Mythic Solutions (PFRPG) PDF

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These are the solutions you're looking for!

Mythic Solutions analyzes the challenges of implementing the mythic rules for the Pathfinder Roleplaying Game and offers you no-nonsense solutions to address them. The mythic rules have been with us for almost two years, and with a wealth of play experience we can see areas where rules interact together in ways that have the potential to unbalance gameplay. The mythic rules are supposed to break from convention and allow players and GMs to creatively violate the expectations of how the game usually works, but sometimes those alterations─especially in combination with each other─go a bit too far.

Mythic Solutions is a 26-page supplement that explores the challenges of action economy, the nova problem, stacking multiplies, single ability focus, rapid recovery, bypassing immunity and resistance, unlimited caster versatility, and rocket tag, or there is no kill like overkill. The masters of mythic at Legendary Games explain rules rationales and concepts and offer an array of alternate rules to deal with the most problematic elements in the mythic rule set like Mythic Vital Strike, wild arcana, foe-biter legendary weapons, and more! If you'd like to get the most out of the mythic rules but are worried about balance or numbers escalating out of control, worry no more! Nobody knows mythic like Legendary Games, and these Mythic Solutions will definitely help Make Your Game Legendary!

NOTE: These rules are also included in the Mythic Hero's Handbook.

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4.50/5 (based on 4 ratings)

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Overpraised Yet Underwhelming - But Worth the Price

3/5

I was tempted to give this a lower rating than I did, just to counter what I see as overenthusiasm. In the end I gave it three stars, which is what I consider fair.

First, I understand why people rate this highly. There are significant flaws to the Mythic Ruleset as released. This addresses many of those.

However, in my opinion many of the fixes use a cudgel, where a scalpel would have done. Mind, some are worthwhile, but in my opinion the blunt-instrument approach was inferior to other, more comprehensive-yet-scalpel-like modifications, such as can be found for free in this post:

http://paizo.com/threads/rzs2q3x0?Mythic-Adventures-balance-concerns#24

Still, before you jump down my throat for giving this product a mediocre review:
(a) yes, I realize that all of the solutions proposed in this product are both optional and modular.
(b) yes, there are solutions in there that I do think are decent.
(c) for the casual gamer, it would take them longer sifting through posts to find i.e.
ThassilonWiz4299's IMO excellent list of fixes.

This product *is* worth the price, given that.

Therefore, I do recommend it. However, I hope that if at some point mythic rules are revisited (doubtful, I know) in an official way, this is not the model followed in addressing the flaws in the Mythic Rules. Something along the lines of
ThassilonWiz4299's are superior changes.


An Endzeitgeist.com review

5/5

This Mythic Plug-in clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages of editorial, 1 page ToC, 2 pages of general introduction, 1 page SRD, 3 pages of advertisement, 1 page inside the back cover, 1 page back cover, leaving us with 13 pages of raw content, so let's take a look...

...but before we do, it's confession-time. When the Mythic rules were originally released, I thought "Great idea, but it'll be abandoned." When I first read them, I thought "Cool ideas, but they just exacerbate the math-issues of high-level gameplay sooner - that's numerical escalation with a few tweaks." Then, I played the rules and my fears turned to reality. Enter Legendary Games. While by far not all pdfs released for mythic play have been well-received by yours truly, the majority has scored rather high and ultimately found me enjoying them...and mythic gameplay. Many of my bosses now get tiers, path abilities and the like, providing an adequate challenge for my savvy and exceedingly skilled players. I came to love this expanded, detailed mythic-rules cosmos and question my former judgment.

And then, there are the instances when I have to playtest mythic material. With the Mythic Adventures book only. Let's just say...I HATE it. I know all those great tricks...and none of them work, because more than 90% of my mythic rules are by Legendary Games. Playtesting with the base book only feels horribly barebones, broken and bland. Still, even with LG's massive array of material, the GM will encounter several phenomena that can render mythic gameplay problematic, courtesy, for the most part, of the base rules for the system - while some of these issues have been addressed (I'll never play ANY mythic game sans Path of Villains, for example!), this book is about all those other solutions you may (or may not) require.

