Pathfinder Adventure Path #94: Ice Tomb of the Giant Queen (Giantslayer 4 of 6) (PFRPG)

3.40/5 (based on 5 ratings)
Pathfinder Adventure Path #94: Ice Tomb of the Giant Queen (Giantslayer 4 of 6) (PFRPG)
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The Ice Queen Cometh!

Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants and disband the camp, they can ally with a red dragon who seeks to infiltrate the village for her own purposes. Once they've broken the ranks of the giants, the heroes venture into a frozen tomb where they must defeat cultists of the Pallid Princess, morbid tomb giants, and undead war machines before engaging in a climactic battle with the giants' fearsome leader!

This volume of Pathfinder Adventure Path continues the Giantslayer Adventure Path and includes:

  • "Ice Tomb of the Giant Queen," a Pathfinder adventure for 10th-level characters, by Jim Groves.
  • A look into some of the most fearsome graveknights in the Inner Sea, by John Compton.
  • Details on some of Golarion's most prominent giant organizations, by Mark Moreland.
  • A tale of shadows and deception in the Pathfinder's Journal, by Clinton J. Boomer.
  • A selection of new monsters in the Giantslayer bestiary, by Benjamin Bruck, Jim Groves, and Thurston Hillman.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-60125-728-4

"Ice Tomb of the Giant Queen" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.1 MB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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3.40/5 (based on 5 ratings)

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Good adventure, but getting repetitive

3/5

Read my full review on Of Dice and Pen.

On the whole, I like Ice Tomb of the Giant Queen quite a bit. My biggest issue with is the repetitive quality it has to it. After two adventures which involve the PCs having to sneak into areas of significantly more powerful forces, it would have been nice for something a little different. I also worry that the next adventure, which puts the PCs up against the fire giants who are training the most élite soldiers for the Storm Tyrant’s army, will be more of the same again. Every adventure path needs a bit of variety to it, and Giantslayer could use a bit more.


Good mix of sandbox and combat

4/5

The overall plot of this adventure if straightforward: the PCs know that their main villain is hiding in a remote location; they need to find out where. The first step to get this information is to go check out the training camp of one of the baddie's generals, the giantess Skirkatla. Being the training ground for elite troops of an army, the village will need to be dealt with very carefully. If the PCs think they can just storm into this place and kill them all, they're in for a sad (and untimely) defeat. There is a much more interesting way: sabotage and deception.

The action is split in two very distinct sections. Part 1 is a sandbox, where the PCs keep undermining the troops' confidence and morale until they manage to disband the burgeoning army. Once they succeed, they will be able to proceed to part 2 and access the dungeon where the giantess general lives - or more accurately, dwells.

My rating: 4 stars. It's a pretty balanced module. The first half is very open and rewards player creativity. At the same time, it allows for a wide variety of strategies - including combat, if the characters are so inclined. The dungeon, on the other hand, is a more violent affair. Nonetheless, the creatures found inside are interesting, the theme is coherent throughout and it is atmospheric. The triple theme (giant/undead/cold) provides more resilience against well-prepared groups (unlike - for instance - undead-themed dungeons that may end up being too easy for clerics). This may be a blessing or a curse, depending on your kind of group but it's probably an even threat against just any kind of PC mix. I do like it. I only miss a bit more of social interaction in it. This module is one to try for sure.

Read here my complete review.


I like part 4.

4/5

This is written from the perspective of a player. I've not read the module.

I very much enjoyed this module. I don't know if it's typical for this, but my GM just laid out the isometric map of the entire area, and said, "This is what you see when you use Overland Flight to get a bird's eye view. There is nothing set in stone about what you must do, so... ask questions and try stuff." And then we did. We invented whatever we felt might work. At one point, I unleashed about 40 earth elementals just for the chaos of it. That kind of thing would never be possible (or fun) in tight dungeon corridors, but here in an open area, the elementals could Earth Glide unseen and make a mess of things. The GM figured out how that might affect the area, and we got some credit for inventiveness, and then moved on to other fun ideas.

Basically, the whole module (except the end) is pretty much just an idea factory. Think things up, try 'em.

If anything is a weakness of the module, I would say it is the open-ended gameplay itself, which I've just praised! Why? Because with an unfair or unbending GM, this becomes an exercise in futility. A bad GM might freeze up in such an open-ended game, perhaps saying "That didn't work," to anything other than combat. However, for the game I'm in, the GM accepts creative ideas. So we tested a LOT of things. Some worked, some didn't. It was a good experience.

