Pathfinder Campaign Setting: Hell Unleashed (PFRPG)

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Pathfinder Campaign Setting: Hell Unleashed (PFRPG)
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From cults' secret sanctums to the fortresses of diabolical demigods in Hell itself, the machinations of devils permeate the world of the Pathfinder Roleplaying Game. Explore the unholy minions of Hell in this fell grimoire, which features a dozen specific devils and other infernal influences ready to bring their sinister plots to any gaming table. Each heinous foe is presented with a detailed history, lair, minions, and full statistics, allowing Game Masters to use them as wicked additions to any game or as the centerpiece of intricate plots that form the very core of campaigns of intrigue and treachery. Muster all your courage and explore the pages within to find:

  • Unholy manifestations of powerful devils and deities, allowing the denizens of Hell to exert their will upon the mortal world.
  • A glimpse into the soul-markets of the infernal metropolis of Dis, including the steep prices of the unusual items peddled there.
  • Details of the Hellknights' lethal test of worthiness—one-on-one combat with a summoned devil.
  • Profane particulars on the infamous Book of the Damned, including a self-contained demiplane within the book holding all of its sinister secrets.
  • The exorcism of an innocent child, possessed by a sadistic devil and used as a puppet in an intricate infernal plot of revenge.
  • A march through the fortress of one of Hell's godlike gatekeepers—the infernal duke Furcas.

Pathfinder Campaign Setting: Hell Unleashed is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Written by F. Wesley Schneider and Jerome Virnich.

ISBN-13: 978-1-60125-757-4

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Never make a deal with the Devil

4/5

If you're like me and you adore the Lore of the Pathfinder universe, this book definitely pulls you in and provides details into several small plots that any GM with a mind for it can work into their campaign.

Such delicious tidbits include:

The Cult of Alichino in Ustalav

The Test to become a Hellknight

What happened to the Book of the Damned after it escaped from Heaven?

A Gallery of Damned souls who are all connected to various events in Golarion History, rightfully receiving the punishment they deserve, but all of which hold secrets to vast treasures any Adventuring Party would die for!

All in all, I'm quite pleased with this book, and recommend it.


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A CR 27 infernal duke? Interesting.


What do the manifestations do?

Contributor

Zhangar wrote:
A CR 27 infernal duke? Interesting.

Indeed. I also forgot to mention that the Furcas's section has a section for Infernal Duke traits and traits for their domains.

xavier c wrote:
What do the manifestations do?

Like haunts, they exist in an area and don't activate until someone is nearby. The ones listed in the book can do things like take over a creature, deal damage to them, or use their body as a forge for a fiendish weapon.


How large is Furcas's realm? and what is it like?


donato wrote:
David knott 242 wrote:

Okay -- for anyone who has that PDF -- did the section describing the Hellknight test have any surprises?

Nothing unexpected, I feel. It did offer a list of higher CR creatures to challenge higher level characters.

Axial wrote:
Also, could someone share the details of the Furcas article? What's his challenge rating and appearance?

It details his stats, his artifact weapon named Avernus Claw, his fortress with a detailed map, and his cult.

Furcas is a CR 27 Infernal Duke. He appears as a centaur with a body made of hardened vines and a laurel crown.

Barachiel Shina wrote:
Any new game material like feats or spells or any new monsters?

No new feats or spells that I'm aware of. There are rules for manifestations, which are like divine haunts. However, they are not necessarily evil, as manifestations can be that of good or neutral gods.

In terms of monsters, most of them are unique stats of existing creatures, such as a unique imp or an advanced pit fiend. Along with Furcas mentioned above, there is the Voice of the Damned, protector of what lies within the Book of the Damned. There is also a new giant worm with planar portals in its gullet called the hellmouth. It lacks stats, but is listed as being at least CR 24. I tried to stat one up myself. If you're interested, it's located here.

Cool! Thanks.

How about the manifestations?


I wonder, if infernal dukes are CR 25+, are the archdevils like Mammon and co now considered CR +30 in power? i.e. unstattable?

Paizo Employee Creative Director

MMCJawa wrote:
I wonder, if infernal dukes are CR 25+, are the archdevils like Mammon and co now considered CR +30 in power? i.e. unstattable?

Nope. The arch devils are still generally CR 26 to CR 30. Infernal dukes are generally CR 21 of above.... But the max CR in any event is 30.