So, how do we start: Initiative, action economy and swift-action path abilities - the pdf provides concise and well-reasoned (and btw.: Mechanically sound) solutions to issues e.g. spawned by Amazing initiative, including a proper coverage of haste and e.g. titan's bane. Most of the problems addressed here actually go beyond providing ONE solution - they provide multiple ones, which you could conceivably combine or cherry-pick!

The second big issue is that mythic power, much like spells and similar limited resources, does lend towards a nova-issue, but exacerbates this by being the most versatile such resource ever devised in a d20-based game. As such, going full-blown super, resting and then repeating may be too tempting even for consummate roleplayers, particularly since combat in mythic gameplay favors those that hit hard and fast - and yes, this pdf does provide an elegant fix here. Retroactive mythic surges can now also operate more in line with the diverse hero point-systems, granting a lesser bonus when used retroactively and thus rewarding (as opposed to penalizing) planning -and generating more excitement at the table.

The problem of stacking multipliers is also addressed...and the pdf does something I applaud it for: It recognizes BROKEN when it sees it. The foe-biting legendary item ability? BANNED. Thank you. Oh, and it does suggest alternate effects. Double thank you. No, seriously. Usually, authors only invoke Paizo-material to justify their material in a positive way (by pointing out how xyz is just as broken or worse...which is a logical fallacy...) - actually taking a undeniably broken piece and fixing it? Nice!

Fixes for Mythic Power Attack's math, Mythic Vital Strike's ambiguous wording...all appreciated. However, one rules that extremely speeds up any sort of game is simple, elegant and downright awesome: Cap on defensive buffs. The stacking of single ability focuses and thus, the breakdown of the math, is also addressed and mitigated as far as the rules-framework allows - including coverage of the single ability-focus-items and abilities, instead suggestion a scaling, much more elegant bonus.

Now the intent of mythic powers was to play demigods and powerful individuals right? Adventurers on steroids? The thing is...Hercules didn't kill Nemean lions every day. The ease of refreshing mythic powers may, in some instances that want a high-powered, but not super-hero level of gameplay, actually cheapen the feats that are represented by mythic power - hence alternate rules for harder mythic power regains can be found within these pages as well, offering a whole different style of mythic gameplay. The many monster-defense ignoring tricks can also be nerfed down from flat mitigation (bad game design) to gradual mitigation that scales with your levels (good game design) and similar fixes are proposed for auto-conditions that can't be saved against.

The massive issue of the "quadratic wizards, linear martials"-issue, exacerbated, nay, escalated by mythic rules, is also addressed. Now if all of these still do not save you from the discrepancy between offense and defense, if the PCs still manage to rocket-tag foes...well, then the pdf does feature special abilities in here to at least give their opposition a fighting chance.

Conclusion:

Editing and formatting are top-notch. The pdf adheres to legendary Games' 2-column full-color standard and the book sports numerous nice artworks in full-color. the pdf has no bookmarks, but you should print it out anyways and tape it into Mythic Adventures.

Damn, spoiler'd there, didn't I? Jason Nelson's mythic solutions are the single most required pdf any group utilizing mythic rules can buy. Period. This pdf should have been part of the original book. The design is cleaner and more concise, providing ways to deal with how some of the broken aspects of mythic gameplay can wreck your table. It is my firm belief, that, were this part of the default rules, more groups would be loving WotR. This is, pretty much, a non-optional survival kit, a true fix for some of the nastiest issues mythic gameplay provides...and even if you happen to like one of those broken components, the pdf doesn't judge you for it and still has plenty of other fixes you WILL appreciate. In fact, even regarding non-mythic high-level gameplay, some fixes here can tremendously enrich your game and radically change the tone of your PFRPG-game. (*Cough* buff-limit */cough*)

This book, in fact, is in my opinion just as crucial to mythic gameplay as the core book (and a healthy dose of LG-books) - this is the non-optional fix for the issues, a superb little pdf...and for mythic games, definitely essential and non-optional. Hence, my final verdict will clock in at 5 stars + seal of approval and I will also add my EZG Essential-tag to this book. It makes mythic gameplay so much more rewarding, you'll never want to miss this gem.

