Pathfinder Society Scenario #6–04: Beacon Below (PFRPG) PDF

4.30/5 (based on 21 ratings)

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A Pathfinder Society Scenario designed for levels 7-11.

Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left behind. When the PCs delve into one of its sealed halls, they find the sages’ millennia-old projects dormant but not dead.

Content in “Beacon Below” also contributes directly to the ongoing storylines of the Dark Archive and Scarab Sages factions.

Written by Matt Duval.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Average product rating:

4.30/5 (based on 21 ratings)

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Sand, sand, sand... and more sand!

4/5

Wonderful flavor, plenty of options for approaching problems. The final encounter was a bit...awkward? It was a great encounter thematically, however trying to judge time gets really awkward when you have people aiming for a diplomatic solution while others are acting in combat rounds to stave off impending doom. Feels a bit disjointed but still well done. I certainly recommend this scenario to anyone who has played in Destiny of the Sands and wants to dig deeper.

We played the scenario with the mid-tier scaling rules (we had a lot of level 9 characters), and it didn't seem to affect things too much. I've had some bad experience with mid-tier party scaling but this seemed to be handled well. I was not the GM so I can't say for certain but as a player everything felt very balanced. There were many dangerous moment, but on the whole we were well equipped so we didn't have too much trouble.


Really enjoyable and different

5/5

This is the most entertaining story I think I have played/run so far in PFS. I can see how it would be annoying for the PCs going back and forth but that just makes it better IMO. The NPCs are very well-detailed and there are "just enough to keep track of" without overloading the GM, too which means you don't spend your event buried in stat blocks and can spend more time on the great story going on.

Hey Paizo - I would love to play a bunch more like this one.


Entertaining from start to finish!

5/5

This scenario has it all. Creative encounters, challenging combat, interesting lore, and the option to get in some really fun roleplaying when interacting with some of the NPC's. I can't think of anything I'd change about this scenario!

It also has the added benefit as others have pointed out of continuing the story of the Jeweled Sages in a very cool way.

I rarely GM, and when I do it's usually just to give our ususal GM a break but after playing Beacon Below at a convention I literally can't wait to run it for my home group!


Beacon Below

4/5

GM'd this at low tier for five experienced players.

I think this is a really good scenario and we all had a great time. It has a nice mix of role-play, environmental, and combat encounters to keep everyone happy.

There are a couple issues that prevent me giving this five stars:
Firstly, the length of it. Luckily none of us had to get up the next day as we ran five and a half hours. I think it is because three levels was a bit much. Had the first two been combined it might have been better.
Secondly, the events of the last level are not well written. I read it three times before the game but still had to stop briefly to refresh or look things up. The solution is also a little vague. I had to use GM ingenuity to help them solve it.

Still, the players walked away happy and hoping for some connected sequels. Thumbs up.


The Jeweled Sage scenario we all have been waiting for

5/5

I am thrilled that history of the jeweled sages is finally coming to light. I thought the author did a fantastic job with this scenario. I was also very happy with the choice of the author, because I felt his scenario of the Destiny Trilogy was the best hands down.

When I played this, it was at a con and the GM was not thoroughly prepared for the massiveness of this scenario. However, the awesomeness of it shined through regardless. My husband and I just kept whispering about how awesome this was and that we would have to run it soon for a handpicked group at home.

When I ran this, I was amazed by the amount of information in this scenario. They players loved the concept. One thing that really slowed the table down was the environment. I appreciated the uniqueness of the different enemies and of course the fact that some of the enemies might be allies and vice versa. It just depends on player interactions.

Overall, I thought this scenario was amazing, but there is one major flaw. The scenario takes a ridiculous amount of time to run. This scenario will not be able to fit into a 4 hr slot without dropping a lot of the fluff. Ideally, this scenario fits comfortably in a 6-7 hr slot. I truly hope this is not the direction of 7-11s in the future.


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Liberty's Edge

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Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

mmmmm Bacon... oh wait that says Beacon... Damn it!!!

Scarab Sages

You mean there is no Bacon Sage? Dang was almost enough to get me to change my vote...

Silver Crusade

Wonder if these is unofficial follow-up to 5-16? Seems likely. More Mythic?

+1 for Bacon!

Grand Lodge

Hmm wonder if this is where the caravan leader went to...

Scarab Sages

In regards to 5-16

Spoiler:
There were 2 locked doors in the Sanctum of the Sages that were beyond the scope of scenario. As for mythic power, who knows, but last time it was the ending part of an important story arc.

Sovereign Court

Saervic wrote:
You mean there is no Bacon Sage? Dang was almost enough to get me to change my vote...

Bacon Sage would get a lot of new recruits.

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Now available!

Scarab Sages

Shane M. wrote:
Saervic wrote:
You mean there is no Bacon Sage? Dang was almost enough to get me to change my vote...
Bacon Sage would get a lot of new recruits.

Had we started the whole Bacon Sage thing sooner I'm sure it could have been the most popular guild in Pathfinder Online...

Scarab Sages

Really hoping for a more offering using the "Mythic Adventures" sourcebook in PFS. Hopefully, this is in store for this scenario.


Hmmm...looks like cutting and pasting the maps is a no-go, just like the earlier season 6 scenarios. Is this a deliberate change? If so, why? If not, may we please get it corrected? Unfortunately, this is a pretty major blow to usability for people who play on VTTs.

Sovereign Court

Pathfinder Adventure Path, Card Game, Starfinder Adventure Path Subscriber

For Windows computer - NitroPDF Reader has an extract all images function that gets the maps out cleanly.


Iammars wrote:
For Windows computer - NitroPDF Reader has an extract all images function that gets the maps out cleanly.

Awesome; I'll give it a try!

I wonder what changed.


1 person marked this as a favorite.
Iammars wrote:
For Windows computer - NitroPDF Reader has an extract all images function that gets the maps out cleanly.

And it worked like a charm. You, sir, are the bomb.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I like how the cover critter is interested in the human female reproductive system.

Grand Lodge

I give this scenario 2 stars... and the only reason it gets that is because it has a pretty good story line. What knocks it down is the length. i signed on to play this expecting a normal 4 to 5 hour scenario and got hooked into an 8 hour session. this was with an experienced group and an experienced GM. there is just entirely too much content in this scenario to complete within the normally allotted time. In the end, i walked away from the table sore, frustrated and annoyed with only a lousy 1xp and 2 prestige to show for it... not happy.

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