Also, if you ever wanted your character to feel heroic, one nice thing about this module is that there are a LOT of helpless captives you might be able to rescue. I don't mean, "There are a dozen captives, placed in random locations." Instead, I mean, "There are maybe hundreds of captives, and you will likely see dozens killed, but you will also free scores and scores of them." We ended up mapping out an escape route for the freed slaves, and just exploring the surrounding wilderness to figure out the safest route to civilization was an enjoyable self-imposed mini-quest. Nothing in the module mandates that you save everyone. Your mission is actually to do something else. So we just saved people because we wanted to, and the module made it possible, and enjoyable.

Overall, I'd say that modules 1 & 4 in this adventure path have really been enjoyable for me. If you're feeling creative, this module might be right up your alley.


Sabotage and crypts

3/5

This time we move onwards to the next giants in the line and frost is all around this one.

I liked the sabotage mechanics in this one and it gets creative players an outlet to try out things on these giants. Though most of the encounters in the camps are quite easy if you just use the basic bestiary giants. There's a few NPC:s you can talk to but your players are probably used to just fighting their way through everything at this point.

I liked that the crypt gave some variety to the encounters and the final fight in this is well though out. As in the previous part there's some nice parts but mostly its just mediocre mayhem with different giants in the mix.


Sandbox Giant Slaying in the Snow

3/5

This is one of the better modules of the series. Let me start by breaking this down into a pros and cons framework:

Pros:
-Sandbox design which allows for a lot of creative solutions to resolving the challenges. My players found many clever and creative ways to deal with this part.
-Interesting environment. I like the cold and undead which owes a few nods to Game of Thrones.
-There is a scene at the front of the module which can have some RP and story implications later in the story.
-There are fun stories around the NPCs that the party can encounter, however its quite tricky to figure out ways by which these can be revealed.

Cons
-Too few NPCs for the party to speak with. This is a problem with Giantslayer in general but this module is not as bad as some of the others.
-The encounters were not particularly challenging with the exception of the final boss fight which was very creative.
- There is a serious lack of maps for some of the encounters. This proved rather frustrating.


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Zaister wrote:
TanithT wrote:
There is no clearer way to send the message that this product is not for women than to make the female character into a sex object at the expense of her effectiveness as an adventurer.
What exactly are you talking about here?

Dat @$$.

If your female fighter looks like she is dressed for a kinky fetish party and she is fighting ice trolls on a glacier, that's problematic. Not because porn is bad, but because she is being shown as someone else's porn fantasy rather than actually being the hero of her own fantasy. She isn't a real fighter with actual armor or anything. She's only exists to give the real heroes the reward of eye candy. In a nutshell, that's the problem.

Porn is great and all, but the thing about porn is that it is generally made for the enjoyment of one gender and orientation. It tells the people who aren't that gender or orientation that this book is not for them and they are not being considered as customers.

This is a non problem when it actually is porn. It does become a problem in the gaming hobby, because gaming is not only supposed to be for heterosexual men. That's a pretty alienating message to everyone who doesn't happen to be of that gender and orientation.

If you're going to dress the fighters in kinky fetish wear with teeny little leather straps and their butts stuck out provocatively in the air, do it to both sexes. And don't do it in the snow. That has got to be one seriously uncomfortable fetish party.


Well they have the Storm King here with his hips that certainly don't lie ;)

Silver Crusade Contributor

Odraude wrote:
Well they have the Storm King here with his hips that certainly don't lie ;)

I... do not know how to feel about that. ^_^


Kalindlara wrote:
Odraude wrote:
Well they have the Storm King here with his hips that certainly don't lie ;)
I... do not know how to feel about that. ^_^

I know how my girlfriend felt when she saw it. And i know what I'm cosplaying as for her ;)

....once I lose my gut... and get a big bushy beard...


3 people marked this as a favorite.

The camera shot's goofy, but I can't exactly agree that a depiction of the iconic barbarian looking like a barbarian, diving into a group of frost giants, and kicking their asses is a demeaning portrayal.

Hell, two covers earlier she's chopping a hill giant's head in half.

