Mythic Minis 80: Inherent Advancement (PFRPG) PDF

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Inherent Advancement is a system to help declutter any Pathfinder campaign, whether or not you are using the mythic rules. In a single page, it presents a simple, easy-to-use mechanism to eliminate boring magic items and create more rewarding rewards that reside with the character rather than their gear. The system scales with level and offers advice on concentrating the value of magical items to make them more memorable, as well as the option of substituting mythic advancement for bulk treasure placement. The next time you shake your head at characters decked out like Christmas trees with "Big Six" bonus items, consider picking up Inherent Advancement and giving it a try instead.

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder Roleplaying Game rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it's new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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An Endzeitgeist.com review

5/5

All right, the final mythic mini for now clocks in at 4 pages - 1 page front cover, 1 page SRD, 1 page blank, 1 page content, let's go!

So, what is this about? Well, as anyone who has played the game, particularly in a low/rare-magic game knows, the engine's numbers are predicated on a certain array of items: Rings of protection and cloaks of resistance in particular alongside ability-enhancing items. What this pdf proposes is an interesting alternative, namely the awarding of mythic tiers instead of treasure, while also championing a concentration of treasure in key items - a practice I'm btw. preaching and using myself in my games, with scaling magical items being common in my games - so yes, this makes magic items feel less super-market-like...which is a damn good thing in my book.

But the system presented is pretty elegant beyond that: Basically, every time a character gains a level, he may choose one of the following benefits, with the abilities having caps, but stacking.

Inherent Bonuses and Magical Arms and Armor: Weapons are ONLY magical in the hands of a character that has taken the ability for either magical arms or armor and shield; To use a weapon +2 at its proper potency, a character would need to take the ability for weapons twice, for example.

Items like rings of protection do not exist in their usual form, instead being command-word items that duplicate spells, with several suggestions provided.

Finally, there are ability-enhancements, better casting, resistances, skills, toughness, feats, AC and the like -a relatively diverse selection of benefits

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games' 2-column full color standard and the pdf has no bookmarks, but needs none at this length.

Jason nelson's inherent advancement mythic mini ends the series with a massive bang; I absolutely love this little pdf; my only gripe with it being that I'd REALLY love a full book that codifies the magic items this eliminates in more detailed manner - a massive inherent advancement book, with class-specific inherent advancement paths and unique benefits. This has HUGE potential and on the one page allotted, the basics are covered for a system that almost begs to be expanded upon. Capturing me like few books in the series have, this gets full 5 stars + seal of approval...and my ardent hope that the rules will be significantly expanded upon in the future - so we may put boring items and Christmas-tree-characters studded with lame magic items to rest for once and for all.

Endzeitgeist out.


Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Now available!


To be clear, is this the same inherent advancement subsystem that starts on page 318 of the MHH? Or is it something else?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

It is the same system, presented in bite-sized form for the people who like to pick things up a la carte instead of in the full comprehensive books/PDFs.

Also, woo store blog!


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Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on OBS.

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