Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: Kaava Quarry (PFRPG) PDF

4.50/5 (based on 17 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people’s trust and claim the prize—all before the Aspis Consortium does!

“Kaava Quarry” is the second scenario in the three-part Scions of the Sky Key campaign arc. It is preceeded by Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: “On Sharrowsmith’s Trail” and followed by Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: “The Golden Guardian.” All three chapters are intended to be played in order.

Written by Mike Kimmel, RPG Superstar 2014 finalist.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0614E


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Average product rating:

4.50/5 (based on 17 ratings)

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Lovely set piece

4/5

I really enjoyed running this adventure. We did it over PbP, and there was a chase scene that could have proved problematic, but came out really well in the end. The overall feel of the scenario was great, and the encounters were appropriately challenging and well laid out. In all, a very smooth adventure to run, and the players definitely seemed to have fun.

It really only loses points because there is very little between combats. The scenario is actually short on the page count, and that is no small wonder either. I'm not sure if it needs the filler, but I'm positive a group could (and would) easily finish this in 2-2.5 hours in real life. As it was, we finished it over PbP in under a week.

The last encounter had some great tactical positioning and scenery manipulation involved, even if the main bad-guy hit with all the power of a wet sponge in the higher tier.

I'd like to give 5 stars because the encounters were tight and chase scene was awesome fun and full of flavor, but the lack of roleplaying really stood out as a definite negative. I'm not sure why it wasn't picked up in the edits. There are places where this could have happened (perhaps a diplomatic way to deal with the lizardmen - or the Aspis Consortium), and those opportunities would have really helped to get more into the adventure from a roleplaying perspective so 4 stars it is. Social characters should be prepared to take a definite back seat. Skill monkeys (acrobatics, climb, etc) will still have a chance to shine, though.

Oh, they also got the wrong stats in the back of the book (final encounter, subtier 4-5, the NPC codex entry for the "mook").

The incorrect NPC entry:
They put a town watcher in, when it should have been a poacher. Don't accidentally use the town watcher, or the last encounter will be way too easy!

Overall, quite an improvement over part 1, and set things up beautifully for part 3.


Couldn't find anything to complain about.

5/5

I GMed this for my regular group of 6 players, low tier.

Maps: The maps for this module are all very straightforward and easy to draw, I could easily understand where everything was, and had no difficulty transcribing it so my players could also understand.

Gameplay: There is a unique element in this one, which I won't spoil, but my players absolutely loved it! We'll be talking about that one for a while I think. Otherwise, the final fight was very fun, and well done; though I could see some parties having difficulty, which is a good thing I think.

Time: I tend to run almost every game long, whereas I finished this one in almost exactly 4 Hours, there was very little researching of obscure rules, and the gameplay was seamless, as the players understood where they needed to go next, and did so.

Monsters: The statistics for the monsters were in the back, though for the low-tier I didn't really need them.

Prep time: I had a very small window to prepare this scenario, but it made no difference, everything is setup so well, I could have run it dry.


16 to 17 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Webstore Gninja Minion

Announced for February!

Scarab Sages

Does this contribute to one of the factions story-lines like the other two do?

Paizo Employee Developer

skyshark wrote:
Does this contribute to one of the factions story-lines like the other two do?

Nope, this one does not have any significant faction metaplot.

Dark Archive

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Society Subscriber

Any chance a Grippli PC might get some kind of bonus in dealing with the Grippli tribe?

Scarab Sages

John Compton wrote:
skyshark wrote:
Does this contribute to one of the factions story-lines like the other two do?
Nope, this one does not have any significant faction metaplot.

Thanks John

Scarab Sages

How soon will we find out what scenarios come out with Parts 2 and 3 over February and March?

Paizo Glitterati Robot

Now available!


Dinosaur!

Paizo Employee Developer

David Neilson wrote:
Dinosaur!

Very much dinosaur!

Shadow Lodge

I envision the players wanting to fight the dino.

Paizo Employee Developer

Conman the Bardbarian wrote:
I envision the players wanting to fight the dino.

Not encouraged, but…:
Pathfinder RPG Bestiary 86

I can think of at least four other scenarios that present "the players shouldn't actually fight this" creatures, and I've heard that some PCs do try—and on rare occasions succeed. I would discourage direct combat, but ultimately, the players get to decide.


Dinos got to eat too!

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Aww geez. Do I spoil this for myself or not?

RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32

Much dino. Rawr!

Paizo Employee Developer

TriOmegaZero wrote:
Aww geez. Do I spoil this for myself or not?

Oh, you don't want to spoil this. Go forth and play!

RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32

John Compton wrote:
TriOmegaZero wrote:
Aww geez. Do I spoil this for myself or not?
Oh, you don't want to spoil this. Go forth and play!

And tell us how it goes!

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I still need to play part one!

Shadow Lodge

1 person marked this as a favorite.

WELL!!,:
Get Moving!!!

Spoiler:
explosive runes

Sovereign Court

1 person marked this as a favorite.

I knew this scenario was going to be awesome when I saw it had a t-rex on the cover. Scenarios need more t-rexes.

Scarab Sages

John, I think you need to hire me on as your QA/QC for you after you get done reviewing the maps...First it's The Silvermount Collection missing the stairs at GENCON, now this...tsk tsk. Nothing major, just the map for A3 is incorrectly labeled as A2. Cheers!

Scarab Sages

I'm confused.

Question regarding BBEG in last encounter:
The hunter has 2 animal foci, and I only see one being used. What does the cat have? This is important because the cat will possibly/likely die before the PCs even get to the hunter, and thus the hunter would get her animal foci


The same foci is used on both the cat and hunter.

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