Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: The Golden Guardian (PFRPG) PDF

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A Pathfinder Society Scenario designed for levels 1–5.

Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith?

“The Golden Guardian” is the final scenario in the three-part Scions of the Sky Key campaign arc. It is preceded by Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: “On Sharrowsmith’s Trail” and Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: “Kaava Quarry.” All three chapters are intended to be played in order.

Content in “The Golden Guardian” also contributes directly to the ongoing storylines of the Grand Lodge faction.

Written by Mikko Kallio, RPG Superstar 2014 finalist.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0616E


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Exactly what a dungeon scenario should be

5/5

I ran this over PbP for a group of 5 level 4 characters and one level 5.

This was a beautiful end to the trilogy. It rewarded clever players who didn't just kill everything they saw. The enemies in this all behave in interesting and non-standard way, and it is one of the coolest ends to a dungeon-crawl style encounter that I have ever seen.

I usually spoiler stuff, but not this time. No spoilers for anyone. If you're playing PFS this season, pick up parts 1 & 2 and prepare for a really fun conclusion.

My only gripes are the end guy could have been the Aspis dude from the start (Valacosti) and the end encounter is a little too easy when all the defense points have been achieved. Don't give your PCs any clues if you want the final fight to be a challenge. That said, do keep up the atmosphere. The right amount of foreboding can really chew through their buffs!

Neither gripes are significant, however, and the scenario overall was a joy to run.

This is a great end to an epic 3-parter. Play it or run it as soon as you can.


An okay end to a great trilogy

3/5

Played this this weekend as low tier. 4 characters present, three at level 2 and one level 4 playing down.

Compared to the other two parts in this series it's a dungeon delve, but the setup is nice and the location pretty interesting. Plus, mark this down as another adventure where we really felt like PATHFINDERS instead of murder-hobos. Exploring a site, noting its features, trying to come to terms with locals: all of these things are what more scenarios should feel like.

In our table, the adventure did run a bit on the short side, and it seemed a bit lighter on the challenge than other recent scenarios. That said, two other tables running it that day both ran longer, with one nearly wiping; there's enough variety in how parties can deal with the ruins that I can see a lot of variance here.

Spoiler:
I do wish that the 'Defense Points' mechanic was made slightly more interactive/explicit. I loved that it encouraged you to talk down the kobolds (and we ended up fixing the crossbow trap beforehand solely to try and prove we weren't like the 'mean, clumsy Sharrowsmith'. But we also got some points merely for not going into rooms that there were traps for, so some of our benefits in the assault felt more like luck than clever planning

Coming as the end of this season's first multi-parter (4 if you count a certain other Garundi scenario being related), this did a solid job at serving as a capper to the arc. It's not quite as fun to play as parts 1 and 2, but The Golden Guardian is an interesting tweak on the dungeon-crawl scenario, and a fitting end to this story.

Also, I loved how this scenario incorporated previous chronicles. A+ Paizo. Hope you continue to explore things like this in the future.


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Webstore Gninja Minion

1 person marked this as a favorite.

Announced for March!

Sovereign Court

Should this be 15 or the listed 16th scenario? If it is 16th, why the missing scenario?

Grand Lodge

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Charter Superscriber

Likely its because they announced all 3 parts at once, while the 15th scenario will be announced later.

Paizo Employee Developer

That's correct. We announced the three-parter all at once. Information about the next scenario or two should be coming up in the next couple of weeks.

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32

I hope that everyone who plays this scenario enjoys it as much as I enjoyed writing it. :)

Writing an adventure about exploring ancient ruins allowed me to play with some classic themes and combine them with fresh ideas. If you like a bit of mystery, action, and roleplaying, this one's for you! :)

Shadow Lodge

Paizo Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber

Was there a reason why this three-parter didn't all contribute to the storyline of the same faction, like Destiny of the Sands did for Osirian/Scarab Sages?I thought that had been one of the best uses of factions in scenarios to date, and was looking forward to seeing it continued.

I was *really* looking forward to an in-depth exploration of the Exchange's dealings in Garundi...

(I mean, I'm still looking forward to this, because the three-parters are always great fun...just not quite as much as I had been.)


1 person marked this as a favorite.

@pH: If you haven't already played it, try "By Way of Bloodcove". It's got a much more Exchange feel to it (and the boons to match). It also leads very nicely in to part 1 of this adventure (even though it's the higher subtier). We coincidentally played By Way of Bloodcove at 3-4 and then moved on to Part 1 of Scions at 4-5... definitely the "right" way to do it - but it could be done as a "flash back" to the past if you have a regular group, or a "oh, cool, I know what happens there!" if you play with randoms.

Dark Archive

1 person marked this as a favorite.
Serpent wrote:

I hope that everyone who plays this scenario enjoys it as much as I enjoyed writing it. :)

Writing an adventure about exploring ancient ruins allowed me to play with some classic themes and combine them with fresh ideas. If you like a bit of mystery, action, and roleplaying, this one's for you! :)

I've had an absolute blast running parts 1 and 2. The chase scene in part 2 is the best use of those mechanics I've ever seen.

Really looking forward to running part 3 on saturday.


Anyone know why it's unavailable.....? This morning it was available today....now it's unavailable

/unhappy face

Scarab Sages

I hope it's available first thing in the morning, I have it scheduled to run tomorrow and it's the last time I can run games for my store for two months. I'd hate for my players to not get to finish this chain up.

Sovereign Court

2 people marked this as a favorite.

Release dates are more like...guidelines.

Paizo Glitterati Robot

Now available!


Only managed a quick flick through it so far, disappointed not to see a boon for those who complete all three parts. Frankly the Blade of the Open Road could easily have been removed for it given they are likely only of interest to a very small percentage of players.

Scarab Sages

Page 6 has a cut and paste error from #6-15: The Overflow Archives.

Spoiler:
The information box is titled "The Kitsune's Gambit" for the defense points which is the same title used in #6-15 for the Kitsune.

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32

skyshark wrote:

Page 6 has a cut and paste error from #6-15: The Overflow Archives.

** spoiler omitted **

Thanks for catching that! I haven't played #6-15 yet and was wondering what it was and how it got there, but that explains it. I hope everything else looks ok!

-Mikko


Pathfinder Adventure Path, Companion Subscriber

Overall I'm happy there isn't a boon that needs all three parts to work. Those types of things can be cool, but sometimes the payoff for that heavier investment can also be only of interest to a few types of characters (the Quest for Perfection series jumping to mind). Given the choice, I'm happier with a multi-parter whose story has a very tight throughline like this one does.

(Also, this scenario does incorporate other chronicles in a really cool day. I'd be thrilled if Paizo kept up things like that moving forwards.


Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

There seems to be an issue with the price of one of the items on the chronicle sheet:

Spoiler:
The Blade of the Open Road seems to be priced at about 10,000 more GP than a +1 Bane Longsword should be, even accounting for the enhanced survival check bonus for wayfinders.


Has an official response to what appears to be an error in the price been posted someplace? If yes, I apologize and am not finding it when I do a search.


I'm also looking for any updates on the price of the Blade of the Open Road!!

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