Pathfinder Society Scenario #7–05: School of Spirits (PFRPG) PDF

4.70/5 (based on 28 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries.

Written by Alex Greenshields.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0705E


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Average product rating:

4.70/5 (based on 28 ratings)

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Fun bits for veterans, great for new characters

5/5

Played through at low tier with the following party:
Occultist 3 (Me), Spiritualist 1, Magus 1, Kineticist 2, Inquisitor 1, Samurai 1

I loved how the scenario had multiple avenues to complete the various encounters. Not only that, the roleplay served a dual purpose in that it helped to prepare the players for the types of foes to come. Certain types of encounter

Like...:
Incorporeal undead and Haunts
can be quite devastating to inexperienced parties, and the way that this scenario introduces them and prepares the party for them is a great way to help familiarize new players or players with new characters on their options for dealing with them.

All of the characters were memorable, and despite the scenario being fairly railroaded, the story great and engaging. If you are a group of veteran players looking for a challenge, I will say that it seemed to me to be a pretty easy scenario, but I didn't play it at high tier. It does however have references to many characters that veteran players will enjoy, so I can confidently recommend it to anyone.


A new instant classic.

5/5

(I played this.)

Oh man, I have nothing but praise for this scenario. Everything it does is done right. Great callbacks to the past, but still a solid adventure on its own. Great roleplay, but also good combat encounters if you wish to fight. More insight into the history of some of our favourite Venture Captains, and a great moral choice at the end. And a great spunky sidekick that's a good showcase of what the new occult classes are capable of.

Black Waters was a great adventure, and this manages to top that, I think. You can talk your way out of every fight if you wish, but you won't feel bad if you don't, I think.
I wish every adventure could be of this quality. Everything just clicks together, something that's been missing from a lot of adventures in the past. Highly recommended.


One of the best written scenarios yet.

5/5

I really enjoyed this scenario. Not only a great link to a past scenario, with really good plot hooks and interesting ideas, but an excellent NPC background write up and link to a new class. Very well done.


Excellent adventure

4/5

I'm not really sure what to write as a review, as this is an excellent example of an adventure that caters to all play styles.

Want to talk your way through? You can.
Want to fight your way through? You can.
Want to pick your fights and talks? You can.
Follow up on a very old scenario: awesome.

The only downside for me was the haunt, but then haunts have always been a bit of a letdown for me personally. I simply don't like how they work.


Nice people get nice things :)

5/5

I really enjoyed playing this. We played the high tier with a bit of a scattershot party that just barely made high tier but the GM told us we'd be fine - and we were. The scenario can be a bit on the easy side, but I think that's been a good choice of writing here. The focus is on telling a personality story, not blood-curdling danger. Although I gather that if you're more into picking fights, some of the enemies are dangerous enough. We were nice people though.

The NPCs were likeable and an interesting showcase of the Occult Adventures content. The whole "this stuff is rare and poorly understood" angle worked out very well.

The story is good; it makes sense and has surprising revelations, especially for this tier. Callbacks to older storylines that PFS veterans will enjoy, too.

You get to make some (moral) choices, and for once it doesn't feel contrived that it's you making them, and the choices feel like they matter.

The boons are sweet too.


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Community Manager

Announced!


Oooooo! Sequel to Black Waters? Awesome!

Silver Crusade

Six years since I delved that sorrowful place. May my lady not take those who go in my place.

Grand Lodge

1 person marked this as a favorite.

Dude! I just ran Black Waters for the first time and now there's a sequel?! Sweet!

Sovereign Court

I hope a certain individual runs this for our PFS chapter ;)

Shadow Lodge

I loved Black Waters. One of the better ones with a lot of flavor and potential to add your own twists. Fun story, interesting NPCs, and can be very short to run.

I'm trilled that there is finally a return to the area and I hope it lives up.

Silver Crusade

A memorable scenario this one was.

Community & Digital Content Director

This product's release has moved to tomorrow, August 27.

Liberty's Edge RPG Superstar 2011 Top 32

Season 0 is still legal...that is surprising. I wonder if Black Waters is worth doing as a prequel.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

The answer is YES.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The answer is definitely yes. This adventure incorporates many elements from Black Waters.

Scarab Sages

Wondering when this scenario will be available for download, since it was supposedly available for purchase yesterday. Anybody know what's going on with it?

Community Manager

Now available!

Shadow Lodge

Left out in the cold again. :P

Shadow Lodge

?

:(

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Got it now.

Silver Crusade

Black Waters was a lot of fun. I should GM it again before doing this one.


Fromper wrote:
Black Waters was a lot of fun. I should GM it again before doing this one.

IMO, the coolest experience would be to intentionally grab a group of players expecting to go to School of Spirits and have them build characters with the idea that they are fresh-faced young recruits, running Confirmation and Black Waters and a few other adventures that are fun for low levels, and then have them "age up" the characters for Season 7 (assuming they started in Season 0, so add +7 years), perhaps gradually with 1 year for every scenario after Black Waters (making School of Spirits their 10th, so they play in subtier 4-5) or just all at once at some point.


Listen, just do what I do, say "We were too close to the Scepter of Ages. Just roll with it."

Seriously though I am looking forwards to this scenario.

Shadow Lodge

Rogue Eidolon wrote:
Fromper wrote:
Black Waters was a lot of fun. I should GM it again before doing this one.
IMO, the coolest experience would be to intentionally grab a group of players expecting to go to School of Spirits and have them build characters with the idea that they are fresh-faced young recruits, running Confirmation and Black Waters and a few other adventures that are fun for low levels, and then have them "age up" the characters for Season 7 (assuming they started in Season 0, so add +7 years), perhaps gradually with 1 year for every scenario after Black Waters (making School of Spirits their 10th, so they play in subtier 4-5) or just all at once at some point.

I don't know, I've always found The Confirmation boring and underwhelming. Silent Tide and Blakros Museum Scenarios (minus Silver Mount), though would be a pretty epic run.


DM Beckett wrote:
Rogue Eidolon wrote:
Fromper wrote:
Black Waters was a lot of fun. I should GM it again before doing this one.
IMO, the coolest experience would be to intentionally grab a group of players expecting to go to School of Spirits and have them build characters with the idea that they are fresh-faced young recruits, running Confirmation and Black Waters and a few other adventures that are fun for low levels, and then have them "age up" the characters for Season 7 (assuming they started in Season 0, so add +7 years), perhaps gradually with 1 year for every scenario after Black Waters (making School of Spirits their 10th, so they play in subtier 4-5) or just all at once at some point.
I don't know, I've always found The Confirmation boring and underwhelming. Silent Tide and Blakros Museum Scenarios (minus Silver Mount), though would be a pretty epic run.

The idea was to emphasize the fact that these were fresh recruits on their first missions. Replace with any other scenario you prefer and you could even call it their confirmation! :)


I ran Black Waters last week, so we can run this follow up in the near future.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I just realized that this scenario was submitted for a 2016 ENnie. Thanks to whoever did that!

ENnie Website

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