Pathfinder Player Companion: Melee Tactics Toolbox (PFRPG)

****( ) (based on 7 ratings)
Pathfinder Player Companion: Melee Tactics Toolbox (PFRPG)
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Look Your Enemies in the Eye!

Get up close and personal with Melee Tactics Toolbox! The new tips, tricks, and tactics in this volume enable your Pathfinder Roleplaying Game character to perform a huge variety of daring deeds in hand-to-hand combat, whether you’re dashing around a foe to flank it by yourself or inspiring allies to hold the line on a castle wall.

Melee Tactics Toolbox is a player-focused manual that makes the most of in-your-face abilities, spells, and weapons, in addition to providing a plethora of new rules options to make you even more formidable in combat. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you’ll find:

  • Tips on how best to fight in melee, including suggestions for rules options that can give you an edge, as well as general tactics available to all characters.
  • Dozens of new kinds of magic armor and melee weapons, weapon special abilities, and wondrous items to hinder your foes or protect you from close-combat attackers.
  • Thirty new feats to bolster your staying power in close combat, including combat, style, and teamwork feats.
  • An illustrated guide comparing more than 20 different styles of swords, including the falchion, katana, and urumi.
  • Tons of new spells, equipment, weapons, class archetypes, and character options, including a new bardic masterpiece.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Paris Crenshaw, Ron Lundeen, and David Schwartz.
Cover Art by Milivoj Ceran.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-732-1

Note: This product is part of the Pathfinder Player Companion Subscription.

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****( ) (based on 7 ratings)

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Interesting Read with Un-interesting Options

***( )( )

Basics: This book is all about the aspects of melee combat and on that premise it delivers.

Mechanics: There are some fantastic options mixed in with a lot of poor options that will not fare well. Feats are important choices and most of these feel like they are better suited for an NPC.

Theme: This is where it shines giving you ways to bring melee combat alive if you don't mind toning down the power level or taking niche options. The new weapons inside are my favorite part especially the Orc Skull Ram.

Execution: It was unbalanced but shined in some examples with weapons and combat styles.

Summary: If you know there is content in this book you want your character to use pick it up. Choices can be sub-optimal or niche so diving in to explore may result in a less than stellar experience with this thematic piece.


Decent book, but little that stands out

***( )( )

Read my full review on Of Dice and Pen.

Like Ranged Tactics Toolbox, Melee Tactics Toolbox is primarily a book of character options, this time focusing on mêlée combat. Like its companion, it doesn't actually spend a great deal of time on the tactics of its title, but does have scores of new feats, weapons, magic items, and more. Also like its companion, it seems to be desperately trying to create new things for something that doesn't really need any new things added to it. By itself or in conjunction with Ranged Tactics Toolbox, Melee Tactics Toolbox will likely be a useful resource for players, but in conjunction with the scores of other books out there, it will likely be mostly forgettable. It's not a bad book; it just doesn't really stand out.


Ring Side Report- RPG Review of Pathfinder Player Companion: Melee Tactics Toolb

***( )( )

Originally posted at Throat Punch Games, a new idea everyday!

Product-Pathfinder Player Companion: Melee Tactics Toolbox
System- Pathfinder
Producer- Paizo
Price- $12
TL; DR- a one-feat-book 77%

Basics-Why do it from afar when you can hurt them up close! Melee Tactics Toolbox provides every up close and personal character with several new options ranging from spells, items, feats, class options, and even new archetypes much live every other player companion product.

Mechanics or Crunch-This is a major crunch book for players, but I wasn’t amazed. There are several new options, but nothing here immediately made me want to build a character based around that theme. Some of the new options seem like new expectations just for expansion sake as the archetypes underwhelmed me like the rogue archetype that strips out all the rogue powers that make a rogue a rogue. Nothing here is objectively bad, but it’s not as amazing as I expected. 4/5

Theme or Fluff-This book has a bit of theme, but not as much as I wanted. You get a few bits and pieces but not near as much as the world books the Paizo puts out. It feels light. 3.5/5

Execution- This book has a ton it it, but it feels a bit overstuffed. There are many things in the book, but it feels a bit like things were thrown in because of the melee thing and that was the sole reason that they made the cut. So, things didn’t flow as well as other books. Also, much of the execution was a bit off as there were a few too many walls of text to really draw me into and through the book. But, as a counterpoint, the book does have a nice font, decent layout aside from a few too many text walls, and some nice art. However, as a counterpoint to that, the book still has the standard Paizo price for its splatbooks which is a little high anyway. 4/5

Summary-This is my least favorite Paizo Pathfinder book to date. Overall, it’s not a horrible book, but compared to Paizo’s other products, I wouldn’t suggest you start with this one. Honestly, this is a one-feat-book meaning that you will find exactly one thing from this book that might, sometimes, help you PFS character. And, you will buy it so you can show your PFS GM the feat/spell/item, so you can legally use it in your game. But, truth be told, you can pass this book by and be ok even if you are a greatsword only fighter. Too many options that are not worth the price, little world and character story, and a less than stellar execution make this a book that won’t find its way into many Pathfinder collections. 77%


MMMMM crunchy

*****

Amazing, useful, thematic and clever feats and abilities for those who like it mix it up hand to tentacle with golarions nasties.


