A Pathfinder Society Scenario designed for levels 1–5.
A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people’s trust and claim the prize—all before the Aspis Consortium does!
Written by Mike Kimmel, RPG Superstar 2014 finalist.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Fights were mostly onesided thanks to a negative energy channeling cleric, but that's to be expected on lower tiers.
The chase mechanic made up for it, though it needs some GM creativity and prep to make it fun. Ours did a great job with sound effects and scene descriptions, and everyone had relevant abilities/checks to contribute.
This was a great follow on from Part 1, and had a lot of interesting and novel encounters and experiences. The party I ran this for thoroughly enjoyed it.
I agree with the others that it was short, and we ran it back to back with Part 1 - it took about 2 hours in its own right as the party was pretty much able to just pick up and go once the first session was finished without any delays.
When last we left off, we had just finished a rollercoaster-ride in the form of part 1 and we were wondering if part 2 would be able to provide the same level of entertainment. After having played part 2, I would have to say that the Kaava Quarry is not that different. It's got action and interaction, with more of a focus on a 'retrieve item X' compared to the previous instalment.
Overall though it felt a bit slower paced and less lethal. The keyword there is overall. The beginning and the end somehow just appeared a little less stressful, but this is actually a blessing in disguise. It successfully accentuates the middle part of the scenario, which is a more than scary chase-scene that works rather well.
There are however two things that I found were a bit disappointing. The chase-scene was fun, but for a party of 6 the DC's were a bit too easy to reach. It could have been a little higher to further strengthen the aura of terror. It was simply too forgiving and kind for a party this size, though GM's can still make it appear more scary than it actually is.
My second beef is the fact that while the scenario featured an interesting location, we didn't get to do much with it. It's the first time I got to meet a (friendly) Grippli and I'd have loved to learn more about them, but we were more or less forced to set out of the village by the plot. Don't get me wrong, because of the plot and the mechanics behind it made sense. It just felt a bit like a missed opportunity to explore a unique location with a relatively strange culture. I think it could have been a little bit more fleshed out, especially since the scenario can be completed in under three hours.
Still, it was a worthy follow-up from part 2 and again did a good job making the jungle feel more alive and giving it a place in the world. It takes the suspense from part 1 and turns it into a great set-up for the third and last part. Compared to other 'part 2'-scenarios, this is a really good one and I can't wait to see what the third and final chapter holds for us.
I can think of at least four other scenarios that present "the players shouldn't actually fight this" creatures, and I've heard that some PCs do try—and on rare occasions succeed. I would discourage direct combat, but ultimately, the players get to decide.
John, I think you need to hire me on as your QA/QC for you after you get done reviewing the maps...First it's The Silvermount Collection missing the stairs at GENCON, now this...tsk tsk. Nothing major, just the map for A3 is incorrectly labeled as A2. Cheers!
The hunter has 2 animal foci, and I only see one being used. What does the cat have? This is important because the cat will possibly/likely die before the PCs even get to the hunter, and thus the hunter would get her animal foci