Pathfinder Roleplaying Game: Strategy Guide (OGL)

4.20/5 (based on 13 ratings)
Pathfinder Roleplaying Game: Strategy Guide (OGL)
Show Description For:
Non-Mint

Add Hardcover $29.99 $14.99

Add PDF $19.99

Add Non-Mint $29.99 $22.49

Facebook Twitter Email

Master the Game!

Unlock the secrets of the Pathfinder Roleplaying Game! Whether you’re a new player eager to jump into the action or an experienced roleplayer looking for insights and a convenient teaching tool, this 160-page guide is your new advisor at the gaming table. Unsure which feat to choose or spell to prepare? Detailed walkthroughs of all 11 core classes help you create and customize exactly the characters you want to play, and continue to offer advice as you take your adventurers all the way to the heights of power. At the same time, this book provides a quick and easy introduction to combat and advanced rules options, tips for battlefield domination and better roleplaying, and more!

The Pathfinder Roleplaying Game Strategy Guide is an indispensable introduction to the Pathfinder Roleplaying Game and companion to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

The Pathfinder Roleplaying Game Strategy Guide includes:

  • Illustrated, step-by-step guides to creating, advancing, and playing characters of all 11 core classes, with specific tips and tactics for 26 different classic character themes, such as the archer, the trickster, the crusader, the conjurer, and more!
  • A clear and user-friendly introduction to the basics of combat and narrative play, with easy-to- understand explanations of Pathfinder RPG terminology, systems, and core concepts.
  • Advice for getting the most out of game sessions, collaborating with other players, and succeeding both on and off the battlefield.
  • An overview of how to get started in the Pathfinder Society organized play program.
  • AND MUCH, MUCH MORE!

Written by Wolfgang Baur, Jason Bulmahn, John Compton, Jessica Price, Sean K Reynolds, and Russ Taylor.

ISBN-13: 978-1-60125-626-3

Note: This product is not part of any subscription, but Pathfinder Roleplaying Game subscribers who preorder this set will receive a free PDF edition of this product when the print edition ships. (Note that you will need to have an active Pathfinder RPG subscription at the time this product ships in order to receive the PDF for free.)

Note: This product was originally solicited for a June 2014 release. In order to ensure that it is the best book it can possibly be, we've decided to move the book to a February 2015 release. We appreciate your patience.

Note: Due to circumstances outside of our control, this product has been moved to the March 2015 product schedule. We appreciate your patience.

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Additional Product Images


(click to enlarge)
Pathfinder Roleplaying Game: Strategy Guide (OGL)

Product Availability

Hardcover:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 11 to 20 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1128


See Also:

1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

4.20/5 (based on 13 ratings)

Sign in to create or edit a product review.

Perfect for new players

5/5

I tend to run a lot of games to introduce players who are new to RPGs to Pathfinder, a lot pick it up quickly but for some it can take longer, there is no better book for all of them than the Strategy Guide. I'm frankly amazed how well it's written, it's basically the Core Rulebook for new players in a far, faaaar more easily digestible format.

Every new player I've sat down with this book has come out of it with not only a solid character that actually fits the idea they had, but a much better grasp of the rules than those who don't, it's my go-to now for any new players.


Should have been the basis for an updated Core Rulebook

4/5

Page 5 'What this book isn't' tells you what you need to know about this book. To paraphrase, there are 2 main points:

1) This is not an optimisation guide for advanced (or even intermediate) players.

2) This book doesn't replace the core rules : it's a player's guide to them.

Fundamentally, the book brings the Pathfinder Beginner Box style of presentation & organisation to the full (core rulebook only) Pathfinder RPG.

The Pathfinder Beginner Box showed how much more concise and readable the same basic game could be made & showed up how wordy & non-visual the Core Rulebook is.

Unfortunately, Paizo haven't quite had the courage of their conviction to use this as the basis of a new Core Rules but instead have hedged their bets and made it basically a Player's Guide to the Core Rules - That's right a Player's Guide to the actual Player's guide !