There's more ways for someone to have power than CR. It's not impossible for an arch devil to be CR 26 and thus lower CR than Furcas, but that doesn't mean that the archdevil is less powerful, politically speaking.


ahhh...okay. For some reason I thought that dukes were always in the 20-25 CR range. Does this apply to other powerful but not overlord fiends, like Daemon Harbingers?

Paizo Employee Creative Director

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MMCJawa wrote:
ahhh...okay. For some reason I thought that dukes were always in the 20-25 CR range. Does this apply to other powerful but not overlord fiends, like Daemon Harbingers?

My preference is to keep most of the lower tier demigod types like the infernal dukes and harbingers and nascent demon lords to the CR 21–25 range. I wasn't consulted on Furcas at all—had I been, I would have suggested dropping him down to CR 25, but he's fine at CR 27 as well.

(To a certain extent, the CR 21–25 limit is an outdated artifact from a pre-Mythic time when our CR table only went to 25. Now that Mythic is out and I convinced Jason to extend the table to CR 30, that's the new limit.)

Dark Archive

donato wrote:
xavier c wrote:
What do the manifestations do?
Like haunts, they exist in an area and don't activate until someone is nearby. The ones listed in the book can do things like take over a creature, deal damage to them.

So like 2nd Edition Haunts.


Is there anything written for an encounter with Furcas; like there normally is in an Unleashed book? What kind of bodyguards does he have?

Dark Archive

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Axial wrote:
Is there anything written for an encounter with Furcas; like there normally is in an Unleashed book? What kind of bodyguards does he have?

Not quite. There's a zoomed-out map of his fortress and a page-long description of its major parts with a general overview of its defenses. No specific encounters or detailed stats on any entities there but him (though there are stats for a Manifestation of him and for a Major Artifact he has).

Furcas Bodyguards:
His fortress has barbazus, cornugons, and levalochs as the main forces. There's also a presumably-CR-24+ Hellmouth named Voulgaz too. The commander of his guard is a Pit Fiend named Zhurook who formerly disappointed him, got forged into a still-living gate to his fortress, and eventually gave into his fate and took up a role of serving Furcas. He has a giant statue of Typhon in the place; it contains one of the dead Archdevil's claws inside, and the claw contains some of his divine power, allowing it to animate the statue. Sealed in his fortress is a Fomorian Titan named Legionnaire; if Furcas is in trouble, he can release it, but it would destroy his fortress in the process, so it's a last-ditch measure.

==================================================================

As an aside, I think it's awesome that the various Haunt-alternatives are starting to pour in. I love Haunts (and think their presence adds a fair bit of flavor to the game), so the Manifestations here (and from Wes's KQ articles on Barbatos/Dispater) and the Loci Spirits in Occult Adventures are an addition that pleases me.


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Pathfinder Adventure Path, Companion, Lost Omens Subscriber; Pathfinder Battles Case Subscriber

Should there be a number indicating the rate at which Furcas regenerates? Unless the lack of one indicates he regenerates to full hp every round!!


Anything on the other infernal dukes and there realms?


Are manifestations more powerful then Haunts?


Any new monsters?


Furcas

Dark Archive

Pathfinder Adventure Path Subscriber

Who's that fellow that looks like Baphomet?

Dark Archive

Haven't spotted anything too notable on other dukes or their realms. There's a generic Manifestation called Hell's Grip that any infernal duke can manifest, and a few of them get mentioned in a sentence here or there.

Manifestation strength versus haunt strength really depends on the individual ones you're comparing. Mostly, no, they're around the same power level, just thematically different.

The other new creature in here is the Voice of the Damned, a unique CR 25 entity associated with the Book of the Damned. There's also several Variant versions of existing creatures that have some changed-up powers.

The Baphomet-looking fellow is an awakened goat in service to Barbatos. Barbatos has a manifestation called The Shepherd; his clerics make a throne of bones (including the bones of one of his clerics mixed with the bones of at least 10 good individuals), and it starts awakening (for a duration of a day) an animal per day (with a preference for goats, roosters, and boars), giving them some bardic abilities, making them wholly devoted to Barbatos, and having them advise and lead the cults.


Would it be too much to ask for a list of manifestations by archdevil? Like what Mammon, Geryon, Dispater etc do?

Dark Archive

Pathfinder Adventure Path Subscriber

Thanks, Lord Gadigan - sounds rather interesting, to say the least. I look forward to picking up a copy. :3


If I'm not mistaken, a version of manifestations was first introduced in Kobold Quarterly, specifically issues #22 and #23. In those issues of the magazine could be found articles on the archdevils Barbatos and Dispater, and a section of those articles was all about Barbatos/Dispater-themed manifestations (Bearded Prophet and The Eyes and Name for Barbatos and Crown of Fire and Molten Throne for Dispater).

