Halls of the Mountain King (PFRPG) PDF

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Deep Under the Mountain!

A Pathfinder Roleplaying Game adventure for 8th to 12th Level Characters

"Halls of the Mountain King" is an homage to all the great delves, from the Mines of Moria on—with a few new twists. The dwarves of the Rygar canton were a hardworking group, mining ever deeper and pursuing ore into dangerous territory.

This dungeon goes from a snowy mountaintop spire down through the great halls and works of a vanished clan, and into the depths of the earth. Rumors of a huge gold strike lured miners and speculators into the mountain, but as winter came, the old mines grew deadly. The passes became snowed in. Airships failed to arrive with supplies.

New monsters, a sinister brotherhood, and secrets locked away for centuries all boil to the surface in a series of challenging and original encounters.

Featuring the talents of designers Brandon Hodge, Ben McFarland, Tim Connors, and others, the "Halls of the Mountain King" is a 160-page adventure that will give your gaming group something to talk about for years to come!

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Community Manager

Now available (and with preview images)!

Sovereign Court

On the Kobold Press site, there are color and black/white versions for print. I assume this is color based on the preview but wanted to be sure.

Sovereign Court

*pokes Liz*

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

This is B&W; the color print version is only available at KoboldPress.com.

Though of course as previews of the PDF, they're perfectly accurate here.

Sovereign Court

Wolfgang Baur wrote:

This is B&W; the color print version is only available at KoboldPress.com.

Though of course as previews of the PDF, they're perfectly accurate here.

Thank you very much, Wolfgang.


A few questions:

My questions:
1) Are the PCs supposed to interact with the dwarves in the lower halls much before the end of part 1? At my table, so far, the players have only met the door guards.

2) After the end of the Part II, do the dwarves keep living in the lower halls, or to the derro drive them out and into the upper halls?

3) Are some of the numbered areas missing descriptions?

4) Where have the human miners been foraging for fuel and such? Down in the lower chambers? Down the Great Stair?

5) Where is the Great Stair? I don't see it on the maps.


pennywit wrote:

A few questions:

** spoiler omitted **

Answers:

1. Yes, they can continue to interact with them. I will check the text again, but the PCs are supposed to mingle, interact, and wander before Roots of Madness. I just can't remember off the top of my head if there are events before Roots. I believe it's meant to be a bit of a sandbox before the derro bust the door to the Great Stair

2. I would say groups continue trying to mine and treasure hunt the deeper parts of the mountain until the cave-in. Then maybe much less so. Before then, they likely affect makeshift repairs to the door and increase guards.

3. I need to look at this most recent conversion. I did not convert this one. I wrote the 3.5 Roots, and led the 4e conversion. My answer here, until I get home, is maybe.

4. Yes. And some outside before the weather forced them in. The ventshaft furnaces keep the place tolerantly warm, so fuel is only needed to cook food which requires preparation or for light.

5. The Great Stair is not on the map. It's beyond the door the derro bust through. We did not map it on purpose, so that it could be whatever you need it be. The idea was that the complex was too large, too convoluted to map it all, and so we stuck to the areas that needed it. The Great Stair is discussed a bit at the beginning of Roots.

I think that covers things. I will check on the descriptions when I get home.

-Ben.


Message sent.

-Ben.

The Exchange Kobold Press

And boom, this title is 40% off in January!

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