Couple of questions.


Rules Questions


Howdy folks. Just got a couple of questions to make sure something works the way I think it does.

1.) Concerning the feats Choke Hold, Strangler, and Pinning Knockout, do these stack? From what I understand, assuming you have managed to put an opponent in a Choke Hold pin, when you successfully maintain a grapple as a move action via Greater Grapple, you maintain the choke hold, while being able to deal damage as part of that maintain, you can spend a swift to deal your sneak attack damage. Afterwords you can choose to deal damage again with Greater Grapple. Assuming you are dealing non-lethal damage, and that the sneak attack damage deals non-lethal, all damage that round of grappling is doubled (say, 1d6 grapple + xd6 sneak attack x 2 for the maintain, then 1d6 x 2 for the second damage dealt).

2.) Say I buy an Amulet of Mighty Fists for this build, with, oh, Frost, Flaming, Shocking, and Corrosive. I know I can't make them deal nonlethal damage as their element effects, but can I make the rest of the damage deal nonlethal? That way I could conceivably make them unconscious that much quicker, via (question 1 nonlethal damage) + 4d6 (1d6 of each element type) lethal.

3.) Can one Coup De Grace with an unarmed strike or damage grapple check? Can you even, by RAW, continue to grapple a helpless/unconscious character (nothing I read says you can or can't)?

And finally, not having anything to really to do with the above, but still relevant to the concept...

4.) Are there any rules for attempting to stealthily grab (grapple) a character and muffle any noise they may make by placing your hand over their mouth? If there is, my search-fu needs more focus.

I'd like the concept I'm testing out to, after succeeding on a stealth check, to slip out of the shadows, grab someone, and drag them back into the darkness where they slowly strangle the life out of them (inspired by Douglas Muir 406's thread about a Thugee-like sect). Depending on the answers here I'll share a build of it on the advice forum.

Oh, last thing. Haven't found anything like this but my old group insisted it was in the rules (then again they played 3.5 with PF feats, spells, skills, and advancement, when you stop and think about it)....

5.) Is that old rule from 3.x still around, that basically reads that every 10 points of nonlethal damage deals 1 point of lethal damage?


Bump. Halfway down the list but... I expected an answer by now with how active people are here, lol.

Grand Lodge

5: No, nonlethal is nonlethal, and a great way to take out creatures with ferocity.
Will work to answer other questions.


An addition to 5) when you take more non lethal than your total health, any additional non lethal becomes lethal.

3) you can coup de grace with an unarmed strike though not a grapple.


Bump for the other questions that I would like answered...


Is there some specific text that says your sneak attack damage would be doubled. I thought it was never doubled.


Ashenfall wrote:
Is there some specific text that says your sneak attack damage would be doubled. I thought it was never doubled.

Pinning Knockout feat.

Benefit: While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent nonlethal damage using an unarmed strike or a light or one-handed weapon, double your damage result. Any creature that is immune to critical hits is immune to the effects of this feat.

Given that Sneak Attack can be made to deal non-lethal damage, I am lead to believe that it does indeed get multiplied by Pinning Knockout, as the feat does not reference the weapon's damage, merely the damage result for the nonlethal damage.


Bump since there are still 2 or 3 questions unanswered. Namely 1, 2, and 4. I'm fairly certain I'm right on 1 and 2, but just want to make sure.


1. I'm not so sure. I dhave my doubts about SA doubling though.

2. I think you're right.

4. If you can stealth up to someone, you're allowed to attack, you could use that to grapple, but I believe you'd have to be able to pin in one round to cover their mouth, but that's doable.


1)RAW it seems murky at best. I've always been under the impression that precision damage is never doubled, so I'd say no to the sneak attack doubling. All of the feats seem to stack, and with a chokehold in effect the target is pinned (which denies dex bonus to ac) so you'd get grapple damage x 2 + sneak attack damage during your standard action and then additional sneak attack damage as a swift action from strangler.

2)Any static bonus added to your unarmed damage can be made nonlethal and is applied to the grapple damage and doubled.

3)Was answered earlier, but to reiterate: Unarmed coup = yes assuming your unarmed attacks count as melee weapons; grapple coup = no, coup is a full round action, grapple damage takes a standard action to use; grappling an unconcious foe= yes, and it's quite a bit easier.

4)Once you get chokehold applied the target can't speak. If you can somehow grapple as a move or free action then you can do it in the same round. I can't seem to find another way without looking into magic, but if you're lucky the victim will forget to call out...

5)No. The damage types are simply different.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Couple of questions. All Messageboards

Want to post a reply? Sign in.