Pathfinder Module: Plunder & Peril (PFRPG)

4.30/5 (based on 9 ratings)
Pathfinder Module: Plunder & Peril (PFRPG)
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Legendary Treasure!

Tall tales of hidden riches are common in the pirate-infested taverns of the Shackles, but when Captain Varossa Lanteri claims to know the location of the secret treasure hoard of legendary Captain Jemma Redclaw, it seems she may be telling the truth. Captain Lanteri hires the PCs on as crew to help her assemble the magic key that will open the door to Redclaw’s treasure... and the ancient cyclops stronghold in which it’s hidden! Can the PCs survive long enough to claim their share of the lost loot, or will their enemies—or their allies—send them to a watery grave?

Plunder & Peril is a collection of three adventures that link to form one deluxe super-adventure for 4th-level characters, and includes 64 action-packed pages filled with aquatic predators, marauding dragons, cyclopean horrors, and more! These tales parallel and elaborate upon the swashbuckling excitement of the Skull & Shackles Adventure Path and the Pathfinder Adventure Card Game: Skull & Shackles Base Set. Plus, chart your course through pirate plagued seas with a full-color poster map featuring the most detailed view of the Shackles ever released. Players can expect to reach 7th level by the time they complete the third adventure and claim their share of Redclaw’s treasure—if they can survive the ancient terrors that guard the hoard!

Written by Matthew Goodall, Alex Greenshields, Ben McFarland, Steven Helt.
Cover Art by Kiki Moch Rizky.

ISBN-13: 978-1-60125-680-5

Pathfinder Modules are 64-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, a double-sided poster map, and a fully detailed bonus location that can be used as part of the adventure or in any other game!

Pluder & Peril is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (807 kb zip/PDF).

Note: This product is part of the Pathfinder Adventure Subscription.

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4.30/5 (based on 9 ratings)

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Fantastic Pirate Adventure

5/5

I was very pleasantly surprised by Plunder and Peril. I expected it to be fun, but I had no idea how much cool stuff Paizo could pack into a 50-page mini adventure path. I want to mention specifics about this adventure that I enjoyed, so spoilers are to follow.

Although the book does offer ways to play each of the three modules separately, they are interconnected and would be much better enjoyed as a whole. Plunder and Peril can also serve as a replacement for GMs who aren’t happy with Raiders of the Fever Sea, the second part of the Skull & Shackles campaign.

I had a lot of fun with Rum Punch in the town of Lilywhite. PCs getting to participate in festivals and contests can often make for entertaining and humorous roleplaying. A drinking contest is just such a piratey thing to do. One of our characters managed to set a record. Others barely made it to the bucket in time to get sick. We laughed a lot!

Dangerous Waters was equally well-written. PCs have the chance to get to know and befriend many unique NPCs, all with their own quirks and agendas. We also really lied meeting the triton Jenesara and the brine dragon Kelizar. How often do 5th level players meet a dragon and live to tell the tale?

Black Coral Cove was a great conclusion to the trio of adventures. The PCs chasing a pirate ship while mounted of hippocampi was a very exciting scene. The calcified Fearsome Tide was a terrifying sight, and Orsilir’s sudden appearance was very unexpected. Luckily, all our players made it to the end, but it was a pretty close battle.

We were delighted to find that by the end of Plunder and Peril, our group had two ships and their own secret base. They’ll have to invest a lot of money and make a lot of repairs, but since the adventure was quite lucrative, they’re going to do their best.

The artwork was really gorgeous. The images of Hyrix, the Comozant Wind, Kelizar, Jemma Redclaw and Jaspin Hinsin are especially wonderful. The detailed information and maps of the Magpie Princess and its crew were also very appreciated.

This was an awesome adventure. Highly recommended!


4/5

Awesome Module.
The best of those long modules so far.
My players enjoyed the 2nd part the most, 3rd part the least (very much a dungeon crawl).
The only reason I cannot give 5 stars, is because of the first opponent at the black corral cave.
Reducing the HP is not enough in order to justify this monster at this tier. It does not scale well.
The attack bonus is ridiculous, and damage (plus Power Attack as written in the tactics at Bab+11) and crit range 19-20 means that you can easily kill any char with one attack.
If that was the boss fight it would be ok, but this should not happen right after they rolled their first initiative and did not commit any stupid mistakes. And it actually did happen at my table. I had to cheat and ignore the critical hit from the claw (50 dmg), which I really don't like doing.
Also the CMD makes it incredibly hard for meele rogues to participate in this fight (tumbling into flank).


Great Module!

5/5

The short of it: This is a great module. I highly recommend it to anyone. Perfect balance of roleplay and roll-play.

I've given the module a read-through, and have started running it as a mix of PbP and online play. It actually works well for this format, which is really nice. Plus, the artwork for the NPCs is good stuff.

