Mythic Minis 67: Goblin Feats (PFRPG) PDF

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Just in time for PaizoCon 2015, Goblin Feats brings you 12 mythic feats for your hideous and horrible humanoids, the deranged yet dangerous goblins and their far more serious and sinister hobgoblin kin! Unleash your goblin rage with feats from Fire Tamer to Terrorizing Display and Taskmaster to Burn! Burn! Burn!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder Roleplaying Game rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it's new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

P.S. Yes, this product isn't releasing on a Monday. That's because goblins don't read calendars!

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An Endzeitgeist.com review

4/5

All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go!

-Burn! Burn! Burn!: +1d4+tier fire damage when attacking with mundane and alchemical fire; also greatly increases saves vs. catching fire AND allowing you to expend mythic power to negate fire resistance or hardness. Nice one!

-Deafening Explosion: Adds deafening effect to your bombs, with splash damage deafening for shorter durations.

-Demoralizing Lash: It you hit a creature that is shaken, increase condition severity to frightened, with shaken following. Also increases the demoralize effect on adversaries witnessing your assault. Nice combo-potential.

-Fire Hand: Makes non-mythic foes always have to check versus catching fire; also allows you to use surge die to increase the DC. Cool!

-Fire Tamer: Increase save bonus to +4 and apply it to all fire effects; Also, at-will spark and mythic-power-based quench. CL = tier.

-Flame Heart: Fire resistance increases to 10; use mythic power for 5 times tier fire resistance without needing to expend an action. Also: "When casting fire spells with the fire descriptor or throwing alchemist bombs that deal fire damage, treat your caster level or alchemist level as though it was." I think something is missing here - I have no idea what this sentence is supposed to mean.

-Focusing Blow: Help allies shake off mind-control; non-hobgoblins need to take at least 10 points of damage and get +1 to the save per 10 points inflicted. Use mythic power to crit your allies and render 1/2 the damage nonlethal, while still treating it as full damage for the purpose of this feat.

-Goblin Gunslinger: Bull rush or trip foes at range via medium-sized firearms, using Dex instead of Str for CMB. On a critical hit, this behaves as Awesome Blow. The maneuver is penalized by -5, with non-mythic targets sporting less pronounced penalties. On the nitpicky side, awesome blow may behave like a maneuver, but it technically is not one, though the pdf's wording implies just that.

-Hobgoblin Discipline: +1/3 tier bonus to the effects of the base feat; double that versus fear-based effects; expend a mythic power to share the benefits with all hobgoblins within 30 ft. increasing the bonus if there are enough hobgoblins around. Okay one.

-Tangle Feet: Uses of +1/2 mythic tier versus larger creatures per round; when only using it against one target, increase the Acrobatics DC by tier, by 1/2 tier when affecting multiple creatures. Interesting one!

-Taskmaster: Use it as swift or move action, with cap being creatures not exceeding your HD and tier. If used as a standard action, +2 atk, damage and Will saves vs. mind-influencing effects. Use mythic power to negate the AC-penalty and skill-penalty or retain the penalty and extend the effects to tier round.

There also is a feat on the SRD-page:

-Terrorizing Display: Use Dazzling Display as a standard action; as a move at -5; as a swift action at -10. Allies within 30 ft get +2 atk, damage and Will saves vs. mind-influencing effects; allies between 30 and 60 ft away get +1; affected allies get -2 to AC and skill checks; Use mythic power to negate the penalty or extend the duration.

Conclusion:

Editing and formatting are good, though there are some glitches here. Layout adheres to Legendary Games' 2-column full color standard and the pdf has no bookmarks, but needs none at this length.

Jason Nelson and Robert Brookes deliver an interesting array of (Hob-)Goblin-themed feats herein and more often than not, the rules-decisions made feel concise and sensible, providing more than just a boring mechanical escalation. That being said, though I do enjoy this pdf, it also has minor wording hiccups and some of the feats herein feel like they are a tad bit less awesome than others. In the end, I will settle on a final verdict of 4 stars.

Endzeitgeist out.



Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on OBS.

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