Landrush in the Crusader Road region, why ? (RP / IG)


Pathfinder Online

The Exchange Goblin Squad Member

(Anyone wants to translate it ?)

Sans que cela ne soit très clair, mais probablement à l'initiative des factions qui se partagent cette zone instable des Royaumes Fluviaux, et plus particulièrement des Hellknights de Fort Inévitable et des Chevaliers de Iomedae implantés à Fort Riverwatch, mais également avec le soutien de la société des Éclaireurs, des enclaves ont été ouvertes à la colonisation.

Les deux ordres de chevalerie entretiennent dans cette région des forteresses destinées à l’accueil des volontaires et à leur préparation dans le cadre de la croisade Mendevienne, mais beaucoup d'énergie était perdue pour assurer la sécurité de la région, des pèlerins et le ravitaillement des forteresses.

En attirant des marchands, des artisans et des mercenaires, les ordres de chevalerie pourront se concentrer sur leur mission principale. Quant à la Société des Éclaireurs, il est certain que leur objectif est de sécuriser la région afin de pouvoir lancer des missions d'exploitation du site d'Emerald Spire.

Armenfrast
RiverBank Estate

Goblin Squad Member

See whether this serves:

Armenfrast wrote:

The reasons aren't particularly clear, but, probably at the initiative of factions that share this unstable area of the River Kingdoms--more particularly the Hellknights of Fort Inevitable and the Knights of Iomedae located in Fort Riverwatch--and also with the support of the Pathfinder Society, enclaves were opened to settlement.

The two orders of chivalry in this region maintain strongholds for the reception of volunteers and their preparation as part of the Mendevian Crusade, but much energy is lost in ensuring the security of the region and its pilgrims, and in supplying fortresses.

In attracting merchants, artisans, and mercenaries, the orders of chivalry can focus on their core mission. For the Pathfinder Society, it is clear that their goal is to secure the area in order to launch missions operating within the Emerald Spire.

Goblin Squad Member

T7V Jazzlvraz wrote:
I apologise, but I couldn't think of what "Mendevienne" would mean.

Mendev

edit: and Mendevian Crusades

Goblin Squad Member

Caldeathe Baequiannia wrote:
Mendev

Thanks! Shows my continuing shallow knowledge of Golarion's lore.

Goblin Squad Member

T7V Jazzlvraz wrote:
Caldeathe Baequiannia wrote:
Mendev
Thanks! Shows my continuing shallow knowledge of Golarion's lore.

Not like I knew, but my google-fu is strong.

Goblin Squad Member

2 people marked this as a favorite.

Armenfrast is asking a very good question that all of the settlements should ask themselves. And some cooperation would be welcome among us to have as much consistency as possible.
When we created Taur-im-Duinath (now Blackwood Glade) I asked myself "why would elves end up in this part of Golarion ?" And this question extent to the companies themselves, not only the settlement.
I think the best example of answer to Armenfrast's question as been given by Thod in this excellent post: Infusing some Golarion Lore and PFS lore into PFO. We should all take some inspiration from him and give our settlement and companies some life by tying them to Golarion's lore.

The Exchange Goblin Squad Member

I have just started reading Thod's post and yes, it is a perfect exemple of what is underlied by my question.

Season 5 of the Pathfinder Society campaign is generally referred to as the Year of the Demon due to the large involvement of the Pathfinder Society in and around The Worldwound.

One of those adventures, The Hellknight Feast, might enlighten some of you on the relation between the Hellknights, the Knights of Iomedae and the Pathfinder Society.

Quote:
War between demons and the civilized peoples of the Inner Sea region has broken out in the Worldwound far to the north of Absalom, but despite the regional implications of an Abyssal victory, many nations are ambivalent toward the cause. The Pathfinder Society (...) arranges a formal banquet (...) at which the society's agents can attempt to sway the political opinions of Absalom's movers and shakers. Will the Pathfinders succeed in securing the much-needed military support of Absalom and other nations bordering the Inner Sea, or will the crusaders and Pathfinders fighting on the front lines in Mendev find themselves standing alone before the demonic hordes?

The Exchange Goblin Squad Member

And if you want to immerse yourself in this area read The Crusader Road tale.

