Pathfinder Campaign Setting: Ships of the Inner Sea (PFRPG)

4.50/5 (based on 2 ratings)
Pathfinder Campaign Setting: Ships of the Inner Sea (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $19.99 $9.99

Add PDF $13.99

Non-Mint Unavailable

Facebook Twitter Email

High Seas, High Adventure!

Not all adventures take place on land—the ships that sail the waters of the Inner Sea and surrounding oceans provide countless sources of excitement, plunder, and naval exploits. Whether the adventurers are simple passengers attacked by pirates or intrepid sailors running an enemy blockade, the ships presented in this book give Game Masters the tools they need to run fantastic adventures on the open sea.

Inside you’ll find seven unique ships, each with a captivating history, a detailed map with deck-by-deck descriptions, and backgrounds and statistics for the ship’s captain and crew. Whether they’re part of the Skulls & Shackles Adventure Path or a seaworthy campaign of your very own, the following vessels are sure to spice up any nautical adventure:

  • The Burnt  Saffron, a slave galley said to have strange powers granted by Asmodeus in exchange for spreading slavery throughout the Inner Sea.
  • The  Cetaceal, an Andoren ship serving the Gray Corsairs­, the naval branch of the abolitionist Eagle Knights.
  • The  Hu-Hazhong, a Tian junk from the distant Dragon Empires, traversing the waters of the Inner Sea with ambitions of lucrative trading.
  • The  Impervious, a Chelish man-o’-war carrying a contingent of merciless Hellknights and part of the blockade against Pezzack.
  • The  Kraken’s  Spite, a viking longship built from the wreckage of a doomed invasion fleet, now serving no king and calling no port home.
  • The  Mark  of  Yunnarius, a ghost ship captained by a vengeful banshee, haunting the edge of the Eye of Abendego.
  • The  Ravishing  Ruby, a pirate ship with a ruthless captain intent on retrieving her stolen magical treasure map, no matter the cost.
Pathfinder Campaign Setting: Ships of the Inner Sea is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

Written by Benjamin Bruck, Paris Crenshaw, Chris A. Jackson, Amanda Hamon Kunz, Philip A. Lee, John Mangrum
Cover Art by Alex Aparin

ISBN-13: 978-1-60125-702-4

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9274


See Also:

Average product rating:

4.50/5 (based on 2 ratings)

Sign in to create or edit a product review.

High seas adventure!

4/5

Read my full review on Of Dice and Pen.

I generally like these kinds of sourcebooks as they provide material that GMs can draw on when they need something last-minute, while also being supplements they can build entire campaigns around. For the most part, Ships of the Inner Sea doesn't disappoint. There's a good variety in the types of ships presented and all of them contain enough ideas and adventure seeds to keep any group occupied for some time. It's certainly a resource I will turn to if I run a seafaring campaign at some point in the future.


A must have for the Skulls & Shackles Adventure Path!!!

5/5

This book is simply amazing! with careful pruning of your PC's equipment with a thieving encounter or two while your PCs are off the ship, you can insert these ship encounters seamlessly and without increasing PC wealth too much.

The ship themselves are beautifully detailed and I see the dilemma of my players as they wonder "should we sell this ship or keep it? it's SOOOOOOO coooooooooooool!"

:)


101 to 111 of 111 << first < prev | 1 | 2 | 3 | next > last >>

Skeld wrote:
Purple Dragon Knight wrote:

Skeld:

1) are some of these ships well balanced for level 4-5 PCs (i.e. 1/3 of the way into Chapter 2 where the PCs are doing lots of naval battles, increasing plunder points, etc.)
2) can you provide a general idea (no stats please) of what these items do?

** spoiler omitted **

-Skeld

Is the Funerary Crown thing a continuous bonus? Or if you don't fill the requirements once every so often, does it give you the penalty instead?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Alleran wrote:
Skeld wrote:
Purple Dragon Knight wrote:

Skeld:

1) are some of these ships well balanced for level 4-5 PCs (i.e. 1/3 of the way into Chapter 2 where the PCs are doing lots of naval battles, increasing plunder points, etc.)
2) can you provide a general idea (no stats please) of what these items do?

** spoiler omitted **

-Skeld

Is the Funerary Crown thing a continuous bonus? Or if you don't fill the requirements once every so often, does it give you the penalty instead?

Spoiler:

The item description only says that the curse takes effect when "...placed on the brow of one who has never slain a
linnorm".

-Skeld

Silver Crusade

Will these ships have any impact on society play, specifically for players with ship vanities?


John Mangrum wrote:
Disclaimer Two: I'm typing this right now from my bunk in the great cabin of a replica 17th-century Dutch jaght. There's a cannon roughly seven feet directly below me, and I know how to use it. :)

This above post is why I love reading through the Paizo forums. :D

I am really looking forwards to this. More maps/deck-plans is ALWAYS a good thing.

And, really... it's always a good thing to know how to use a cannon. :P

RPG Superstar 2009 Top 32

Kvantum wrote:

They're in alphabetical order, but approximate CRs are listed.

** spoiler omitted **

Whoever flagged the Ravishing Ruby as appropriate for 5th Level heroes is doing serious drugs.

Spoiler:
The average crew member is a 6th level fighter


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Lord Fyre wrote:

Whoever flagged the Ravishing Ruby as appropriate for 5th Level heroes is doing serious drugs.

** spoiler omitted **

Based on the info I have, I believe that's a typo in the introduction, and that the Ravishing Ruby is actually designed for 8th-level characters.

RPG Superstar 2009 Top 32

John Mangrum wrote:
Lord Fyre wrote:

Whoever flagged the Ravishing Ruby as appropriate for 5th Level heroes is doing serious drugs.

** spoiler omitted **
Based on the info I have, I believe that's a typo in the introduction, and that the Ravishing Ruby is actually designed for 8th-level characters.

A little tough, but doable at that level {The Ruby's average crew level is still a bit high}.

Grand Lodge

Personaly I was eager to play Skulls and Shakles for the oportunity of playing naval battles, but I was disapointed after reading the player guide: all was centered in naval gunship, not boarding. That's senseless (in my opinion) becouse a pirate is always more interested in capturing a ship than in sinking it. Also in a world with (few) firearms, grappling and boarding is more common. Does that new book do something about it?

RPG Superstar 2009 Top 32

Roger Corbera wrote:
Personaly I was eager to play Skulls and Shakles for the oportunity of playing naval battles, but I was disapointed after reading the player guide: all was centered in naval gunship, not boarding. That's senseless (in my opinion) becouse a pirate is always more interested in capturing a ship than in sinking it. Also in a world with (few) firearms, grappling and boarding is more common. Does that new book do something about it?

Nope. What it is more ship encounters.

RPG Superstar 2009 Top 32

Lord Fyre wrote:
Roger Corbera wrote:
Personaly I was eager to play Skulls and Shakles for the oportunity of playing naval battles, but I was disapointed after reading the player guide: all was centered in naval gunship, not boarding. That's senseless (in my opinion) becouse a pirate is always more interested in capturing a ship than in sinking it. Also in a world with (few) firearms, grappling and boarding is more common. Does that new book do something about it?
Nope. What it is more ship encounters.

(points out my own grammar fail.)

Dark Archive

1 person marked this as a favorite.

i came here to scream about ruby being 5th level too. good to see is 8th, and that apparently the other ones i havent read yet (that was my first) are not also crack.

101 to 111 of 111 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Ships of the Inner Sea (PFRPG) All Messageboards

Want to post a reply? Sign in.