Mythic Skills (PFRPG)

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A Spectacular Enhancement to the Skill System

Mythic Skills introduces a system of skill exploits that take the basic tasks your skills allow you to perform and dials them up to amazing levels. In addition, every skill in the Pathfinder Roleplaying Game Core Rulebook also gets brand-new skill exploits, as well as greater exploits that only the most skilled masters would even attempt. This book contains rules for using these enhanced skills with mythic characters but also provides an alternative system for use in non-mythic Pathfinder Roleplaying Game campaigns!

This system allows your characters to focus on their skills as a key part of their character construction and to invest more of their character's abilities in their character itself, rather than the character›s gear or magical tools. You can use these rules generally with mythic characters, allowing them to attempt all manner of skill-based exploits, or you can limit the ability to pull off these amazing skill stunts to those mythic characters that have really invested in making their skills a key part of their character's identity. The mythic rules offer an opportunity to magnify what makes a character special, and the skills they choose to hone as part of their background narrative and throughout the course of the campaign should be just as important in defining them as their marvelous magic and fabulous feats. With Mythic Skills in your hands, your skills will be just as spectacular!

Pick up this 28-page PDF by Jason Nelson today and Make Your Game Legendary!

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An Endzeitgeist.com review

5/5

This mythic plug-in clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1.5 pages of SRD, 1 page inside back cover, 1 page back cover, 4 pages advertisement, leaving us with 13.5 pages of content, so let's take a look!

Okay, I'll make this short: If you're playing with mythic rules, GET THIS NOW! Even if you DO NOT use mythic rules - this comes with full-blown rules for using the content herein in non-mythic games! Yes, you heard right - this works for vanilla PFRPG games. Go ahead, I'll wait here.

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Okay, want a more detailed analysis? I shall oblige! This pdf generally introduces an array of new options for mythic characters to keep the skills itself relevant in a game of quickly escalating numbers. In order to utilize these, skill-based feats, skill focus or a certain amount of minimum ranks can be used as gateway values to unlock the powers of these skills, including rules to use otherwise mythic-power based skill exploits (specific accomplishments of skill-based derring-do) and codify them via daily uses - and yes, this extends to hero point-support, should you prefer these. So yes, this pdf sports essentially maximum usability for any game.

Granted, mythic characters benefit most from this pdf, with concise rules for skill uses modified with the mythic rules, both by adding tiers and opening up unique, new options - and, of course, by the new exploits - using mythic power to feather fall via acrobatics may be cool - but what about the best of the best being able to balance across water (insert tasteless "It ain't Jeesus!"-joke here) or even air - yes, you can balance across air at a DC of 70. This is awesome.

What about using Appraise with bonuses and full synergy with the bargaining system or as a literal nose for sniffing out treasure? Planting suggestions via Bluff? Maximizing a limited daily array of surge dice for crafting purposes? Exceedingly accelerated Disguise-changes? Knock powered by mythic power as standard actions via Disable Device... Negate hits via Fly? Yeah. (And yes, I am aware that for some of you, as for me, this skill-use will be restricted to dogfights in the air and personally, I'm NOT a fan of it, but as a reviewer, I can't really complain here...)

I could go on and list trick upon trick, but ultimately, with all the scavenging, I could come up with one "issue" - the spell-duplicating skill uses are supernatural abilities - which have their CL concisely defined. These do feel like they should SPs, but then they'd provoke AoOs....so that's why I put it in quotation marks - it's a non-issue and there imho is no more elegant way to cover this. And yes, this is the only, exceedingly weak nitpick I could find. I'd almost be sad, were I not so happy.

Conclusion:

Editing and formatting are top-notch, I noticed no glitches. Layout adheres to Legendary Games printer-friendly two-column full-color standard and the artworks are nice full-color pieces, though ones you'll know from other LG-pdfs. The pdf comes fully bookmarked.

Skills have been pretty much the overlooked rules-component of the mythic rules and this rectifies this GLARING oversight; This pdf should have been part of the core mythic rules.

Jason Nelson's mythic skills are a MUST HAVE for anyone playing with mythic rules. It's an inspired pdf and best of all, it provides nigh no overlap with my beloved 101 New Skill Uses by Rite Publishing, mainly due to a completely different focus. This pdf is as close to perfection as you can expect from such a pdf and ultimately, its usefulness even extends beyond mythic rules, being still a very good pdf for regular high-powered/-level campaigns. My final verdict for this glorious pdf clocks in at 5 stars + seal of approval + status as a candidate for my Top Ten of 2015. This is brilliant.

Endzeitgeist out.


These should be Core. Seriously.

5/5

Now, I only just bought this book, and I've only read it through twice, but, as with most things I choose to buy from Legendary Games, I love it.

The Good
Mythic Skills gives scaling skill "exploits" that characters can perform, sometimes automatically (within a skill check), sometimes with the expenditure of Mythic Power. Every skill in the Pathfinder Roleplaying Game Core Rulebook is given multiple options, and they're simply fantastic. Some give the ability to use spells suitable for the skill (as supernatural abilities, no less), some provide new ways to use existing skills, some provide new ways to use existing skill options. All are very well written and seem (considering how quickly I'm writing this review) well balanced.

As well as offering these options to mythic characters, there's a full write-up on how these rules can be inserted into a non-mythic game.

The Bad
Well, I did find one typo...
And these aren't Core...

Umm...

Yeah...

The Conclusion
If you want skills to be awesome, this book shows you how, and can be easily inserted into a game. I'm going to start using these straight away.


Webstore Gninja Minion

Now available!


Awesome! I've been waiting for this one. In cart!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Woohoo - a very skillful product posting!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Everyone loves a review, don't they?

Well, reviewed!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Many thanks and glad you enjoyed it!


This looks like a great addition to my group who is about to get some mythic tiers ..


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Nicely said, Endy, and always nice to see my opinions very much confirmed by such a prestigious individual as yourself.

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