Mythic Minis 45: Summoner Feats (PFRPG) PDF

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Summoner Feats brings you 9 mythic feats for the magical minion-masters that bring summoned servants to fight for them, from eidolon-focused feats like Resilient Eidolon and Vigilant Eidolon to general-purpose summons like Skeleton Summoner and Superior Summoning!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder Roleplaying Game rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it’s new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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An Endzeitgeist.com review

3/5

All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go!

-Defending Eidolon: Numerical escalation; also use mythic power to negate the eidolon's penalties as incurred by the feat. If your eidolon is aware of an attack, you still retain the dodge bonus granted.

-Extra Evolution: +1 evolution point; also expend up to 1/2 mythic tier uses of mythic power to grant further additional evolution points...which is cool...but how long do these granted evolution points last? I assume they vanish upon resting/summoning again; though the feat's limit of up to max 1/2 tier make for a solid cap, the possibility that the feat could mean to maintain the evolutions over summons feels somewhat wrong to me. Still, that's design philosophy here and will not influence the final verdict.

-Extra Summons: +1/day use of summon monster spell-like ability. +1/daily use for each mythic power expended, up to 1/2 mythic tier. Here, this is no longer a design philosophy question -the daily uses should revert upon resting. Needs fixing.

-Focused Eidolon: Better concentration while within your eidolon's reach, even better when adjacent to it. Leach away evolutions for concentration rerolls with a bonus equal to the leached evolution. Evolutions reset upon resummoning the eidolon. Cool!

-Resilient Eidolon: Eidolon stay longer after you have been killed, knocked out, etc. Additionally, expend mythic power to multiply the number of rounds by the amount of mythic power expended. Solid and has some nice narrating potential.

-Sense Link: Longer bond senses and Perception-bonuses; also allows for the eidolon so see through your senses at this bonus. Okay, I guess, but nothing to write home about.

-Skeleton Summoner: Modifies all spell-lists for templates, alternate skeletons with templates. Better creatures for mythic power and at higher tiers, even more options. Nice thematic modification - I like it!

-Superior Summoning: Whenever you summon multiple creatures and the spell level is lower than your mythic tier, roll twice and take the better result. If the spell level is equal to it or greater, this requires a use of mythic power.

-Vigilant Eidolon: Gain the benefits as long as the eidolon is within 5 ft x mythic tier. If adjacent to the eidolon, add a bonus to perception for you (and a lesser for the eidolon) and if one is aware of a threat, both are. Also helps versus surprise rounds.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games' 2-column full color standard and the pdf has no bookmarks, but needs none at this length.

Jason Nelson's summoner feats are pretty interesting, ranging from inspired to slightly problematic. While some of the feats herein are downright gold, the "extra x"-feats could use some rewiring/clearer rules regarding the replenishment mechanics of the non-permanent, mythic power-based tricks. All in all, while some of the feats offer interesting options, I would have loved to see something slightly more off the walls herein - the templated skeletons stand out the most here. All in all, not a bad mythic mini installment, but also not a perfect or particularly inspired one. My final verdict will hence clock in at 3.5 stars, rounded down to 3 for the purpose of this platform.

Endzeitgeist out.


Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

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