Now, whether that version of manifestations is the same as the mechanics found in Hell Unleashed, I have no idea, since I still don't have access to my PDF, but for fans of the manifestation game mechanic Kobold Quarterly might be a good place to find more manifestations.

Liberty's Edge

Pathfinder Companion Subscriber

Dragons and Undead Unleashed skewed towards the high-level monsters.

Does Hell Unleashed do the same?

Can I get a breakdown for the CRs of the monsters?

Contributor

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Samy wrote:

Dragons and Undead Unleashed skewed towards the high-level monsters.

Does Hell Unleashed do the same?

Can I get a breakdown for the CRs of the monsters?

Sure thing!

Spoiler:

Dinya Ervind, CR — Male possessed young human commoner 1
Benebak, CR 2 imp
Miranksha, CR 8 adhukait asura
Sharroa DiViri, CR 9 Female human Hellknight signifer 4/wizard 5
Terindelle, CR 10 erinyes
Darukarex, CR 11 contract devil
Zoudra, CR 12 Female venerable human conjurer 13
Isitalba, CR 16 handmaiden devil
Vipostix, CR 17 apostate devil
Mardehzuk, CR 21 pit fiend
Voice of the Damned, CR 25 unique outsider
Furcas, CR 27 Infernal Duke

Most of the entries also feature additional creatures for the encounter areas, but these are the main creatures that are focused on in each section.

Liberty's Edge

Pathfinder Companion Subscriber

Thank you, donato!

Seems like Unleashed books intentionally skew towards the higher levels. There are more CR 20+ encounters than CR 1-7 encounters!

Man, I wish I could just buy a compilation of the CR 1-5 encounters from all the Unleasheds.

Paizo Employee Creative Director

Samy wrote:

Thank you, donato!

Seems like Unleashed books intentionally skew towards the higher levels. There are more CR 20+ encounters than CR 1-7 encounters!

Man, I wish I could just buy a compilation of the CR 1-5 encounters from all the Unleasheds.

I'm relatively sure that's because the higher CR encounters are generally the tougher to make, the tougher to ad-lib, and thus having more higher CR encounters for GMs to plug and play is more valuable.

Liberty's Edge

Pathfinder Companion Subscriber

I guess that makes sense. Nonetheless, I rarely get to high level play, so much of the Unleasheds are generally fairly worthless to me personally though, then. If high level is what the buyers want, then I can respect that; just my personal feedback that I personally want more lower level material, even if it would be easier to ad-lib.

Editor-in-Chief

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MMCJawa wrote:
I wonder, if infernal dukes are CR 25+, are the archdevils like Mammon and co now considered CR +30 in power? i.e. unstattable?

No, the time for that just hasn't come yet.

The infernal dukes are no different from demon lords. The nuance in hierarchy between infernal dukes, archdevils, whore queens, and malebranche doesn't necessarily have to manifest in CR ratings. Some will be strong. Some will be VERY strong.

Getting into the specifics of who's what and when at this point needlessly hinders future possibilities. So for now, feel free to suppose and stat up these characters however best works for your game. :)

Editor-in-Chief

Robert Jordan wrote:
Should there be a number indicating the rate at which Furcas regenerates? Unless the lack of one indicates he regenerates to full hp every round!!

Unless Mark hops on and says otherwise, I'd go with regeneration 30 (deific or Mythic)

Editor-in-Chief

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Lord Gadigan wrote:
As an aside, I think it's awesome that the various Haunt-alternatives are starting to pour in. I love Haunts (and think their presence adds a fair bit of flavor to the game), so the Manifestations here (and from Wes's KQ articles on Barbatos/Dispater) and the Loci Spirits in Occult Adventures are an addition that pleases me.

Cool! Glad you're digging them!

Editor-in-Chief

DeciusNero wrote:
Who's that fellow that looks like Baphomet?

Jonatalier Goatswell.

Editor-in-Chief

Elrawien Lantherion wrote:
Will any of the unleashed devils have a blue dress on?

I think the handmaiden devil does. :D


Would Lorthact's statblock in Inner Sea Bestiary be a good point of comparison for a top-end malebranche?

I'm seeing an implication that malebranches are moving into the harbinger/nascent demon lord power range (CR 21 to 25), since dukes got promoted?

