Mythic Mastery: Missing Mythic Magic, Volume XIV (PFRPG) PDF
Necromancers of the Northwest
Uncover Forgotten Arcane Lore!
Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received a facelift and an upgrade in Pathfinder Roleplaying Game: Mythic Adventures, the sourcebook that introduced mythic power to the game of Pathfinder, dozens of spells were left behind. Missing Mythic Magic Volume XIV, and its predecessors, aim to give each and every spell from the core rules a full-fledged mythic upgrade, all the way from A to Z, with a special focus on making mythic spells that feel as over-the-top and larger-than-life as possible.
This installment includes 22 mythic spells, from mind blank to passwall. A mythic mind blank grants the additional protection of being able to shut one’s mind down entirely in order to avoid harmful mind-affecting effects. A mythic moment of prescience greatly expands the foresight granted by the spell, allowing you to gain a lesser benefit once per round without expending the spell, and also allows you to peer into the future. Mythic mount can not only summon more powerful mounts, like pegasi and nightmares, but can also summon enough mounts to support a small army. Most powerful of all, a mythic miracle can accomplish almost anything the caster can imagine, provided they pour enough effort and magical power into the spell. This tome contains all that, and much, much more!
The Mythic Mastery series of products builds and expands on the rules for mythic characters introduced in Pathfinder Roleplaying Game: Mythic Adventures. Each Mythic Mastery provides new content and rules for mythic games, with a focus on a single theme or area of play. While some of the content provided in Mythic Mastery products requires the use of mythic characters and a mythic adventure, others, such as those focused on exploring mythic monsters, can be used in games of every sort.
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