Quote:

Taming the Wild

When the aristocratic Vishov family is banished from Ustalav due to underhanded politics, Lady Tyressa Vishov is faced with a choice: fade slowly into obscurity, or strike out for the nearby River Kingdoms and establish a new holding on the untamed frontier.

Together with her children and loyal retainers, she’ll forge a new life in the infamous Echo Wood, and neither bloodthirsty monsters nor local despots will stop her from reclaiming her family honor.

Yet the shadow of Ustalavic politics is long, and even in a remote and lawless territory, there may be those determined to see the Vishov family fail...

Goblin Squad Member

Je pense (I think) que c'est juste dans l'esprit des river kingdoms. Tu aimes, tu prends et si tu n'est pas capable de le garder, c'est que tu ne le méritais pas de l'avoir.

Les 6 libertés des River kingdoms

Say What You Will, I Live Free
Oathbreakers Die
Walk Any Road, Float Any River
Courts Are For Kings
Slavery is an Abomination
You Have What You Hold

The Exchange Goblin Squad Member

Yes but the order of priorities can be changed from one settlement from another:

For exemple Les Compagnons should set this order

(1) Oathbreakers Die
(2) Walk Any Road, Float Any River
(3) You Have What You Hold
(4) Courts Are For Kings
(5) Say What You Will, I Live Free
(6) Slavery is an Abomination (-> Indentured slavery)

Goblin Squad Member

My personal order would be:

(1) Say What You Will, I Live Free
(2) Slavery is an Abomination
(3) Walk Any Road, Float Any River
(4) Oathbreakers Die
(5) You Have What You Hold
(6) Courts Are For Kings

Goblin Squad Member

We Dwarves will do what Dwarves always do...mine, quarry, forge awesome works of arms and armor, brew, and drink. But we are here to establish an outpost in the search for Rookwarden in Loric Fells. We remember the tales and were proud to hear the stories from afar of our Dwarven brethren (Deigal and his clan) mining and quarrying the hills in and around the area (this was long, long before it was known as Loric Fells, but for reference the name is suitable). Deigal built an almost impenetrable stronghold and legend says it stands today as strong as ever. It is, however, in a very dangerous area that will take time to find, and our vanguard search party will need to train the proper skills in order to has a chance to fight through the terrible creatures that inhabit the area. If the stories are true that area is filled with shambling mounds, scrags, mohrgs, hags, river trolls and the like, it will take some time to hone our skills for the coming battle.

Let it be known the Dwarves of Forgeholm will fight to take Rookwarden, and we will fight to keep it. We stake our hereditary claim as Dwarves to the fortress. That is our mission!

Goblin Squad Member

Here's me:

(1) Say What You Will, I Live Free
(2) Slavery is an Abomination
(3) You Have What You Hold
(4) Walk Any Road, Float Any River
(5) Oathbreakers Die
(6) Courts Are For Kings

Goblin Squad Member

Fanndis Goldbraid wrote:
We Dwarves will do what Dwarves always do...mine, quarry, forge awesome works of arms and armor, brew, and drink.

And kidnap young girls.

Goblin Squad Member

Ravenlute wrote:
Fanndis Goldbraid wrote:
We Dwarves will do what Dwarves always do...mine, quarry, forge awesome works of arms and armor, brew, and drink.
And kidnap young girls.

Duergar kidnap young girls. Dwarves do not. We distance ourselves from those deviants. They have been trouble from the beginning. Traditional Dwarves put the blame on Ordrik, a vile toadie of Droskar. You may be thinking of the clans of the beardless. They are beardless for a variety of reasons and kidnapping may well be one of them.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Nolondil Leafrunner wrote:


When we created Taur-im-Duinath (now Blackwood Glade)

I rather miss the old name, but since you were giving up the idea of it being an elven settlement, I understand the change.

Goblin Squad Member

LazarX wrote:
Nolondil Leafrunner wrote:


When we created Taur-im-Duinath (now Blackwood Glade)
I rather miss the old name, but since you were giving up the idea of it being an elven settlement, I understand the change.

Rest assured, Blackwood Glade is still an elven settlement first and foremost. We liked our name a lot but actually had to change it in compliance with GW's naming rules (IP issues).

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