Genius Guide to Simple Class Templates for Monsters (PFRPG) PDF

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These Monsters Have Class!

It Just Got Easier to Make an Encounter Harder!

Whether it’s the shaman of a pack of lizardmen, a group of gnoll mystics from the blasted deserts of Ankhara, or a succubus temptress one step more dangerous than her sisters, sometimes you just need to spice up a monster! Just slapping the advanced template on a creature often isn’t very interesting, but actually adding levels of core and base classes to monster stat blocks is time consuming and math-intensive. The simple class templates in Pathfinder Roleplaying Game: Monster Codex provided a fast and easy way to add the abilities of the core heroic classes to monsters, which is great when what you need is a monster with druid or rogue abilities, but that still leaves no quick way to create monstrous alchemists, antipaladins, oracles, samurai, and warpriests. Now, with the Genius Guide to Simple Class Templates for Monsters, we've add simple class templates for the 21 alternate, base, and hybrid classes the original system left out. Each comes with fast and simple rules for adding class abilities to a monster, and a fully-written out, fully- illustrated example of what an antipaladin mohrg is like. Or a ninja rakshasa. Or a warpriest frost giant. Because when you need a nalfeshnee arcanist, you don’t have time to write it up from scratch.

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An Endzeitgeist.com review

5/5

This massive pdf clocks in at 54 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page blank back cover, leaving us with 50 pages of content, so let's take a look!

This review will deviate a bit from my usual style, namely because me tackling this book in it would just end up be extremely redundant and extremely boring - basically, what this pdf does is spare the GM a literal crap-ton of work. If your PCs and players are like mine, vanilla monsters will get curb-stomped left and right...and become boring pretty fast. The most obvious choice one has, beyond templates, would obviously be the addition of class levels. The grand issue being that a dragon with 1 level of alchemist not being that impressive...right? So, what to do? Well, what about templating class features of base classes and sticking them, via templates, on a vast plethora of creatures? Sounds great right? Witch-y redcaps, alchemist mohrgs...the whole shebang.

The set-up is a tad bit more complicated, but bear with me: The templates have a key attribute (and some a minimum requirement in that attribute) - via an easy and concise formula, one can adjust base creatures not suitable for a certain class template to work with it and remain viable in the context of the CR-system. Spellcasting is kind-of handwaved, with only the top three tiers of spellcasting featuring in the equation and lower level spells sporting a limit of 2/spell level. Yes, I could complain about that - but after having written more spell-lists than I can count, I get why - it's not feasible. Why codify each and every spell available, when only a fraction will be used anyways? Some of you may consider this sloppy - in the context of this book, with my experience, I consider this to be VERY sensible.

The templates sport valid quick rules and full lists of rebuild rules. CR-modifications of the tables cover a range based on HD and can cover anything between CR +1 and CR +4.

If that sounds awfully dry (or you're just too lazy to apply a simple template), you'll still have a means to appreciate this book - namely the sample creatures. Each template comes with a sample creature: From frost giant warpriests to fey corsairs, the fully statted creatures can be considered a nice statblock-gallery. Oh, and Bob Greyvenstein illustrated this one - that means that each creature's rendition, many of which btw. come as gorgeous full-page artworks, is downright gorgeous.

Conclusion:

Editing and formatting are very good - I noticed no glaring glitches herein. Layout adheres to Rogue Genius Games' new and pretty awesome-looking grimoire-style 2-column full-color standard and the artworks provided, as mentioned above, are copious and stunning. The pdf comes fully bookmarked for your convenience.

We've all done what this book does more streamlined- slapped a quick and dirty class feature on a creature. This book codifies and simplifies the process...it takes the "dirty" out of the "quick and dirty" of the process and is much more compelling than I expected it to be. Sure, this pdf will win no innovation awards - and I can already hear some designer grumbling over the ether. The fact remains, though, that this has simply not been done before. We may have practices what this pdf codifies, but, at least I, did it sloppily and exclusively for my home-game. The templates are simple and concise and capture the classes and their tricks pretty well. The CR-adjustments make sense. The sample creatures are nice to have. I'm quite frankly relatively surprised.

Why? Well, for one, I really see this pdf acting as a colossal time-saver for many a GM. And secondly, this is the first book by Jenny Jarzabski I've reviewed - and, with all due respect, my lady - you rocked this one. Not many authors can claim to have impressed me this way with their first book - so yes, I'm looking forward to your variant multiclassing rules, which I'll tackle soon! My final verdict for this extremely useful book will clock in at 5 stars + seal of approval. An extremely handy book to have for the time-starved, yet discerning GM!

Endzeitgeist out.


Terrific Product

5/5

Absolutely excellent product. The templates are easy to understand and implement and will make my encounters so much more interesting. And it's also one of the most beautiful PDF products I've ever seen. Great work!


Community Manager

Now available!


Just bought it. Love it.


Liz Courts wrote:
Now available!

Thanks Liz!


DungeonmasterCal wrote:
Just bought it. Love it.

Glad to hear it!


As always, thanks to DungeonmasterCal for the review!

Sczarni

DungeonmasterCal wrote:
Just bought it. Love it.

I know this is a bit late, but thanks for the feedback! :)


1 person marked this as a favorite.

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


1 person marked this as a favorite.

I have to agree with End's review of this one. This PDF is an incredible help for anyone who likes the class templates from Monster Codex and wanted a few more to use.


1 person marked this as a favorite.

As always, many thanks for the review!

AND this is currently on sale for 51% off, like nearly all our pdfs!


Does this have simple class templates for the occult classes?


Milo v3 wrote:
Does this have simple class templates for the occult classes?

No. They didn't exist when it was released, but it does have every core, base, and hybrid class.


Owen KC Stephens wrote:
Milo v3 wrote:
Does this have simple class templates for the occult classes?
No. They didn't exist when it was released, but it does have every core, base, and hybrid class.

Can we expect a wonderfull work like this one but for the Occult Classes and the Vigilante? And maybe with the Unchained Classes?

In the near or distant future?


Lornis wrote:
Owen KC Stephens wrote:
Milo v3 wrote:
Does this have simple class templates for the occult classes?
No. They didn't exist when it was released, but it does have every core, base, and hybrid class.

Can we expect a wonderfull work like this one but for the Occult Classes and the Vigilante? And maybe with the Unchained Classes?

In the near or distant future?

I have a draft for Occult classes and the vigilante in my inbox. :)

Now, development, editing, art, and layout take TIME, but we are working on it.


Owen KC Stephens wrote:
Lornis wrote:
Owen KC Stephens wrote:
Milo v3 wrote:
Does this have simple class templates for the occult classes?
No. They didn't exist when it was released, but it does have every core, base, and hybrid class.

Can we expect a wonderfull work like this one but for the Occult Classes and the Vigilante? And maybe with the Unchained Classes?

In the near or distant future?

I have a draft for Occult classes and the vigilante in my inbox. :)

Now, development, editing, art, and layout take TIME, but we are working on it.

THIS is good, wonderfull!


The follow-up book proceeds, though slowly, through the process of editing, development, and so on.


Any update on a possible occult class follow-up?


Working on it!


Yeah give the man a break! He's already had to create an entire universe from scratch, create some races AND you know, run games. He's a busy Stephens!

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