(Also, glamoured armor and endure elements means she's probably perfectly well equipped and quite comfortable, because magic =P)

It would've been pretty sweet if the entire AP cover set was Amiri killing the hell out of giants, but we'll have to settle for only half of the AP covers showing Amiri killing the hell out of giants, and looking good while doing it.


2 people marked this as a favorite.

Amiri is pretty brutal. She rawks.


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Gonna be honest the whole cover has a very 90s comic book anatomy going for everyone. Humanoid heads do not attach to torsos even remotely like that frost giant's appears to. The lady frost giant appears to have breasts whose spacing indicates a massive extra chest muscle between both of her pectorals. Then mister flying frost giant has a horrible case of the Liefeld legs. The most correctly humanoid looking on is the foreground graveknight, and an undead monstrosity should not be the healthiest looking person on a cover.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
TanithT wrote:
Zaister wrote:
TanithT wrote:
There is no clearer way to send the message that this product is not for women than to make the female character into a sex object at the expense of her effectiveness as an adventurer.
What exactly are you talking about here?
Dat @$$.

Hm, I can't even really see that on the tiny picture, but I understand what your argument is about, and I am completely with you. This is very unusual for Paizo.

However, if you're not only arguing about the posture, but also the barbarian's attire, please consider that these are iconic characters that are supposed to be recognizable and always have the same clothing and equipment.

By the way, as a man, personally I can find nothing titillating about this posture.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

1 person marked this as a favorite.

I'm with Jim. From what I know of Paizo (and especially Paizo's art department) I cannot imagine they asked for an Amiri panty-shot for this cover.

More likely, that was a choice made by the artist, and they were unable to send it back for revision or find an alternative in time print. That's certainly happened in the past.

Of course, that's just my theory, I don't know for sure.

Dark Archive

Somewhat doubt it is intended as fan service seeing as how oddly proprtonate everyone seems to be in that picture so probably is how Benchak mentioned above.

Liberty's Edge

5 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
TanithT wrote:

Dat @$$.

If your female fighter looks like she is dressed for a kinky fetish party and she is fighting ice trolls on a glacier, that's problematic. Not because porn is bad, but because she is being shown as someone else's porn fantasy rather than actually being the hero of her own fantasy. She isn't a real fighter with actual armor or anything. She's only exists to give the real heroes the reward of eye candy. In a nutshell, that's the problem.

Translation:

She can't possibly be the hero, despite the fact that she is taking on 3-4 giants at once and completely pwning them. She's dressed like freaking Ostog the Unslain. That touches hormone driven teenage boys in their no-no places.

Good thing she wasn't paired up with Seoni, I'd they'd never be able to look at the cover without getting hot and bothered.

**********

Seriously though, what's "porn" to one is not "porn" to another. I understand what your saying, and I completely disagree with your analysis. On that same piece of art (covered by the gravenight, but revealed inside on the on the cover art page) our fully dressed inquisitor is shown from a similar angle, mid-leap, firing her bow, her back turned towards the viewer. All of the giants are focused on Amiri, because she is the hero in this piece of art. And she's winning.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

So, why isn't she fighting with her t@#& out? I mean, this ain't porn, it's just heroic fantasy, Ostog didn't wear no shirt ever, so why can't we get some solid boobies action?

Verdant Wheel

I am a man and i have too found it a bit too much fan-service. If Amiri were a real woman, she would have her right to dress how she wants. But she is into a glacier, i know she is tough, but cold weather clothing wouldn´t hurt.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

That's Seoni's job, Gorbi. Sideboob for all the boys. You'll have to wait until she's featured again, sorry.

On second thought, maybe she is. Maybe that's why all the giants are focused on her. Can't be because she's the biggest threat.

EDIT:Or, if you prefer, we get plenty of oddly-shapen cleavage from the one female giantess.


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I'm for respectful dipictions of female heroes in RPGs. I get the feeling that the artist, who've I've met and talked to, was looking to get serious action shots for the backgrounds - getting the iconics off of the ground in creative ways. Amiri has lower leg armor and a loincloth, so if she is up and attacking at that angle, that's kinda what it is going to look like. Perhaps not the best decision, as my wife and I have discussed, but maybe not meant for fanservice, but for dynamism. Let's let the artist talk about his intent before we make judgements about intent.