Nevertheless - it's a really well presented guide to the 'Core 11' classes for a beginner. It's also very useful for experienced players stepping into a new type of class or a DM making NPCs for a class they don't normally play.


Great for New Players, Great for New to a Class

5/5

I picked this up out of curiosity, and as I'm bring in new players they are finding this a good resource for coming up with ideas for characters while understanding the change from 3.5 to Pathfinder. It's not just "I've never RPed" it's a good reference for "Oh, that changed to these names" type of resources.
I've pulled it up on occasion after being in a group that players had specific preferences for classes when I was branching out to new classes and wanted to get a good feel for ideal builds. I may not have stayed with all their choices but it's a good framework for ideas.


2/5


Great resource for new players!

5/5

Read my full review on Of Dice and Pen.

The Strategy Guide is a great resource for introducing players to the full Pathfinder Roleplaying Game, whether they are coming from the Beginner Box, have played a few times before but are still confused about elements of the rules, or are jumping straight into the game with no prior experience. While you will still need the Core Rulebook to play the game, this book is far less intimidating than that heftier tome, and succeeds at explaining the game far, far better. It's a book I'm proud to have on my shelf and I will be eagerly lending it out to new players who join my games in the future.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>
501 to 550 of 649 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

I wonder if BoBo from Finding Bigfoot will be making an apperance as he looks for the book?

Paizo Employee

Jessica Price wrote:

We went through a lot of revision to get this book right (since it's not really like anything we've done before), but one of my goals for it was for it to help people playing their first campaign to feel confident that they know enough to contribute to the group, and not worry that they're slowing the game down because of what they don't know.

I spent the first several months of my first Pathfinder campaign with the other (vastly more experienced) players in our group basically telling me what I should be doing each turn. They were super helpful and very kind about it, and it wasn't until I started GMing that I realized how much they'd taught me, but I think I'd been playing for a year before I started feeling like I was actually contributing to our strategies and tactics and wasn't slowing things down with questions or newbie mistakes.

A leg up on that would be great. It's been a while since I started roleplaying, but I remember keenly that an understanding of the rules and an understanding of the game are two very different things.

Jessica Price wrote:
So, this book isn't going to turn you into an expert optimizer or someone who knows the rules for every edge case. But, if we've done it right, it should help you feel like you know what you're doing and have a comfortable understanding of how to play the game -- and in that sense, I think it's useful even if you've been playing for a bit already. :-)

Thanks for the breakdown!

We've been getting enough new players lately that we were planning on picking it up either way. But I'm glad these two might find something useful as well.

Cheers!
Landon


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

so if i preorder the hardcover do i get the pdf?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Biztak wrote:
so if i preorder the hardcover do i get the pdf?

Only if you have an active RPG subscription.

Quote:
This product is not part of any subscription, but Pathfinder Roleplaying Game subscribers who preorder this set will receive a free PDF edition of this product when the print edition ships. (Note that you will need to have an active Pathfinder RPG subscription at the time this product ships in order to receive the PDF for free.)

If you subscribe now for the Monster Codex, you should be able to preorder the Strategy Guide and get the free PDF.

Silver Crusade

*sigh* have to do this the old fashioned way.

1d2 ⇒ 2

1 - no
2 - yes

Edit: Preordered.


Rysky wrote:

*sigh* have to do this the old fashioned way.

1d2

1 - no
2 - yes

Edit: Preordered.

Unluck aura strikes again! Muhahahaha!

Silver Crusade

Master Pugwampi wrote:
Rysky wrote:

*sigh* have to do this the old fashioned way.

1d2

1 - no
2 - yes

Edit: Preordered.

Unluck aura strikes again! Muhahahaha!

*Standard Action: Grab, Move Action: Cuddle*

Yaknow, if you keep walking into these traps so easily people are gonna start talking.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
The Strategy Guide is IN THE WAREHOUSE, and will make the March release!

So when does the postal strike occur?

:)

Seriously I'm interested in helping some of my players with this book because although they are experienced, they have difficulty in building characters that can do the things the want them to or understand how the mechanics work with the choices they have made.


Quote:
So when does the postal strike occur.