Malebranches being in a CR 20-22ish band was always kind of odd to me - made them sidegrades to pit fiends rather than true promotions.

I like that Furcas's section made clear that some of the infernal dukes are technically stronger than some of the archdukes in a fight.

I would think that the archdukes' powers have a much broader scale, along with some perks that come from being Asmodeus's handpicked elite of the elite... (For example, I'd expect Dispater to be only CR 26 by his numbers, but to have insane homefield advantage, up to and including outright invincibility, if faced within the Iron Tower.)

Fantastic book, by the way.

Editor-in-Chief

I certainly see the logic in looking at Lorthact's stats for ideas for other high-powered devils. I also see the sense in the malebranche/nascent demon lord comparison. If that all works for you, go for it!

And thanks a ton! Really appreciate it!


Pathfinder Adventure Path Subscriber

So I liked the book, but as has been pointed out, Furcas being CR 27 kind of messes things up.

Prior to this book, the only Infernal Duke statted was Lorthact from Inner Sea Bestiary. He was CR 25. Thus, I assumed the following equivalent power structure:

Top Tier (CR 26-30): Demon Lords, Archdevils, Horsemen
Bottom Tier (CR 21-25): Nascent Demon Lords, Infernal Dukes, Daemonic Harbingers.

Now, however, I guess it looks like this?

Top Tier (CR 26-30): Demon Lords, Archdevils and Infernal Dukes, Horsemen
Bottom Tier (CR 21-25): Nascent Demon Lords, Infernal Dukes, Daemonic Harbingers.

The problem is that Infernal Duke now fills both the top and bottom tier for devilkind.

If Infernal Dukes can range from CR 21-CR 30, and thus fill both the top and bottom tier - which now appears to be the case - there's the problem differentiating between them. For example, CR 25 Lotharct has "Infernal Duke traits," and Furcas does as well, but Furcas's are superior to Lotharct's. As befitting a creature that is essentially a demigod. Or to use a metagame example, a mythic-level opponent.

Now I guess there are two tiers of Infernal Dukes? Those between CR 21-25, and those between CR 26-30? It works I suppose, but there really should be some different title to differentiate the two Infernal Duke tiers. In my opinion.


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Lotharct may have never been a really good baseline. He is after all on the run from Hell and thus presumably should have lost a bit of power compared to a duke who is still in favor.


Pathfinder Adventure Path Subscriber
MMCJawa wrote:
Lotharct may have never been a really good baseline. He is after all on the run from Hell and thus presumably should have lost a bit of power compared to a duke who is still in favor.

Be that as it may, it still screws up the Archdevil/Infernal Duke, Demon Lord/Nascent Demon Lord, Horseman/Harbinger dichotomy.


Pathfinder Adventure Path, Rulebook Subscriber

Wait, I'm confused now. How does the Infernal Hierarchy go now? And can & cannot be stated up?


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Actually, I found it fairly fitting for Hell that the Archdukes can have servitor Infernal Dukes who are technically stronger than them in a straight fight.

The Horsemen have to put down any harbingers that could threaten their status - there's no room at the top.

The Demon Lords simply don't dare share realms with each other because they can never really trust each other. Even Lamashtu, who's an actual goddess, won't share her realm with any demon lords. (Baphomet basically outgrew her court when he reached demon lord status!) Even a theoretically loyal demon lord can never be trusted to not betray.

The Archdukes, on the other hand... Furcas could be outright stronger than Barbatos and Dispater, and that's okay because they know they can count on him.

In the lawful society of Hell, there's more to the hierarchy than raw power. Raw power certainly helps - asskicking = authority, after all, and it's a very dangerous multiverse - but it's not the be-all and end-all.

(Among other things, I suspect that the various Archdevils have the power of instant demotion over their subordinates. (Being CR 30 to your boss's CR 26 doesn't help you one damn bit in a rebellion if the boss can strip you of all power at will.) And possibly instant promotion, as well. Any generic pit fiend can turn a pile of lemures directly into another pitfiend as a standard action. How much more can the Archdukes do?)

Based on the updated Archdevil info in Hell Unleashed, I suspect the new hierarchy is:

Top Tier (CR 26-30): Demon Lords, Archdevils and Infernal Dukes, Horsemen
Bottom Tier (CR 21-25): Nascent Demon Lords, Malebranche, Daemonic Harbingers.

Lorthacht may be an infernal duke in name only - his power has decayed in exile (and after the loss of his realm!), and he probably represents a malebranche in actual power now.