Looking at this some more I'm really thinking it's not any sort of fanservice intent so much as lack of artistic skill in this particular execution. Namely severe mistakes in foreshortening (for Amiri) and disastrous anatomy (the giants).

Though something that should be pointed out for the porn/not porn debate bit. The art isn't focused on Amiri being a hero. Like it isn't really focusing on her as eye candy. The focus is the giants' reaction. Amiri is exiting the piece and the giants are giving pursuit and/or trying to get out of her way. This is a perfectly serviceable idea, showing her as more a force of nature than a specific character. However the actual execution looking very very goofy, mostly thanks to the failure to convey distance/depth properly. Amiri's hips are like twice the size of her head here, that isn't her normal portrayal. If that was the entire focus of the piece I could see the fan service argument, but she isn't. In fact the visibly old and ugly giantess is far more the focus of the piece which really would go counter to any titillation. The butt size looks to be entirely the fault of bad foreshortening.

So we have a bad cover but by virtue of incompetence rather than sexism.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I like the term *serviceable* when used in conservation about somebody's butt.

Anyway, this scene could have been drawn in 300 other ways which would not be an intended or unintended sexual innuendo.

Contributor, RPG Superstar 2010 Top 4

Anyway, there's lots of murder, mayhem, and magic between the covers! Any thoughts about what is inside?

EDIT:Innuendo is like gum on a theater floor. You step in it despite your best efforts.


1 person marked this as a favorite.

No idea who even has it yet (though I have complete confidence in the author's work =P)


Jim Groves wrote:

Anyway, there's lots of murder, mayhem, and magic between the covers! Any thoughts about what is inside?

EDIT:Innuendo is like gum on a theater floor. You step in it despite your best efforts.

I liked the graveknight article; a nice companion piece to the lich article back in Carrion Crown. In fact I accidentally posted the following in Shadow of the Storm Tyrant:

I'm dumb:

If you know your Thassilon lore, each Runelord had a champion who wielded one of the Seven Swords of Sin. Runelord Zutha's champion, first mentioned in Artifacts and Legends, was called Ungarato. He now officially has stats (though is not statted):

CE male human graveknight barbarian 12/fighter 7/marshal 4.

That means he is at least challenge rating 22 (and likely 23, if his equipment is PC-quality) - making him quite a bit stronger than Zutha!

As for the adventure itself? I liked it overall.

Spoilers:

Positives
*An interesting variety of opponents. Frost giants and winter wolves were expected; necromorphs and a daughter of Urgathoa were not. The svathurim/dullahan hybrid in particular was a nice touch.
*I liked the tension between the Thremyr-worshipping old guard and the Urgathoans. The suggestion that even thoroughly evil frost giants are creeped out by undead.
*Liked the mechanic where, if the PCs mess up too much, Skirkatla sends powerful creatures to hunt them down. The fact that one of those creatures is more powerful than Skirkatla herself is also a cool touch.
*Good effort towards realism. A not-insignificant part of the adventure deals with how such a large group of giants stay fed.

Negatives
*It felt a bit too similar to the last adventure. As in: go to a remote giant-infested wilderness, do some sandbox-y adventuring, then end up in a large dungeon with the Big Bad.
*No explanation for why Skirkatla has a dead bird stuck to her helmet.

Contributor, RPG Superstar 2010 Top 4

Generic Villain wrote:

As for the adventure itself? I liked it overall.

Thanks for the comments G.V.! I appreciate the feedback!


Jim Groves wrote:


Thanks for the comments G.V.! I appreciate the feedback!

Glad to be of assistance.

And now, a question: roughly speaking, how many frost giants (or just giants in general) would you say are currently active on the plateau?

I know the adventure is structured specifically to avoid a "PCs vs. every last giant" scenario, so the number is kept intentionally vague. But for purely story-based reasons, I'm curious what kind of force the big guy is assembling, even just unofficially.

Contributor, RPG Superstar 2010 Top 4

Generic Villain wrote:

And now, a question: roughly speaking, how many frost giants (or just giants in general) would you say are currently active on the plateau?

I know the adventure is structured specifically to avoid a "PCs vs. every last giant" scenario, so the number is kept intentionally vague. But for purely story-based reasons, I'm curious what kind of force the big guy is assembling, even just unofficially.

Why don't we take this to the GM discussion thread down below? I'll watch for the question and reply. I think that thread would be most appropriate for nuts and bolts discussion. :)

Scarab Sages

2 people marked this as a favorite.