Pretty soon if they keep worsening working conditions for us.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thank you for sending out the email notice about pre-ordering - I had no clue it had been dropped from the RPG line. I resubscribed primarily for this book.


Some questions on the contents.

For players, when it lists feats or spells that they should choose, does it list that spell or feat description right at that point, under the class items, or elsewhere in the book (ala, the BB to a degree), or do they either have to look up the description on the PRD or Core rule book? (Aka...is it all simplified to that extent, or is there more work involved for the newbies)?

Does it list several options on choices for each class, or is it pretty straight forward?

Does it point out ways for the new players to strategize with their characters or things to take into consideration when building the characters?

Thanks


Has there been any more concrete information about the release date of the book? Site only says 'available march' and amazon lists it as releasing July 7th.

Paizo Employee Developer

2 people marked this as a favorite.
GreyWolfLord wrote:

Some questions on the contents.

For players, when it lists feats or spells that they should choose, does it list that spell or feat description right at that point, under the class items, or elsewhere in the book (ala, the BB to a degree), or do they either have to look up the description on the PRD or Core rule book? (Aka...is it all simplified to that extent, or is there more work involved for the newbies)?

Does it list several options on choices for each class, or is it pretty straight forward?

Does it point out ways for the new players to strategize with their characters or things to take into consideration when building the characters?

Thanks

I think I'm understanding your questions, so let me clarify where I can.

When listing recommended spells or feats, the Strategy Guide presents several options as well as a sentence or so noting why it would be a good choice (e.g. "Want to eliminate an enemy with a single blow? Trade accuracy for power—take a -1 penalty on melee attack rolls to gain a +2 bonus on damage rolls. It's even more effective when you use a weapon with two hands! [Core Rulebook 135]"). However, the book also lists several more feats and spells than a PC could learn/prepare, and when it lists them, the book does so as a recommendation, not a mandate. The complete rules text for each spell and feat is not reprinted in the book; at least 100 spells and feats are referenced within, and the space is dedicated to explaining the rationale behind choosing an option rather than reprinting information that is already available in the Core Rulebook.

The Strategy Guide does include many pages that address general character-building strategy, in-combat considerations, and role-playing advice.


Pathfinder Adventure, Rulebook Subscriber
MoopyMorkyfeet wrote:
Has there been any more concrete information about the release date of the book? Site only says 'available march' and amazon lists it as releasing July 7th.

It is being released by Paizo this month. Books will start to ship for subscribers in a week or so. Don't trust Amazon's release dates. That date is the date the Amazon expects to have it in their warehouse, but your local gaming store should have it on the shelf by March 25th.


John Compton wrote:
GreyWolfLord wrote:

Some questions on the contents.

For players, when it lists feats or spells that they should choose, does it list that spell or feat description right at that point, under the class items, or elsewhere in the book (ala, the BB to a degree), or do they either have to look up the description on the PRD or Core rule book? (Aka...is it all simplified to that extent, or is there more work involved for the newbies)?

Does it list several options on choices for each class, or is it pretty straight forward?

Does it point out ways for the new players to strategize with their characters or things to take into consideration when building the characters?

Thanks

I think I'm understanding your questions, so let me clarify where I can.

When listing recommended spells or feats, the Strategy Guide presents several options as well as a sentence or so noting why it would be a good choice (e.g. "Want to eliminate an enemy with a single blow? Trade accuracy for power—take a -1 penalty on melee attack rolls to gain a +2 bonus on damage rolls. It's even more effective when you use a weapon with two hands! [Core Rulebook 135]"). However, the book also lists several more feats and spells than a PC could learn/prepare, and when it lists them, the book does so as a recommendation, not a mandate. The complete rules text for each spell and feat is not reprinted in the book; at least 100 spells and feats are referenced within, and the space is dedicated to explaining the rationale behind choosing an option rather than reprinting information that is already available in the Core Rulebook.

The Strategy Guide does include many pages that address general character-building strategy, in-combat considerations, and role-playing advice.

Thank you very much! Very encouraged by this!


1 person marked this as a favorite.

