After the confusion at the conclusion of your previous adventure, you just want to find a place to kick back and relax for a while. Unfortunately for you, events in the Shackles continue to accelerate, and a battlemage, a kraken, and some things you can’t even describe have you planned as their main course. You’ll have to decide whether you want to be delicious or victorious in Run out the Guns.
Another great addition to the story... 0-5D didn't make much sense to me from a story perspective, but the mechanics were fun and challenging. I ran 3 different groups through and all 4 scenarios were about the perfect challenge to me: 1.5 failures for each 3 plays, perfect. The first "anchored" scenario was here too. The Loot cards have been quite under used but no matter, having a great time...
I've got the same problem. At least your aren't alone on this PACG problem, because otherwise you'd be having some bad PACG luck today and I'd advise you against playing a game today because I'm sure the dice would not be kind to you.
This product has been updated with the following changes:
Scenario 05-B: The Play's the Thing now instructs you to choose a Class 5 or lower ship as your ship. Previous versions did not tell you how to choose a ship.
Scenario 05-B: The Play's the Thing now uses the Safe House instead of the Alehouse.