I came here for frost giants, what I got was a full moon and a pair of rockets.


So, off topic but dealing with the Graveknight section of the book. Specifically Ungarato and other barbarians. Nowadays the Kellid people tend to worship Gorum or Rovagug, though the Rough Beast is in lesser numbers than Gorum. Gorum however did not turn his vision to Golarion until the Orcs arose from the earth and made glorious war upon man. So, what God would Ungarato and others have worshipped during the time of the Runelords if not Gorum?

Dark Archive

BERKVILDR p. 41 has domain spells but no domain listed

what is the domain?

Contributor, RPG Superstar 2010 Top 4

chopswil wrote:

BERKVILDR p. 41 has domain spells but no domain listed

what is the domain?

Chopswil, I flagged your post for being in the wrong forum. I will copy and paste it, and answer it in the correct forum. Nothing personal intended, I just want to foster open discussion here and mechanical discussions in the thread reserved just for GMs. And its a good question!

Forum Mods, I'm fine with you deleting this post.


What other Graveknights are mentioned aside from Ungarato?

Dark Archive

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Lictor Shokneir, of the Hellknight Order of the Crux, Ruler of Citadel Gheisteno
Xin-Undoros, Warpriest of Lissala, Guardian of the Emerald Chambers
Gallus Galonnica, Former Chelish Opera Singer
Holgona, Dwarven Graveknight Lurking Beneath the Capital of Belkzin
Nahljari Halkiri, Native to the Island that became Jalmeray, Fought against the Arclords in Life
Riderless Wraith, Horse Graveknight, Former Steed to the Harcatha Line in Irrisen
Sebastius Wright, Gray Gardener Who Got Turned On and Thrown to the Mob
Seldeg Bhedus, Former Knight of Ozem, Now Servant to Arazni and Geb

Silver Crusade Contributor

Lord Gadigan wrote:

Lictor Shokneir, of the Hellknight Order of the Crux, Ruler of Citadel Gheisteno

Xin-Undoros, Warpriest of Lissala, Guardian of the Emerald Chambers
Gallus Galonnica, Former Chelish Opera Singer
Holgona, Dwarven Graveknight Lurking Beneath the Capital of Belkzin
Nahljari Halkiri, Native to the Island that became Jalmeray, Fought against the Arclords in Life
Riderless Wraith, Horse Graveknight, Former Steed to the Harcatha Line in Irrisen
Sebastius Wright, Gray Gardener Who Got Turned On and Thrown to the Mob
Seldeg Bhedus, Former Knight of Ozem, Now Servant to Arazni and Geb

Wow...

Really looking forward to this article now! ^_^


Wow. That's some awesome stuff.
Are their levels and classes shown the same way that Ungarato's are?
Also, is Ungarato the most powerful of the group or is someone even stronger than the Dragon-Tamer?

Dark Archive

Levels and classes are indeed shown.

Ungarato is the strongest.

Xin-Undoros and Seldeg Bhedus clock in tied for second with 17 levels each and no Mythic stuff.


Hopefully one of these can beat Saint Kargath in cool factor, or come close to Lord Soth. Ungarato has some cool to him based on history bits posted so far. Looking forward to this article.


Rathendar wrote:
Hopefully one of these can beat Saint Kargath in cool factor, or come close to Lord Soth. Ungarato has some cool to him based on history bits posted so far. Looking forward to this article.

The original Death Knight, causer (or at least non-preventer) of the Cataclysm that befell his world, owner of his own castle of horror on Krynn, and a Dark Lord with his own Domain of Dread in Ravenloft...thats gonna be tough to beat. ;)

Even Arthas is number 2 on the all time Death Knight list behind Soth, and I loved Warcraft 3 something fierce.

Community Manager

Gambit wrote:
Rathendar wrote:
Hopefully one of these can beat Saint Kargath in cool factor, or come close to Lord Soth. Ungarato has some cool to him based on history bits posted so far. Looking forward to this article.

The original Death Knight, causer (or at least non-preventer) of the Cataclysm that befell his world, owner of his own castle of horror on Krynn, and a Dark Lord with his own Domain of Dread in Ravenloft...thats gonna be tough to beat. ;)

Even Arthas is number 2 on the all time Death Knight list behind Soth, and I loved Warcraft 3 something fierce.

