Abraham Z. |
I had always understood that if you recover ammunition (arrows, bolts, etc.), following the 50% chance that a missed shots is recoverable rule, that said recovered ammo lost any magical and/or alchemical properties it may have had, and just become normal arrows or bolts. Is that incorrect and can anyone please point me to the relevant rule? It came up in a game I was running the other night and when I looked it up I couldn't find any reason why, for example, a scent arrow, or a +1 bane arrow, couldn't be used again (if you missed the first time and successfully recovered the arrow).
Ellias Aubec |
There is this:
Magic Ammunition and Breakage: When a magic arrow, crossbow bolt, or sling bullet misses its target, there is a 50% chance it breaks or is otherwise rendered useless. A magic arrow, bolt, or bullet that successfully hits a target is automatically destroyed after it delivers its damage.
Which seems to indicate that it stays. However there is the durable arrow which says this:
Drawback: If crafted with magic (such as bane), the magic only lasts for one use of the arrow, but the nonmagical arrow can still be reused or imbued with magic again.
CrystalSeas |
Durable Arrow: These arrows are tightly wrapped in strands of some kind of alchemical glue. Durable arrows don’t break due to normal use, whether or not they hit their target; unless the arrow goes missing, an archer can retrieve and reuse a durable arrow again and again.Durable arrows can be broken in other ways (such as deliberate snapping, hitting a fire elemental, and so on).
If crafted with magic (such as bane), the magic only lasts for one use of the arrow, but the non-magical arrow can still be reused or imbued with magic again.