Pathfinder Society Scenario #7–05: School of Spirits (PFRPG) PDF

4.70/5 (based on 28 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries.

Written by Alex Greenshields.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0705E


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Average product rating:

4.70/5 (based on 28 ratings)

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Already a favorite for years to come

5/5

After having played the prequel (Black Waters), I had been looking forward to this scenario. I can honestly say that I've not been disappointed in the slightest. This scenario is just as good as the aforementioned one. I can't find a single thing I do not like about this scenario. The setting throughout the scenario was excellent, the encounters are solid, the freedom you as a player get to solve situations is sublime and the plottwist works well.

Normally I'd write a page and a half for a review, but it's not needed for School of Spirits. I wouldn't be surprised if people years from now look back at this scenario and call it a classic or a shining example of a good scenario. And if you don't believe me, you should stop reading this and play it as soon as possible. You will not be disappointed, but you will enjoy every second of it.


Excellent Sequel to Beloved Scenario

5/5

I've run this twice now, and both parties have responded well to the scenario. The NPC from this scenario is cool, both tables liked the NPC. The scenario is easy to prep, the maps are easy to draw and fit pretty well (except for the alley). The scenario hasn't gone over four hours in two times GM'ing and one time playing. If you get the chance run Black Waters first before running this. All of the encounters can be resolved peacefully, which can be a double-edged sword.


Excellent Offering

4/5

I ran this one for Paul and thoroughly enjoyed it. It has great opportunities for dealing with issues in a variety of ways and has some excellent creepy atmosphere.

As Paul mentions my group largely talked their way through. They had a total of two rounds of combat before the mercenaries ran away. They were very weirded out by Majordmo Pip.

I would have given this 5 stars if not for three small issues.

Firstly I think groups who enjoy combat are going to find a lack of teeth. None of the fights look terribly hard. The added creatures on high tier for Pip are pretty pointless for example.

Secondly

Spoiler:
The Haunt. I had a group playing high tier with no adjustment with a level 1 in the group. APL3.6 with 5 players. 4d6 damage with no save could have left him outright dead. Now you could say that he shouldn't have been there but PFS games allow such disparities and you get what players you get. I would have at least expected a save for reduced damage to give people a chance. A good roll could easily leave a group of level 3's bleeding out.

Thirdly, while the two new maps provided are very good the other two are not. The map for encounter one seems to have been chosen because it fits in the space available, it is actively detrimental to the encounter as presented in the text. There is no map for Area C despite having multiple numbered locations. The map for the encounter is a big empty room and essentially pointless.


excellent use of occult Adventures

5/5

I really enjoyed playing this scenario. There is a lot of roleplaying to do, a great back story, excellent tie ins to the world, some very flavorful and creepy encounters and a good use of the material from Occult Adventures.

Unlike some of the other season 7 adventures the Occult stuff felt very natural and unforced and really fit into the world of Golarion. Tying it all in with an older scenario helped a lot.

I really liked the

Spoiler:
way that they made the characters take a stand one way or the other on how they feel about a certain very corrupt figure.

One potential downside for some players is that it is possible to avoid a lot of the combats. That is a big plus for me but your mileage may vary


Easy but fun

4/5

GM'ed this scenario at low tier. Party was a Hunter 1, Wizard 1, Mesmerist 3, Slayer 2 and Summoner 2.

First off, I would like to say that I thoroughly enjoyed having a sequel to a previous scenario. It is something I'd like to see more off. Revisiting old locations and characters is a nice boost for those of us who have played PFS for a while.

On to the scenario itself. It is straight forward, even easy at the low tier. The story itself is a little railroaded with little exploration but I rather liked that as it meant we could just get on with telling the story.

The encounters were very easy but the party bypassed most by diplomacy and role-play. Again, it is nice to see a scenario that gives that option over repeated combat encounters.

I liked this adventure and would like to see more in the same vein.


