as cards used to aid the check.


Not quite.

A check invokes a trait if it (A) has that trait or (B) is against a card that has that trait.

For (A), a check has a trait in one of three ways:
1. It is the skill you are using (or a skill referenced by the skill you are using).
2. The card you play to determine which skill you're using adds all the traits from that card to the check.
3. If a power tells you to add a trait.

So, simply playing a card on a check won't necessarily add the trait to a check. For example, playing a blessing on a check doesn't give the check the Divine trait, even though (most) blessings have the Divine trait. So, playing a blessing to add dice to a check doesn't invoke the Divine trait. Play an attack spell like Holy Light does invoke the Divine trait.

For (B), it is simply whether the card requiring you to make the check has that trait.

So, if you are trying to defeat a monster and the monster has the Fire trait, that is a check against a card that has the Fire trait. So that check is invoking the Fire trait.

I hope that helps.


This helped a ton :-D
Thank you so much

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