Mythic Minis 55: Performance Feats (PFRPG) PDF

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Performance Feats brings you 10 mythic feats for your favorite character with a flair for the dramatic. This includes the entire line of Whip Mastery feats for performing all manner of tricks with your handy horsewhip, as well as an array of combat performance feats that are just as handy for infusin sheer showmanship into everyday brawls as they are in the arena or a duel, like Hero's Display, Mocking Dance, and Murderer's Circle!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder Roleplaying Game rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it’s new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go!

-Dramatic Display: Numerical escalation plus mythic power expenditure for nat 20'd maneuver checks in the round after the display. I don't like nat 20-granting abilities particularly for a reason and this falls into the category - the secondary benefit is arguably better than some primary benefits for combat maneuver enhancement as it also provides a +4 bonus in addition. This one is pretty broken in my book.

-Whip Mastery: Numerical escalation, but also mythic power expenditure for a follow-up attack versus a foe just tripped or disarmed.

-Improved Whip Mastery: Threaten the area of your reach. Also: Move unattended objects with the whip and move medium and smaller foes you tripped. Cool!

-Greater Whip Mastery: Grappling of adjacent foes via whip, option to tie them up and also Chokehold them. Nice!

-Hero's Display: Present Weapon Focus'd weapon for AoE demoralize, with subsequent attacks with the weapon further extending the duration of the effect. Okay, I guess.

-Masterful Display: Select 2 mythic performance or 3 regular performance feats; when making the performance combat check, you gain access to them, but only a +2 to the combat performance check.

-Mocking Dance: Move 5 ft. sans AoO or full movement with AoO, but you can't end the movement in a square that threatens an enemy; Adds bonus to combat performance and allows for AoE demoralize and it makes it possible for Diplomacy or Intimidate to be used to Antagonize instead. I wished this feat had a more precise wording than its non-mythic base, which failed to specify whether the 5-foot movement counted as a 5-foot-step or not. On a design-aesthetic position, I also would have included Antagonize among the prereqs. Finally, while this is a nitpick, I'm not 100% clear whether the skill-substitution for Antagonize only works in conjunction with Mocking Dance, but I assume no.

-Murderer's Circle: Numerical escalation for the granted movement by critical hits and maneuvers, with mythic power allowing for a follow up attack at bonus - nasty, but cool!

-Performance Weapon Mastery: Numerical escalation of the base feat. Okay.

-Performing Combatant: Makes all your performance feats available (instead of just one) at DC 20 and spend mythic power to make it count as natural 20. Much like in the base feat, I wished this actually provided full-blown synergy with hypothetical/imagined crowds - think about it: A mythic character "performing" for a crowd of ancestor spirits? That would be pretty awesome. A solid feat, but also a wasted opportunity.


Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games' 2-column full color standard and the pdf has no bookmarks, but needs none at this length.

Jeff Lee's performance feats are generally okay, though not always perfect. Over all, they do a solid job at what they set out to do, but also fall a bit flat of a conceptually awesome update - you receive solid craftsmanship with some minor hiccups and missed opportunities here. I will hence settle on a final verdict of 3.5 stars, rounded up to 4 due to in dubio pro reo.

Endzeitgeist out.

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Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and's shop.

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