*gasp*

Just got an email that my copies are pending. :)
Nearly there!

Paizo Employee Chief Technical Officer

j b 200 wrote:
MoopyMorkyfeet wrote:
Has there been any more concrete information about the release date of the book? Site only says 'available march' and amazon lists it as releasing July 7th.
It is being released by Paizo this month. Books will start to ship for subscribers in a week or so. Don't trust Amazon's release dates. That date is the date the Amazon expects to have it in their warehouse, but your local gaming store should have it on the shelf by March 25th.

Local gaming stores should have it *on* March 25 and no earlier—that's the official release date. (Amazon will also likely have it in their warehouse long before they think they will.)


You know I decided to get this in the end purely for simple easy to read version of the rules. My group has multiple DMs in it and sometimes arguments break out over the silliest damn things due to different interpritations of symantics.

A simple version of a rule to reference would be really handy.

Plus I have a 14 year old nephew who is starting to look at the game and this seems like a good book to let him get his feet wet with

Silver Crusade

Hmm, got my pending order email, but no Strategy Guide. Still in my order queue attached to a shipment sent last year. Hopefully will clear Monday. ..

Paizo Employee Customer Service Errol

sowhereaminow wrote:
Hmm, got my pending order email, but no Strategy Guide. Still in my order queue attached to a shipment sent last year. Hopefully will clear Monday. ..

Hi there!

I have moved the Strategy Guide into your subscription order and everything else should be good to go! I'll send you an updated confirmation email so you can make sure that everything is correct.

If you have any other questions or concerns, feel free to start a new thread in the Customer Service messageboards, or send an email to customer.service@paizo.com. (Otherwise, it can be more difficult for us to hunt everything down and make sure none of the posts get lost.)

Don't hesitate to ask if there's anything else I can do to help out. Thanks!
-Katina

Sczarni

TL;DR, I know paizo makes a lot of effort on promoting pfs but I don't play and none of my players do. Is the section that discusses pfs a small portion? This will be the difference between buying the book vs the pdf.

Silver Crusade

Katina Mathieson wrote:
sowhereaminow wrote:
Hmm, got my pending order email, but no Strategy Guide. Still in my order queue attached to a shipment sent last year. Hopefully will clear Monday. ..

Hi there!

I have moved the Strategy Guide into your subscription order and everything else should be good to go! I'll send you an updated confirmation email so you can make sure that everything is correct.

If you have any other questions or concerns, feel free to start a new thread in the Customer Service messageboards, or send an email to customer.service@paizo.com. (Otherwise, it can be more difficult for us to hunt everything down and make sure none of the posts get lost.)

Don't hesitate to ask if there's anything else I can do to help out. Thanks!
-Katina

Thanks! Was going to post in customer service area on Monday when I figured y'all might be in the office. Silly me thinking Customer Service gets to go home on the weekends. :-)

Project Manager

Icaste Fyrbawl wrote:
TL;DR, I know paizo makes a lot of effort on promoting pfs but I don't play and none of my players do. Is the section that discusses pfs a small portion? This will be the difference between buying the book vs the pdf.

The PFS section is either a spread (2 pages) or 2 spreads (don't remember offhand, and I'm not at the office). So yes, it's a very small portion of the book.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Geez, now I'm thinking I should just preorder the hardcover and save myself some cash from when I inevitably pick it up to show new players.

Webstore Gninja Minion

TriOmegaZero wrote:
Geez, now I'm thinking I should just preorder the hardcover and save myself some cash from when I inevitably pick it up to show new players.

Pathfinder RPG subscribers get a free PDF if you preorder before Monday. Just sayin'. :)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Yeah, but Unchained won't ship in time to count, will it?

Webstore Gninja Minion

TriOmegaZero wrote:
Yeah, but Unchained won't ship in time to count, will it?

Nope.


When should Pathfinder RPG Subscribers be expecting their PDFs? Feels like its been forever since I've gotten a new book to read through.

Webstore Gninja Minion

Kennesty wrote:
When should Pathfinder RPG Subscribers be expecting their PDFs? Feels like its been forever since I've gotten a new book to read through.