Judge this book by its (awesome) cover

****( )

Visit A Gaymer's Quest to read the whole review.

Let's start with the obvious: there's a calikang on the cover of this module. I've loved this monster since I first saw it in the Inner Sea World Guide, so I'm always happy to see it getting some press. Sajan and Jirelle look like they will get the best of it. It's interesting that Sajan is holding a weapon. One of the book's later sections goes to great pains to remind us that unarmed combat is melee combat as well, so I would have liked to have seen him fighting unarmed. Calikangs don't have any damage resistance, so a good flurry of blows (unchained or core) would be a great attack on one of these beasts.

But that's imputing game design on art. Art's job is too look cool. And while I think it might have been fun to have Sajan flurrying away on the calikang, he and Jirelle (who I hope has some sneak attack damage coming, swashbuckler or no) look like the bad asses they are taking on this hulk. In fact, much of the book's art is really good. It's not an action scene, but page sixteen illustrates all the various swords that exist in the game. It's very cool and helpful--the best quality in a gaming aide. Page 27 also has a good picture of Lini holding what appears to be a spell siphoning sickle and ready to make trouble for anybody messing with her.

Visit A Gaymer's Quest to read the whole review.


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Webstore Gninja Minion

Announced! Cover image and description are not final.


Pathfinder Adventure Path Subscriber

Yay! I love seeing new posts by you! They make me giddy with anticipation.

Lantern Lodge RPG Superstar 2014 Top 4

I'm way excited about this! Been waiting for it to get announced :)

Silver Crusade

Interest Status: Piqued

:)


Oh gosh, YES!

Please paizo give melee combat more cinematic options!

Shadow Lodge

Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Interesting


I will await to see what it includes. I'm interested tho.


5 people marked this as a favorite.

Cool, although it would annoy me a bit if more than 4 pages comprise of spells. I feel this a good opportunity for spell-less classes to good unique options.


christos gurd wrote:
Cool, although it would annoy me a bit if more than 4 pages comprise of spells.

I feel the same. I hope the options are for everyone, and spells are restricted just to certain classes.


I wonder if they'll have some sort of modification to the cleave line of feats that allow for multiple whirlwind attacks, etc.


Pathfinder Adventure Path Subscriber

If none of those new spells are for the Bloodrager, I will be very put-out.

But I'll still buy this.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

I will passing on this one and the ranged tool box one as well.


Mildly interested in this one.

Don't think it is my cup of tea, but I am certain it will be a great product.

Liberty's Edge

I really hope this will allow some option to reduce or negate the soft cover penalty for reach weapons.


Pathfinder Companion Subscriber

Any spells in this should really be focussed on the Bloodrager, Magus and Alchemist.

Although I'll definitely be getting this one..


Pathfinder Companion Subscriber
Apocryphile wrote:

Any spells in this should really be focussed on the Bloodrager, Magus and Alchemist.

Although I'll definitely be getting this one..

Why not Bard?


I am curious what they are going to put in this. The way I see it the three branches of Melee combat are THF, TWF, and Grapple. Maybe we will get a Jouster Swashbuckler archetype?

RPG Superstar Season 9 Top 16

Here's hoping for more touch spells for the magus?


Perhaps, but I am never sure how much the narrowness of the Magus Spell lists in term of touch spells is intentional. After all close combat and spellblending are included as arcana for a reason.


David Neilson wrote:
I am curious what they are going to put in this. The way I see it the three branches of Melee combat are THF, TWF, and Grapple. Maybe we will get a Jouster Swashbuckler archetype?

Don't forget Sword and Board (similar to TWF but different enough to be its own beast) and reach weapon.


I would have loved to see a Magus that can wield weapons in 2 hands and still do spell combat etc. That would be a great archetype.


Honestly I remember them, but I see Sword and Board as well as Reach as more subschools of TWF and THF, respectively. Arguably grapple might better be conceived as a subschool of combat maneuvers however.

I honestly do not think they will ever do a THF with still doing spell combat without a severe penalty. I have not played it, but I honestly think you can probably be fairly solid with a magus using a THF style build. You just need to focus on casting spells with more charges than shocking grasp.

Also it should be pointed out that still arcana and still metamagic let you mix in a style going for a big single hit. Which given this is a 3/4 Bab class is a somewhat viable option until level eight or so.

That said I would like some more stuff for the Magus, but honestly they have a really good tool kit already. Maybe, maybe an arcana or archetype that lets you open up some of the brawler options would be interesting, especially if it retained spell recall.

Also maybe a little clarification on the swashbuckling arcana.

RPG Superstar Season 9 Top 16

David Neilson wrote:

Honestly I remember them, but I see Sword and Board as well as Reach as more subschools of TWF and THF, respectively. Arguably grapple might better be conceived as a subschool of combat maneuvers however.

I honestly do not think they will ever do a THF with still doing spell combat without a severe penalty. I have not played it, but I honestly think you can probably be fairly solid with a magus using a THF style build. You just need to focus on casting spells with more charges than shocking grasp.