Probably won't know for sure until we finally get a malebranche in print. Really hoping we get Alichino in Hell's Rebels or Hell's Vengeance.

I'd love to see an Archduke statted up, but Mr. Schnieder's indicated that probably won't happen until we have an adventure that can reasonably involve an Archduke.

Hmmm. I suppose a cue could be taken The Midnight Isles and we could have a diplomatic encounter with an Archduke - the CR difference isn't an issue if combat is supposed to be the suicidal option...


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I kind of actually wouldn't mind if some of the Daemon Harbingers were CR 25+. Daemons lack the rigid hierarchy of devils, but that doesn't make them entirely a race of backstabbers. And some Harbingers could certainly operate outside of the Horsemen, representing powerful individuals with their own much more limited domains, or Harbingers that just don't play well with others.


Pathfinder Adventure Path Subscriber

To me, the Archdevil/Infernal Duke divide was useful from a metagame perspective, just as the Demon Lord/Nascent Demon Lord and Horseman/Harbinger divide. It told the GM who could serve as opponents. The lower tier were excellent capstone bad guys for non-mythic campaigns, while the upper tier did the same for mythic ones.

Now it's all muddled.

Still liked the book quite a bit.

Editor-in-Chief

Generic Villain wrote:

So I liked the book, but as has been pointed out, Furcas being CR 27 kind of messes things up.

Prior to this book, the only Infernal Duke statted was Lorthact from Inner Sea Bestiary. He was CR 25. Thus, I assumed the following equivalent power structure:

Top Tier (CR 26-30): Demon Lords, Archdevils, Horsemen
Bottom Tier (CR 21-25): Nascent Demon Lords, Infernal Dukes, Daemonic Harbingers.

Now, however, I guess it looks like this?

Top Tier (CR 26-30): Demon Lords, Archdevils and Infernal Dukes, Horsemen
Bottom Tier (CR 21-25): Nascent Demon Lords, Infernal Dukes, Daemonic Harbingers.

The problem is that Infernal Duke now fills both the top and bottom tier for devilkind.

If Infernal Dukes can range from CR 21-CR 30, and thus fill both the top and bottom tier - which now appears to be the case - there's the problem differentiating between them. For example, CR 25 Lotharct has "Infernal Duke traits," and Furcas does as well, but Furcas's are superior to Lotharct's. As befitting a creature that is essentially a demigod. Or to use a metagame example, a mythic-level opponent.

Now I guess there are two tiers of Infernal Dukes? Those between CR 21-25, and those between CR 26-30? It works I suppose, but there really should be some different title to differentiate the two Infernal Duke tiers. In my opinion.

Well throw this in the mix too:

There's a high likelihood of there being nascent infernal dukes too.

All of this will likely be quantified in a book down the road. For now, folks should certainly look for patterns and base their own design on those, understanding that over the past years certain philosophies have fallen in and out of favor. Feel free to to spin things however work for you and we'll give you our take on things down the road.


Wouldn't a malebranche be a nascent infernal duke?

I mean, they're demigods that are working for the right and honor of becoming infernal dukes.

Editor-in-Chief

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Generic Villain wrote:
MMCJawa wrote:
Lotharct may have never been a really good baseline. He is after all on the run from Hell and thus presumably should have lost a bit of power compared to a duke who is still in favor.
Be that as it may, it still screws up the Archdevil/Infernal Duke, Demon Lord/Nascent Demon Lord, Horseman/Harbinger dichotomy.

I don't know where we ever said Archdevil/Infernal Duke = Demon Lord/Nascent Demon Lord = Horseman/Harbinger.

That has certainly never been my perception. Especially since there are three classes of divine-spell-granting deities in Hell—not to mention Asmodeus.

As for the "nascent" class of demigods in general. I'd posit that every variety of outsider demigod has a nacent variety—suggesting that there are Nascent Eldest, Nascent Ushers, Nascent Empyreal Lords, etc. These would be fantastically powerful beings on the cusp of deityhood. I don't know why that would be unique to demons. I do, however, know that we've explored demonkind in FAR more depth than any other outsider race, so it doesn't surprise me that some of the other outsider races remain somewhat mysterious.

But don't worry. We've got plans for much, much more down the road here and all the secrets are far from on the table.

Editor-in-Chief

Zhangar wrote:

Wouldn't a malebranche be a nascent infernal duke?

I mean, they're demigods that are working for the right and honor of becoming infernal dukes.