Without babbling too much on possibly spoilery details, I can say that this module does work very well as a segue from The Wormwood Mutiny. A+


Better than "Treasure Island"

5/5

We played "Plunder and Peril" over this weekend and had a really great time. It is a wonderful mix of different locations and challenges and it manages to incorporate just about every pirate theme possible. I would score it a certain 5 star adventure and a possible improvement of Raiders of the Fever seas. The first adventure seemed a little short and we played that in a long evening until 1.00am in the morning. It set the scene very well and established the plot and the crew. Part 2 was a very long haul and took all Saturday. It was pretty challenging for the players and incorporated a good balance of role-play, combat and skullduggery. Part 3 took us about 8 hours and I had to miss out a couple of arbitrary encounters so that people could hit the finale and get home. It served as a brilliant climax to the story where all the loose ends came together.

The whole story hangs together very well and it would be a real shame to break it up. These adventures are not three separate missions, they are one tightly scripted long saga.


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...ooooh, new Product Catalogue!!! Shiny.....


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

What I am actually quite pleased about, is that they are using the module line to write adventures that can easily fit into one particular AP, without losing its stand-alone potential. I'd love to see more of that. Maybe even a high-level module that can be used to continue a particular campaign (or that possibly ties into several campaigns), but works just as well as a stand-alone module.

Let's say they did an adventure on finding/fighting Runelord Sorshen under the mastaba in Korvosa. This adventure could easily be linked to Rise of the Runelords, Curse of the Crimson Throne or Shattered Star. This tie-in to several APs at once could also result in better sales figures for high-level modules.


Great.. pushed back 2 months at least.

Is it normal for no email announcement to go out when they push dates back on products you've pre-ordered?

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
MrVergee wrote:

What I am actually quite pleased about, is that they are using the module line to write adventures that can easily fit into one particular AP, without losing its stand-alone potential. I'd love to see more of that. Maybe even a high-level module that can be used to continue a particular campaign (or that possibly ties into several campaigns), but works just as well as a stand-alone module.

Let's say they did an adventure on finding/fighting Runelord Sorshen under the mastaba in Korvosa. This adventure could easily be linked to Rise of the Runelords, Curse of the Crimson Throne or Shattered Star. This tie-in to several APs at once could also result in better sales figures for high-level modules.

It's a great idea but tricky to do.


The Modules seem to be one of the trickiest things for Paizo to keep on track... I am not surprised by this one slipping, I expect getting three / four authors collaborating and getting something internally consistent, with 3 unique adventures and a linking story may have been challenging...

Still looking forward to it though....


Why are Lirianne and Lem fighting a Mirelurk? :P

Scarab Sages Modules Overlord

Nitro-13 wrote:
Why are Lirianne and Lem fighting a Mirelurk? :P

It's a karkinoi. :D


And she stole our elevenses!


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

It looks like Lirianne is missing on purpose :P

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Mechalibur wrote:
It looks like Lirianne is missing on purpose :P

Either that or it's a karkinoi monk.


Owen K. C. Stephens wrote:
Nitro-13 wrote:
Why are Lirianne and Lem fighting a Mirelurk? :P
It's a karkinoi. :D

yeah i know but along with the Yaoguai it seems like somebody played a bit of fallout before working on the bestiary 4....


I like the new cover!

Scarab Sages Modules Overlord

2 people marked this as a favorite.
Nitro-13 wrote:
yeah i know but along with the Yaoguai it seems like somebody played a bit of fallout before working on the bestiary 4....

They all remind me of garthim from The Dark Crystal. :D

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Does that make halflings the gelflings of Golarion?


I hear this was actually printed on time, but the shipment of books got intercepted by pirates in the Malacca Straits.

What a boat going from China to the US west coast was doing in the Malacca Straits beats me, though.


1 person marked this as a favorite.
Branding Opportunity wrote:
Does that make halflings the gelflings of Golarion?

G.E.L.F.s? Sounds like a job for me.

Smoke me a kipper, I'll be back for breakfast.


If halflings are gelflings then the females should have wings;)

Webstore Gninja Minion

Updated product image and description.

Grand Lodge

Will the poster be the same poster found in the s&s map folio?

Scarab Sages Modules Overlord

8 people marked this as a favorite.
Manuelexar wrote:
Will the poster be the same poster found in the s&s map folio?

No. It's the most comprehensive map of the Shackles we've ever done, with all major locations from multiple sources marked.

The developers had a conference to make sure we made this one definitive. I'm really proud of it.


Owen K. C. Stephens wrote:
Manuelexar wrote:
Will the poster be the same poster found in the s&s map folio?
No. It's the most comprehensive map of the Shackles we've ever done, with all major locations from multiple sources marked.

