Pathfinder Map Pack: Sea Caves

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Pathfinder Map Pack: Sea Caves

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Racing waterways and violent rapids get even deadlier when they plunge underground. Whether your heroes are seeking buried treasure in flooded caves or making their escape from a subterranean stronghold, there’s no need to sketch every cavernous bend and rocky waterway. This Pathfinder Map Pack provides stunningly illustrated 5" × 8" map tiles that can be positioned to form a variety of modular, customizable river configurations. Inside, you’ll find 18 richly crafted map tiles, including:

  • River Fork
  • Severe Bend
  • Rocky Narrows
  • Sunken Rapids
  • Underground Lake
  • Cavernous Drain
  • Caved-In Waterway
  • River Confluence
  • Fallen Boulders
Game Masters shouldn’t waste their time drawing maps every time adventurers delve underground. With Pathfinder Map Pack: Sea Caves, you’ll always be ready to ride the rockiest rapids!

Wet, dry, and permanent markers erase from the tiles! With revised packaging that includes a reusable box for easy storage, Map Packs have never been so useful!

ISBN-13: 978-1-60125-739-0

Note: This product is part of the Pathfinder Maps Subscription.

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Pathfinder Map Pack: Sea Caves Pathfinder Map Pack: Sea Caves

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PZO4055


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Nice maps. Very useful. But nothing very "sea" about them; they actually look more like an underground river to me, which is still useful. The other thing is that, following the recent map pack terminology, they are more like "corridors" than than "caves." A lot of the recent sets have been two-parters, with a "corridors" set made up of hallways and crosses, and a "chambers" or "caverns" set with bigger rooms. This set is all narrow. I'd love to see a companion set call "Sea Cave Chambers" or something with larger caves filling a card or two, and at least one with a wide mouth leading to a beach or open water. A nice tidal cave would be fun to trap PCs in (ooo, how about a high tide and low tide version of the same cave!), or an underground jetty for smugglers to tie up their boats.


Webstore Gninja Minion

Announced! Cover image and description are not final and subject to change.


Excellent, great idea to do sea caves, look forward to buying this one.

Webstore Gninja Minion

Product image and description updated to final!


Hmm, I could even see using these for the D&D 5E starter set adventure. Will there be more preview images as we near the release date? I'm wanting to restart my map subscription soon, and wondering if this will be the one...


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From the limited preview images…. it's hard to tell how this Map Pack will integrate or mix with the other Map Pack terrain. By itself, a bunch of twisting winding underground rivers is of limited use for a GM/DM because it's a very special kind of terrain. But if they are used in conjunction with other map tiles then it makes more sense.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber

Nice maps. Very useful. But nothing very "sea" about them; they actually look more like an underground river to me, which is still useful. The other thing is that, following the recent map pack terminology, they are more like "corridors" than than "caves." A lot of the recent sets have been two-parters, with a "corridors" set made up of hallways and crosses, and a "chambers" or "caverns" set with bigger rooms. This set is all narrow. I'd love to see a companion set call "Sea Cave Chambers" or something with larger caves filling a card or two, and at least one with a wide mouth leading to a beach or open water. A nice tidal cave would be fun to trap PCs in (ooo, how about a high tide and low tide version of the same cave!), or an underground jetty for smugglers to tie up their boats.

RPG Superstar 2011 Top 32

Mosaic wrote:
... Lots of great information...

I wish I had read this comment/review BEFORE buying this pack. What I needed was sea caves, what I got was sea tunnels. Drat! Just one tiny cave isn't enough, and where's the transition to dry land? How is this supposed to join with other tunnel maps?

The quality is still great, but the content is questionable.

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