Pathfinder Campaign Setting: Undead Unleashed (PFRPG)

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Pathfinder Campaign Setting: Undead Unleashed (PFRPG)

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From countless crypts and forgotten fortresses, undead masterminds scheme all manner of unnatural depravities. Whether they take the form of murderous ghouls preying upon a city’s poorest citizens, wayward spirits trapped in ghostly form, or nefarious liches who continue their evil beyond death, there’s no shortage of terrifying undead in the world of the Pathfinder campaign setting. And now they’re just waiting to be set loose on your campaign!

Inside you’ll find 15 deathless enemies, each with full statistics, details of the villain’s history and plots, and a complete lair ready to torment and terrify unprepared heroes. Unleash a host of Golarion’s most fearful foes with Pathfinder Campaign Setting: Undead Unleashed!

Within this book, you’ll find:

  • The treacherous ravener Arantaros, who made a bargain with the demon lord of alchemy to extend his life into undeath.
  • The well-intentioned ghost Ordellia Whilwren, who attempts to carry on the work of the goddess of dreams even in death.
  • The sinister Wight Mother of Isger, blessed by the goddess of undeath herself and tasked with spreading disease throughout the world!
  • Erum-Hel, the mythic Lord of Mohrgs, who plots to put an end to the crusader goddess Iomedae.
  • The Osirian vampire Prince Kasiya, nemesis of Count Varian Jeggare and primary villain in the Pathfinder Tales novel "King of Chaos".
  • Ten other foul exemplars of undeath, from ravenous ghouls and devourers to overwhelming nightshades and liches.

Pathfinder Campaign Setting: Undead Unleashed is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

Written by Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, Jerome Virnich

ISBN-13: 978-1-60125-677-5

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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A Selection of Big Bads for a Campaign Villain

3/5

Undead Unleashed is a pretty straightforward book. Essentially, it's a collection of fifteen four-page entries on (mostly) high-CR named undead NPCs. Half of each entry is made up of a picture, full background, and stat block for the NPC. The other half of each entry is a map and room-by-room layout of the undead's lair. The creatures and lairs are situated in the Inner Sea, but most could be easily adapted to other settings. I wish they would have included an adventure hook section. Given how powerful these undead are, I assume most would be used as campaign "bosses". Some of the entries also include a new magic item, disease, or some other crunch. Six different writers are credited on the book so there are definitely some differences in approach. Here's a brief rundown on the creatures included:

* Arantaros (CR 20 ravener): A dragon alchemist who failed in an attempt to replicate the Sun Orchid elixir for immortality, and thus decided to bargain with a demon lord to achieve eternal "life" another way. It's an intriguing backstory. Arantaros' lair is high-level indeed, though they ran out of room to describe the treasure in Arantaros' horde.

* Arnlaugr the Fearless (CR14 draugr): A famed Ulfen adventurer who got in over his head and now serves in death as the guardian of a powerful witch. The lair is pretty mundane, apart from being mostly underwater.

* Erum-Hel (CR23 mohrg): You know Erum-Hel is tough, as he makes use of Mythic rules! This guy could easily be the big-bad for an epic campaign or a new antagonist after PCs finish an AP by roughing up some CR 20 wimp. His backstory is tied intimately into Iomedae and Tar-Baphon, and his lair is very cool and memorable. One of my favourite entries.

* Imaloka Ghalmont-Neverhome (CR22 banshee): There's a fantastic backstory for this banshee, though it would be hard to bring out most of the flavour into an adventure involving her. As a resident of Sarkoris/The Worldwound, she would make a surprise non-demon foe for adventurers to face in that area.

* Jolanera (CR17 nightwing): Another backstory tied strongly into Tar-Baphon. Unfortunately, this nightwing doesn't have much of a personality. Its lair has some interesting foes though.

* Meyi Pahano (CR13 lich): This lich has a cool backstory tied into both Lirgen (the drowned lands beneath the Eye) and Eox (the planet of undead). She's a diviner wizard, and thus a different type of combat threat than many others in the book. Her lair is sound.

* Mirik the Drowned (CR3 ghast): One of the very few low-level threats. Mirik is nicely integrated into Absalom's Siphons district and could be the base of a good little story arc. I like the sewer gator zombie!