I am officially interested (well, I already was, but now I'm more interested). How big will the poster be?


1 person marked this as a favorite.

I too would love to know the map size in advance. I'm thinking of picking up a map holder for it so that we can use wet erase markers.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

I'm guessing it'll be 4 panels, like with all the new modules.

Grand Lodge

Owen K. C. Stephens wrote:
Manuelexar wrote:
Will the poster be the same poster found in the s&s map folio?

No. It's the most comprehensive map of the Shackles we've ever done, with all major locations from multiple sources marked.

The developers had a conference to make sure we made this one definitive. I'm really proud of it.

So I'll hit this preorder button.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Koor wrote:
I too would love to know the map size in advance. I'm thinking of picking up a map holder for it so that we can use wet erase markers.

Map holder?


A sheet of perspex does wonders. It both keeps maps flat on the table and allow you to use wet erase markers.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hm. Stuff's not cheap.


I think i paid approx 25 euro's for a sheet of 1 square meter at the loal DIY store, which serves all my needs. Not really cheap, but i think it will last a long while.

The Exchange

The map alone is enough for me to preorder this. My players have been badgering me for another pirates game since the end of skulls and shackles.


In the paizo catalog this module's page has artwork of different iconics. Is that artwork from the module?

Webstore Gninja Minion

Nick O'Connell wrote:
In the paizo catalog this module's page has artwork of different iconics. Is that artwork from the module?

Chances are that the art used in the catalog was from previous products, not this one.

Scarab Sages Modules Overlord

Actually if it's the 2014-2015 catalog we are discussing I just looked, and it's all art from Plunder and Peril. :)

Webstore Gninja Minion

Owen K. C. Stephens wrote:
Actually if it's the 2014-2015 catalog we are discussing I just looked, and it's all art from Plunder and Peril. :)

Good to know!


I just noticed that Amazon has adjusted the release date on this to July 2015. Are they pushing this back yet again? I pre-ordered from here expecting September. :(


Koor wrote:
I just noticed that Amazon has adjusted the release date on this to July 2015. Are they pushing this back yet again? I pre-ordered from here expecting September. :(

Amazon's release dates for Paizo products are typically several months later than the Paizo release dates.


Pathfinder Card Game Subscriber

And in particular, their pre-release date estimates seem way off. At one point the Adventure Card Game Skull and Shackles was on Amazon as releasing in January 2015, then released fairly close to the Paizo street date. So just because Amazon is right now saying July 2015, that doesn't mean it will take until July 2015 for them to actually have it.


1 person marked this as a favorite.

News Flash: Amazon's release dates for RPG/Gaming products are wrong more often than a stopped clock.

Not a joke, just a fact of life.


While I am far from an expert on shipping times, I've held an advanced copy of this product in my hands. Now as I understand it that was not part of the regular print run, but I can't imagine the lead time on the advance copy was so great the product itself won't be out way before July.

The Map, by the way, is everything I could have hoped for. :D

Webstore Gninja Minion

Do not trust Amazon's release dates.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Added to my next subscription delivery!

Scarab Sages

Will this be sanctioned for PFS and if yes, will the release date be the same for PFS or will that come after the initial release? I'd like to offer this up to play during a PFS mini con i'm hosting next month.


They have stated it will be made available for PFS play, but chronicles for modules have been on the back burner here lately, so unfortunately there's been no timeline given for when to expect them as of yet =/.

Scarab Sages

Sniggevert wrote:
They have stated it will be made available for PFS play, but chronicles for modules have been on the back burner here lately, so unfortunately there's been no timeline given for when to expect them as of yet =/.

Thanks for the information Sniggervert.

Dark Archive

Pathfinder Adventure Path Subscriber

I missed out on getting Skulls n' Shackles, so I think I'll be grabbing this! :3

Scarab Sages RPG Superstar 2013

2 people marked this as a favorite.

I can't wait to hear back from fellow players when this ships. I aimed for a very high degree of creepiness in the finale.


Wonderful! It's due out tomorrow! :D I can't wait to hear what folks think.

-Ben.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Steven T. Helt wrote:
I can't wait to hear back from fellow players when this ships. I aimed for a very high degree of creepiness in the finale.

Well, I'm not a player, but I just received my physical copies of my November subscriptions yesterday & I can say, for me at least, target locked...


I am really curious to see if there is any guidance how this module can be best included in an existing S&S campaign (that has not reached the level range of this module).

Counting down the days until I receive my pdf...


Uh, why the release date push back?


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Magabeus wrote:

I am really curious to see if there is any guidance how this module can be best included in an existing S&S campaign (that has not reached the level range of this module).

Counting down the days until I receive my pdf...

While not an answer specifically to your request, each chapter does include a sidebar for inserting it individually into an ongoing campaign.

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