No necessarily. The most worthy and successful malebranches might win the honor of becoming infernal dukes, but not all. First, malebranches are drawn from the ranks of cornugons and are set loose to oversee the conquest of a mortal world. Pit fiends have other concerns and might find their own routes to infernal dukedom. I also wouldn't want to imply that every infernal duke MUST have conquered a planet or that conquering a planet assures one's dukedom. Heck, even in Golarion's solar system we have two malebranche lingering who don't even have planets anymore—but still have designs in that region of the multiverse.

The plans of Hell are complicated, and order—especially Hell's order—rarely suggests simplicity.

Editor-in-Chief

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Nate Z wrote:
Wait, I'm confused now. How does the Infernal Hierarchy go now? And can & cannot be stated up?

Here's a general list, from lowest to highest:

Stray souls
Petitioners
Mindless devils (like lemures)
Lesser Devils (like imps and barbazu)
Greater Devils (like gelugons, cornugons, pit fiends)
Malebranche (Typically Generals of Material Planar conquest - Demigod)
Infernal Dukes (Typically Rulers of Infernal Demesnes - Demigod)
Archdevil (Ruler of a Layer of Hell; Adviser to Asmodeus - Demigod)
Asmodeus (Ruler of Hell - Deity)

Largely outside of this infernal hierarchy:
Whore Queens (Ancient sages of Hell, Allies of Asmodeus - Demigod)
Asura Ranas
Other divine residents of Hell
Other allies of Hell

Other:
As of yet undefined nuances serving as perfect ground for an entire book on Hell.

What this has precluded, I'm not sure. Nothing I'm currently aware of.

As for statistics for these characters, many will fall into specific level bands (just as demon lords do), but that hasn't been published for devils yet. Until we have a product that requires it, we'll keep things flexible. For your own games though, feel free to work things however makes sense for you.

Editor-in-Chief

Zhangar wrote:

The Archdukes, on the other hand... Furcas could be outright stronger than Barbatos and Dispater, and that's okay because they know they can count on him.

In the lawful society of Hell, there's more to the hierarchy than raw power. Raw power certainly helps - asskicking = authority, after all, and it's a very dangerous multiverse - but it's not the be-all and end-all.

(Among other things, I suspect that the various Archdevils have the power of instant demotion over their subordinates. (Being CR 30 to your boss's CR 26 doesn't help you one damn bit in a rebellion if the boss can strip you of all power at will.) And possibly instant promotion, as well. Any generic pit fiend can turn a pile of lemures directly into another pitfiend as a standard action. How much more can the Archdukes do?)

Z makes a bunch of great points here. Hell doesn't need to rely on brute enforcement in the same way as some other outsider races. Their hierarchy and united goals encourages ambition, but not backbiting and cancerous elements are rooted out with vicious efficiency. Heck, every bone devil is in part an infernal inquisitor, keeping an eye on servants of Hell AND other devils.

Beyond this, many of the archdevils number among some of the oldest beings in the multiverse, creatures who have survived for aeons beyond calculation—Dispater and Baalzebul were two at Asmodeus's side during the war with Heaven, Mephistopheles is literally MADE of Hell, Barbatos is... something else. There are only nine Archdevils and they're largely considered peers. Who's to say they occupy a range as wide as more disparate groups of demigods?

We also haven't opened the door on what Archdevil abilities look like, so there's a lot of potential out there.

Editor-in-Chief

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MMCJawa wrote:
I kind of actually wouldn't mind if some of the Daemon Harbingers were CR 25+. Daemons lack the rigid hierarchy of devils, but that doesn't make them entirely a race of backstabbers. And some Harbingers could certainly operate outside of the Horsemen, representing powerful individuals with their own much more limited domains, or Harbingers that just don't play well with others.

I think this is totally viable. The planes are all about different philosophies, ideals, and ways of doing things. It makes sense to me that each group of planar residents would have distinct, but largely equal, methods of rule, social structures, and amounts of power at their disposal.

Editor-in-Chief

Generic Villain wrote:
Still liked the book quite a bit.

Cool! Glad you dig it!

And I hope you guys are excited for more planar nuance like this down the road! No one should feel like we don't love the planes. In fact, there's a few of us at Paizo HQ that love it so much, we refuse to let certain parts go. But trust me... we have plans.

Terrible plans.


I read the section on the Book of the Damned earlier today. I now get why the Heavens were freaked out by what Tabris had created.

A fellow GM and I are both ecstatic about the possibilities this brings to the table. Wonderful stuff.

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