When your preorder ships.


1 person marked this as a favorite.
Steve Geddes wrote:

*gasp*

Just got an email that my copies are pending. :)
Nearly there!

I won't believe it till I have it in my hands. Even than I'll pinch my self to make sure it is not some dream. ;)


Well my order has now shipped. Call me a foolish optimist if you like, but I'm getting close to beginning to believe I'm probably going to see it after an indeterminate time flying over the pacific...

Dark Archive

Hows art in the book any new stuff?


I dont know if that was directed to me, but if so I'm afraid I probably wont see it for close to a month (no PDF for me - rather stupidly, I dropped my RPG subscription after the last item, waited for my strategy guide to ship and then added it again for unchained. Pretty much no result other than to deny myself an early peek. :p)

Project Manager

2 people marked this as a favorite.
Kevin Mack wrote:
Hows art in the book any new stuff?

You might want to keep an eye on the blog on Wednesday. :-)


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Got the PDF, so I can answer questions if people have them. I'm going to bed now (cold plus past ten equals sleepy) but can answer them tomorrow.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Kevin Mack wrote:
Hows art in the book any new stuff?

A fair proportion of the book uses already established pieces of art, but yes there are plenty of new pictures in there as well.

For one thing, each of the characters used to represent a theme appears to be new art. And each class entry has at least one iconic image that I haven't seen before.


1 person marked this as a favorite.

Can you please give me the Table of Contents, Feros?

Thanks!


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dustin Ashe wrote:

Can you please give me the Table of Contents, Feros?

Thanks!

Introduction

Getting the Most Out of This Book
Important Terms and Concepts

Character Themes
Theme Selection Quiz
List of Themes
Angel-Born
Animal Friend
Archer
Battle Priest
Berserker
Brute
Conjurer
Crusader
Dragon-Child
Dual-Weapon Warrior
Fire-Blooded
Fury
Healer
Illusionist
Knight
Maneuver Specialist
Martial Warrior
Nature Warrior
Shadow
Shield Fighter
Smasher
Stargazer
Thief
Traditional Mage
Trickster
Troubadour

Races

Class Guides
What’s in a Class Guide?
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Additional Details

Playing the Game
Combat
Your Turn
Action Types
Attacks and Damage
Understanding Your Square
Analyzing the Battlefield
Combat Maneuvers
Big Hits and Bonuses
Death
Spellcasting
Tactical Considerations
Combat Tricks
Narrative Play
Exploration and Dungeon Delving
Diplomacy and Gathering Information
Meeting Important People
Stealth and Scouting
Mysteries
Other Narrative Elements
Behind the Screen
Advice for Better Gaming
Pathfinder Society

Index

The Introduction section covers what the book is and isn't for (it isn't a rule book, but a guide to learn how to play), Getting the Most Out of This Book covers the individual sections and what describes them briefly, and Important Terms and Concepts is a quick rundown of the more common expressions and basic stats in the game.

The second section covers the 26 Character Themes, including a quiz which will guide you to the theme that fits your character concept best. There are at least two themes for each class and three for the full-casters (Cleric, Druid, Sorcerer, Wizard).

Races covers the basics of each core race and the class guides use a format similar to the Beginner Box for levelling up...all the way to level 20.

The Playing the Game section takes all the rules that are spread out hither and yon and brings references to them together under each topic heading, making it far easier to see the various elements of the rules quickly.

The Pathfinder Society description is only four pages long.


Feros wrote:
There are at least two themes for each class and three for the full-casters (Cleric, Druid, Sorcerer, Wizard).

So, each theme belongs to only one character class? For example, Stargazer is only a cleric theme? Can you summarize an example of a theme?

Feros wrote:
Races covers the basics of each core race

In what way, if any, is this chapter different than the Race chapter in the CRB? Is there any mention of which races match which themes?

Feros wrote:
and the class guides use a format similar to the Beginner Box for leveling up...all the way to level 20.

Whooot!

I remember John Compton or Jessica Price saying the noncore classes were briefly mentioned. In which section do we find that and how big a mention are we talking? Is it just APG classes?

