
asherdragoone |
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So as a sergal player I have several issues with this.
1. Why do southerns lose the ability to craft and lose -2 int when they're known to be the smarter of the two subraces and known to admire their own craft work.
2 Why do they have a 1d4 bite when sergals are known to break bones with their bites, at the very least northerns should have 1d6
3. Northerns should be large size at least not medium.
4. Why wisdom bonuses? Northerns should gain a +2 str/con not str/wis.
I think instead of lumping the two Sergal types together it would have been better to do them as separate entities so that you can focus on the two rather than them as one.

Little Red Goblin Games |

We actually worked with Trancy Mick (Mick39) on this book and this was the way she wanted it to be done. Her friend Kiki had some input on it too.
1. Mick expressed that Sergals, as an entire species, only grow to the intelligence of a 14 year old human. Both variants (northern and southern) thus got a -2 Intelligence.
2. The bite racial trait (if you are using the race builder) grants a bite attack with damage two size categories lower that the race. As a medium creature they would normally have a 1d3 bite attack. Because they have particularly strong jaws this was boosted by expending additional points to give them a 1d4.
3. While taller, Northern end up standing about 6'6 on their upper end. Large creature in Pathfinder at typically between 8 and 16 feet. If you look at some of Mick's work you can see that a northern sergal tends to stand about a head taller (rather than many feet taller).
4. The bonus to Wisdom show that they have better instincts and "common sense" than the average human due to their predatory nature.
Mick wanted to do them as a single race with more cultural differences than biological. However, if you would like to make them two separate races in your home game the races here could defiantly work as a good starting point. If you bump the northern sergal up to a large size, remember to adjust their bite damage up a bit. If you do so- I also advise you take a look at possibly switch out their bonus to Strength for something else as, when combined with the Str bonus from being large sized, it can be a bit overwhelming for a player character race. Dex would probably be a good substitute.
Thanks for the questions!

Insain Dragoon |

From what I understand, there isn't actually a str bonus associated with being large. There are bonuses and penalties associated with changing sizes however
Source: Giant Template
Monster Advancement rules
As such a race that starts at Large size for player character use wouldn't get any bonuses or penalties for their size except for racial benefits/penalties.
Also I'm gonna review this book pretty soon.

Insain Dragoon |
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Since this was a short PDF I squeezed out a review for it before tackling Alternate Path Martial/Magic Characters.
As a denizen of /tg/ I can say that I like the Sergals as represented in this PDF and like that this PDF presents something respectable I can show to a DM if I want to play a Sergal.
I want to put this review on Drivethrurpg, but I didn't buy it there. If I can get a review copy from Drivethru I will copy this one over.

LafielSilves |

After buying the Pdf, I find that it didn't have anything you could not find out about sergals if just look into them at all, I would only show to people new to sergals {or SL players do to they don't know a thing about them.} and even then you could find all about it from other sources. I would like to ask the Book makers to add more to this Pdf in all fields. it was only 3$'s but that lack of anything really useful was disappointing.

Insain Dragoon |
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A lot of the information I've found on Sergals on the net is contradictory and sometimes a little odd. I like that with this PDF you can just say "This is a Sergal" instead of sending someone out into the depths of the internet.
Also I'd like to point out that the entirety of most Paizo releases can also be found by "looking into it" on other sources too.