Also it should be pointed out that still arcana and still metamagic let you mix in a style going for a big single hit. Which given this is a 3/4 Bab class is a somewhat viable option until level eight or so.

That said I would like some more stuff for the Magus, but honestly they have a really good tool kit already. Maybe, maybe an arcana or archetype that lets you open up some of the brawler options would be interesting, especially if it retained spell recall.

Also maybe a little clarification on the swashbuckling arcana.

I agree that THF magus is doable. However, people generally just want more options to encourage builds other than the boring scimitar business. I've seen GMs ban the magus class, not because they think it's overpowered, but because they're so sick of every magus having the same build.


1 person marked this as a favorite.

A defensive-counterattack non-twf sword and board is missing in the game.


Not overly sure the game needs more options (rules) to slow it down but if we can get past the

move 5ft do lots of damage
move 10ft do a lot less damage

that plagues the melee fighter, then that will be interesting


Well arguably the defensive counterattack is sort of the point of the Swashbuckler. I am curious at the statement about all Magus having the same build, I know of several variations on theme you can do. Immediately the temptation is very much to go for finesse and crit range. However even a strength Magus is going to want to pump up their critical range.


3 people marked this as a favorite.

We need something like this:

Devastating Charge
PreReq: +6 BAB
Benefit: Double your weapon's base damage dice on a charge.

Improved Devastating Charge
PreReq: +12 BAB
Benefit: Triple your weapon's base damage dice on a charge.

Coordinated Assault:
PreReq: two weapon fighting.
Benefit: When wielding two weapons, you may attack with both weapons when making a standard attack or charge attack.


More two-handed, sword&board, and charging type feats I hope to see.

And more feats for combat that utilizes skills (A feat for Climbing big monsters please!?)

Dark Archive

Paizo Publishing, LLC wrote:
"Featuring tons of never-before-seen rules options..."

So FINALLY we'll get non-swashbuckler finesse love??? That would be really nice.

Anyway, I'll gladly jump in to see what new cool stuff is inside this Companion.


1 person marked this as a favorite.

Love for a falchion wielding Orc swashbuckler would be nice please.

Shadow Lodge

1 person marked this as a favorite.
Apocryphile wrote:

Any spells in this should really be focussed on the Bloodrager, Magus and Alchemist.

Although I'll definitely be getting this one..

Bloodrager, Cleric, Warpriest.

Shadow Lodge

Honestly, I'm hoping for Weapon Fighting Style Feat Chains, and specifically NOT MONK Weapon Fighting Feat Chains.


1 person marked this as a favorite.

I'd love to see some sort of advanced rogue or slayer talent open up the base level mutagen ability to those classes. Maybe sacrifice several talents to gain mutagen increases as an archetype or something.


1 person marked this as a favorite.

I'd like to see some new options for martials to do things in combat, really just new actions, ones that are viable even in the face of BAB 11+ full-attacks.

Webstore Gninja Minion

Product image and description updated to final.


Pathfinder Roleplaying Game Subscriber

YES!!! :)


Yes please I am ready!


Oh dammit I saw falchion, melee styles, and feats and I just dropped a brick. Why must it be so far away though.
I really want to see some sort of fighting style for a two handed melee weapon user, some sort of duelist who can fight effectively with a falchion, greataxe, or greatsword.
Not just this one handed or unarmed garbage anymore.


Yesssssss. Looking forward to this. The Ranged Tactics Toolbox was kinda neat (minus the brokenness of the Silver Nocking Point and the Tuned Bowstring), but I've been hoping for more melee love.

First the Giant Hunter's Guide brought us the oversized-weapon-wielding Titan Fighter Archetype, and now this! It's a good day for face-smashers!


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Cool, can't wait for those new feats and magic items. It is nice that we are getting some tactics as well. I like the cover art.


I love that Sajan got on both the melee and ranged tactics toolbox covers.


Bring the monk love!


If this is even half as useful as the ranged tactics toolbox turned out, then February is going to be a LONG month.


Pathfinder Companion Subscriber

March is a loooong way away...

Dark Archive

I know the book is most likely already done but I am just going to throw out some thing id like to see...

Weapon-Like spells ... like Flame blade and produce flame

Feats to make shield work better on the defense instead of secondary attacks

Weapon finesse with a quarter staff


1 person marked this as a favorite.

Since they started the new skill uses (like in Giant Hunter's Handbook) FINALLY, maybe we will see new skill uses in this book.

Like climbing atop larger foes and attacking!

I hope a ruling is in here for that.


The guide to the 20 different kinds of swords sounds like it's going to make the book worth buying all by itself. I'm hoping we get some stats for blades like the estoc.

Paizo Employee Modules Overlord

4 people marked this as a favorite.

I did, in fact, include the estoc.


Owen K. C. Stephens wrote:
I did, in fact, include the estoc.

Was your involvement in this book similar to the Dirty Fighting book coming soon?


1 person marked this as a favorite.
Owen K. C. Stephens wrote:
I did, in fact, include the estoc.

Good news, and thanks. I do seem to recall you also mentioning it in one of the old Super Genius PDFs, I'm eager to see the 'canon' version of that blade.

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