Finally, for something like barbarian rage powers or rogue talents, does the SG give specific suggestions for each theme? Are any powers or talents left out or are all the options presented?

Thanks!


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dustin Ashe wrote:
Feros wrote:
There are at least two themes for each class and three for the full-casters (Cleric, Druid, Sorcerer, Wizard).
So, each theme belongs to only one character class? For example, Stargazer is only a cleric theme? Can you summarize an example of a theme?

Yes, each theme is tied to one specific class. This makes sense as the idea of the guide is to narrow down the choices a new player has to make to create the character they want. Cross-class themes would add a level of unneeded complexity. Expert players could take the theme and build it with a separate class I am sure, but this is for the new players: keeping it simple.

An example of a theme would be the Trickster, a bard theme. An expert at deception and disguise, the character outwits his opponents using guile to get them to actively help the trickster and his allies. The recommended choices in spells, class abilities, and skills all emphasize the Diplomacy/Bluff angle of building a bard.

Dustin Ashe wrote:
Feros wrote:
Races covers the basics of each core race
In what way, if any, is this chapter different than the Race chapter in the CRB? Is there any mention of which races match which themes?

A basic synopsis of each race and their abilities are given, but not much background detail or descriptions of how the abilities work. You need the CRB for that.

And yes, in each theme appropriate race choices are suggested in the Picking a Race section. In the Trickster, for example, Halflings, Gnomes, Half-elves, and Humans are recommended.

Dustin Ashe wrote:
Feros wrote:
and the class guides use a format similar to the Beginner Box for leveling up...all the way to level 20.

Whooot!

I remember John Compton or Jessica Price saying the noncore classes were briefly mentioned. In which section do we find that and how big a mention are we talking? Is it just APG classes?

On page 117 there is an inset section that covers all the additional books on class and races currently available. It doesn't go into great detail, but it does touch on and briefly explain each of the following concepts:

Prestige Classes
Archetypes
Other Classes (from the APG, ACG, UM, and UC)

Dustin Ashe wrote:
Finally, for something like barbarian rage powers or rogue talents, does the SG give specific suggestions for each theme? Are any powers or talents left out or are all the options presented?

The SG does suggest specific rage powers, rogue talents, feats, and skill selections for each theme all the way up to 20th level. They DO NOT mention all possibilities, feats, talents, etc. They stay tight to the theme to keep from overwhelming the new player with too many choices (one of the big problems with the CRB).

Dustin Ashe wrote:
Thanks!

You're welcome! :D

Liberty's Edge

I would assume that "keeping it simple" means archetypes aren't mentioned, or at least not much. Would that be correct?


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Samy wrote:
I would assume that "keeping it simple" means archetypes aren't mentioned, or at least not much. Would that be correct?

Yes, that's correct. They mention and describe the concept on page 117 and that more detail can be found in the Advanced Players Guide, but that is it.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

I love the hat-rack with Seelah's helm on one end, and the Antipaladin's helm on the other. Shame it didn't end up on the same page as the alignment chart.


Pathfinder Adventure, Rulebook Subscriber

Can't wait really. Having two new players join our group in the last 3 months, I need this book something bad.


Woohoo! Just got an e-mail that mine shipped.

Grand Lodge

Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Finally broke down and decided to order this thing, then I checked my email and noticed I was a day late on the free PDF with the order....doh!!!

Liberty's Edge

Are traits discussed?


So if I were to get a role playing game subscription right now and order this book would I still get the PDF or has that ship sailed???

RPG Superstar 2008 Top 32

Alan_Beven wrote:
So if I were to get a role playing game subscription right now and order this book would I still get the PDF or has that ship sailed???

It has sailed.


Pathfinder Adventure, Rulebook Subscriber
Alan_Beven wrote:
So if I were to get a role playing game subscription right now and order this book would I still get the PDF or has that ship sailed???

You would have had to subscribe in time to get the Monster Codex back in the fall to qualify for the PDF

501 to 550 of 649 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game: Strategy Guide (OGL) All Messageboards

Want to post a reply? Sign in.