I still have an intense desire to paint "Lord Soth's Charge" by Parkinson on a wall somewhere.


1 person marked this as a favorite.

Okay, one of the grave knights being a horse is amazing.

Edit: Especially considering what it takes to become a grave knight! That's a horse that's committed war crimes.

I'm guessing it's awakened, but I'd be even more delighted if it wasn't.

Liberty's Edge

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

That's one Bad Horse NSFFreehold

Edit:Link fixed

Paizo Employee Developer

5 people marked this as a favorite.
Zhangar wrote:
Okay, one of the grave knights being a horse is amazing.

When John turned over his manuscript I was all, "Dude? Really?" But it was super rad, so I kept it. I've always liked these kinds of articles because they help expand the idea of what can and can't work for certain things. I enjoyed exploring this same thing with the lich article I wrote back in Carrion Crown.

Paizo Employee Developer

2 people marked this as a favorite.
Adam Daigle wrote:
Zhangar wrote:
Okay, one of the grave knights being a horse is amazing.
When John turned over his manuscript I was all, "Dude? Really?" But it was super rad, so I kept it. I've always liked these kinds of articles because they help expand the idea of what can and can't work for certain things. I enjoyed exploring this same thing with the lich article I wrote back in Carrion Crown.

When outlining which graveknights to include, I wanted to strike a balance between graveknights that we've mentioned elsewhere and completely new ones. Many of the existing graveknights do a great job at filling what I would consider a "classic" role of the unrepentant undead warlord in full plate, so I tried to present the new guys with a variety of armor types, classes, and backgrounds to really push the envelope of what kinds of stories we can tell with this delightful creature template. I'm rather pleased with how it turned out, and I'm glad that people are enjoying the article.

Paizo Employee Developer

1 person marked this as a favorite.
Rathendar wrote:
Hopefully one of these can beat Saint Kargath in cool factor, or come close to Lord Soth. Ungarato has some cool to him based on history bits posted so far. Looking forward to this article.

I have fond memories of Lord Soth, and as others rightfully point out, outclassing him in the course of several hundred words would be a tall order. That said, I think you'll find a lot of really fun graveknights in here that you could use to tell equally engaging stories. Let me know what you think when you get your copy.


What is said about Xin-Undoros and Holgona in terms of background and current mental state? Is Holgona going around slaying duergar and darklands orcs under Urgir? Is Xin-Undoros meditating, keeping his sanity through prayer to Lissala and keeping a vigil for his master Xin?


1 person marked this as a favorite.
Liz Courts wrote:
Gambit wrote:
Rathendar wrote:
Hopefully one of these can beat Saint Kargath in cool factor, or come close to Lord Soth. Ungarato has some cool to him based on history bits posted so far. Looking forward to this article.

The original Death Knight, causer (or at least non-preventer) of the Cataclysm that befell his world, owner of his own castle of horror on Krynn, and a Dark Lord with his own Domain of Dread in Ravenloft...thats gonna be tough to beat. ;)

Even Arthas is number 2 on the all time Death Knight list behind Soth, and I loved Warcraft 3 something fierce.

I still have an intense desire to paint "Lord Soth's Charge" by Parkinson on a wall somewhere.

To this day, I wish I could get the original and hang it on a wall in my house. I'm a Keith Parkinson geek, but Lord Soth's Charge remains my favorite of his work. An absolutely STUNNING painting. The world lost a great artist when he passed.


I wonder if the horse graveknight summons a rider to mount it.


Major_Blackhart wrote:
I wonder if the horse graveknight summons a rider to mount it.

He does indeed. No rules are given for it though.

Liberty's Edge

"Caught in a landslide,
No escape from reality."


Wow! The red dragon artwork on the back cover is really beautiful!


Pathfinder Adventure Path Subscriber

Can the art team please fix the terrible out of true scaling on the maps going forward? They're wrong in both the printed book and the Interactive Map pdf. Makes using them on VTT extremely painful as there is literally no grid overlay that lines up with the squares even if you resize the image. I can live with the poor resolution when using the maps as visuals but having one "square" be a completely different size than the one next to it is getting to me. This has been a problem on nearly every gridded map going back and forward a number of APs. If it's an artifact of the resizing for book resolution, can we start getting original resolution PDF maps included with the digital copy?

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