Endzeitgeist out.


Make Mythic work for you

5/5

I backed the Mythic kickstarter. While I was perusing the draft of the Mythic Hero's Handbook looking for typos, I happened upon a part of the book I did not know about. It was describing different ways to keep Mythic rules under control while staying true to their objectives of making your PCs true legends.

That was exactly the grail I was looking for after perusing so many threads lamenting all that was broken in Mythic Adventures, trying to find a way to add it to my campaign without being overwhelmed.

This part in itself was enough for me to justify being a backer. And this is what you get here.


Mythic Solutions gives you the tools you need to make yours Mythic!

5/5

Mythic Solutions gives you the tools you need to keep your Mythic Adventures under control! Ever since the release of Mythic Adventures a few years ago, cries of "Teh Brokenz" or "OP!!!" have gone out from forums far and wide and in some instances, perhaps rightfully so. So what is the poor GM who wants to introduce Mythic Adventures into their campaign to do? Well, you can start by picking up a copy of this PDF (or the complete Mythic Heroes Handbook if you have the cash as it includes this PDF) and begin implementing some of the suggestions to keep Mythic options from overpowering your table.

Included within, you will find suggestions for how to handle action economy, the nova problem, stacking multipliers, single ability focus, rapid recovery, bypassing immunity & resistance, and unlimited caster versatility. These problems exacerbated by Mythic Rules are discussed in depth and multiple solutions and alternate rules are suggested to help handle each one.

After reading through the PDF for fifteen minutes, I found one rule that I could implement that I felt would keep my entire campaign of Mythic heroes under control. That's how fantastic this supplement is. You can use as many or as few of these suggestions as you like and there is plenty of wiggle room for whatever style of campaign that you run.

If you're looking to add Mythic options to your campaign, or already have mythic characters running around, this pdf will give you plenty of food for thought and several solutions to the various problems that arise through Mythic Play. Silence those cries of "broken" and "op" with one fell swoop by picking up a copy of Mythic Solutions today.


Community & Digital Content Director

Now available!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Woohoo, thanks Chris!


Bought it last week. Read it over the weekend. Ready to implement it this weekend!

Reviewed and loving it!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the great review; glad you are loving it!

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Reviewed.

Big thanks for making my dreams of a really enjoyable Mythic campaign come true.


1 person marked this as a favorite.

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


Just downloaded this today. I was very reluctant to play or GM Mystic until I saw Endzeitgeist's review. So I figured $2.99 is not a big price to see if Mystic could be playable. The changes suggested in this has more that met my expectations that Mystic can be a good system. Thank you Jason.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Thanks for picking it up, Saint, and glad you found it useful. It was one of the mythic products we were most pleased to present, and I've been using a selection of the rules in my own home game too.


I'm running the Wrath of the Righteous AP for a group of friends but it's something we only get to do but once a year. Since is so long between gameplay sessions for us, I wanted to try and trim the mythic rules down to as simple a state as possible since we essentially have to relearn them from scratch each year.

This product was a godsend in that respect and proved to be absolutely foundational for those changes. I've picked up a number of pdf supplements from here yon and there over the years, but this one has, by far, been the most useful I've ever come across.

You guys at Legendary Games did a positively excellent job with this. Well done!


We just started playing Wrath as well. I downloaded this for the GM and he is going to implement quite a bit of it. I hope that we can use a bunch of other stuff from you as well.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Dal Selpher wrote:

I'm running the Wrath of the Righteous AP for a group of friends but it's something we only get to do but once a year. Since is so long between gameplay sessions for us, I wanted to try and trim the mythic rules down to as simple a state as possible since we essentially have to relearn them from scratch each year.

This product was a godsend in that respect and proved to be absolutely foundational for those changes. I've picked up a number of pdf supplements from here yon and there over the years, but this one has, by far, been the most useful I've ever come across.

You guys at Legendary Games did a positively excellent job with this. Well done!

Thanks, Dal. Glad you enjoyed and hope you check out our other stuff, mythic and non-mythic alike!

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