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Community Manager

Announced!


Oooooo! Sequel to Black Waters? Awesome!

Silver Crusade

Six years since I delved that sorrowful place. May my lady not take those who go in my place.

Grand Lodge

1 person marked this as a favorite.

Dude! I just ran Black Waters for the first time and now there's a sequel?! Sweet!

Sovereign Court

I hope a certain individual runs this for our PFS chapter ;)

Shadow Lodge

I loved Black Waters. One of the better ones with a lot of flavor and potential to add your own twists. Fun story, interesting NPCs, and can be very short to run.

I'm trilled that there is finally a return to the area and I hope it lives up.

Silver Crusade

A memorable scenario this one was.

Community & Digital Content Director

This product's release has moved to tomorrow, August 27.

Liberty's Edge RPG Superstar 2011 Top 32

Season 0 is still legal...that is surprising. I wonder if Black Waters is worth doing as a prequel.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

The answer is YES.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The answer is definitely yes. This adventure incorporates many elements from Black Waters.

Scarab Sages

Wondering when this scenario will be available for download, since it was supposedly available for purchase yesterday. Anybody know what's going on with it?

Community Manager

Now available!

Shadow Lodge

Left out in the cold again. :P

Shadow Lodge

?

:(

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Got it now.

Silver Crusade

Black Waters was a lot of fun. I should GM it again before doing this one.


Fromper wrote:
Black Waters was a lot of fun. I should GM it again before doing this one.

IMO, the coolest experience would be to intentionally grab a group of players expecting to go to School of Spirits and have them build characters with the idea that they are fresh-faced young recruits, running Confirmation and Black Waters and a few other adventures that are fun for low levels, and then have them "age up" the characters for Season 7 (assuming they started in Season 0, so add +7 years), perhaps gradually with 1 year for every scenario after Black Waters (making School of Spirits their 10th, so they play in subtier 4-5) or just all at once at some point.


Listen, just do what I do, say "We were too close to the Scepter of Ages. Just roll with it."

Seriously though I am looking forwards to this scenario.

Shadow Lodge

Rogue Eidolon wrote:
Fromper wrote:
Black Waters was a lot of fun. I should GM it again before doing this one.
IMO, the coolest experience would be to intentionally grab a group of players expecting to go to School of Spirits and have them build characters with the idea that they are fresh-faced young recruits, running Confirmation and Black Waters and a few other adventures that are fun for low levels, and then have them "age up" the characters for Season 7 (assuming they started in Season 0, so add +7 years), perhaps gradually with 1 year for every scenario after Black Waters (making School of Spirits their 10th, so they play in subtier 4-5) or just all at once at some point.

I don't know, I've always found The Confirmation boring and underwhelming. Silent Tide and Blakros Museum Scenarios (minus Silver Mount), though would be a pretty epic run.


DM Beckett wrote:
Rogue Eidolon wrote:
Fromper wrote:
Black Waters was a lot of fun. I should GM it again before doing this one.
IMO, the coolest experience would be to intentionally grab a group of players expecting to go to School of Spirits and have them build characters with the idea that they are fresh-faced young recruits, running Confirmation and Black Waters and a few other adventures that are fun for low levels, and then have them "age up" the characters for Season 7 (assuming they started in Season 0, so add +7 years), perhaps gradually with 1 year for every scenario after Black Waters (making School of Spirits their 10th, so they play in subtier 4-5) or just all at once at some point.
I don't know, I've always found The Confirmation boring and underwhelming. Silent Tide and Blakros Museum Scenarios (minus Silver Mount), though would be a pretty epic run.

The idea was to emphasize the fact that these were fresh recruits on their first missions. Replace with any other scenario you prefer and you could even call it their confirmation! :)


I ran Black Waters last week, so we can run this follow up in the near future.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I just realized that this scenario was submitted for a 2016 ENnie. Thanks to whoever did that!

ENnie Website

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