* Mother Comfort and Poor Eledia (CR3 allip and CR 4 attic whisperer): A classic haunted house location with a really said origin story. A new magic item introduced here, the ghost mirror, looks really good.

* Ordellia Whilwren (CR10 ghost): A good-aligned undead! This violates one of the "rules" of Golarion. Nonetheless, I like the character's integration into the history of Magnimar and the really interesting story seed of what it would take to set her spirit free (getting a Varisian elected leader of the city). There's even a Season 10 PFS scenario that uses her lair from this book.

* Prince Kasiya (CR12 vampire): I wish I had read this entry before reading the Pathfinder Tales novel King of Chaos--it explains so much! This vampire sorcerer has a fun backstory as an (evil) former member of the Pathfinder Society. Stats are included for his flying chariot.

* Razinia (CR7 ghul): I could see a good story arc set up around Razinia and her domination of an important oasis (and caravan stopover) in Qadira.

* Rudrakavala (CR15 devourer): Great, creepy artwork for this guy along with a cool premise for his existence that creatures a natural adventure hook. His lair is nestled into an extremely difficult environment to traverse, so adventuring parties that focus too much on combat proficiency may die before they even get to him.

* Seldeg Bhedlis (CR17 graveknight): One of the six Knights of Ozem twisted by Geb and sent to steal Arazni's body! Now serves as a general and spymaster. The lair is pretty bland, unfortunately.

* Walkena (CR16 mummy): Divine undead child-god and ruler of Mzali in the Mwangi Expanse. Walkena kills all foreigners and tolerates no dissidents, and I like the idea of the PCs having an entire city as their enemies. This entry has the only new feat in the book, but it's really just for NPCs.

* Wight Mother of Isger (CR19 daughter of Urgathoa): This big-bad murdered the entire town of Finder's Gulch in Isger and now uses it as her headquarters. As a growing threat in the region, she could make a good campaign villain.

Some general thoughts: 1) The cover art is really cool, as Kyra tries to fend off a lich and its minions--I hope Sarenrae comes through! 2) The interior artwork of each villain is very good--maybe not Paizo's best, but definitely strong; 3) The cartography on the maps is mostly pretty bland. Overall, this book definitely adds to setting lore. However, I think it would probably really only be useful to homebrew GMs who need inspiration for a high-level undead antagonist. Even those GMs wouldn't make use of the vast majority of the content in the book, so I wouldn't consider it an important purchase.


4/5

Read the review in full online at A Gaymer's Quest.

Undead Unleashed presents fifteen entries each detailing one or more unique undead in Golarion. The book begins with a two-page spread giving an overview of each entry. The book has a good spread of challenges and different levels. The weakest is a CR 3 ghastly in an urban environment. The second most challenging is a CR 22 banshee with class levels running a twisted reflection of her former pleasure barge that floats on a lake in the middle of a demon-overrun wasteland. Topping the list is the CR 23 Lord of Mohrgs. At least one of these baddies also has some mythic tiers to really challenge the party.

Then come the fifteen four-page spreads for each entry. The first two pages of each entry are devoted to background and a stat block for each entry. The next two pages contain a small map and encounter entries for the specific undead creature's lair. Each of them also includes a haunt. If you're a GM running adventures for PCs that don't necessarily love labyrinthine dungeons, the shorter entries will be perfect for you. The table of contents and the open game license round out the 64 pages. There's also a nice map of the Inner Sea region that shows where each of the baddies make their lair.

Read the review in full online at A Gaymer's Quest.


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Oh man, you pushed the pdf back a week to October 1! Why you do this to me? I want it and I want it on Wednesday!

Dark Archive

2 people marked this as a favorite.
Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Vhayjen wrote:
Oh man, you pushed the pdf back a week to October 1! Why you do this to me? I want it and I want it on Wednesday!

If you'd subscribed, you could have had it already.

I'd never have thought Erum-Hel was a member of the race he is/was, but then again he was designed by Todd Stewart, so it kind of makes sense. >:D


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Well, not necessarily, Some people get their subscriptions later than others.


Kvantum wrote:
Vhayjen wrote:
Oh man, you pushed the pdf back a week to October 1! Why you do this to me? I want it and I want it on Wednesday!

If you'd subscribed, you could have had it already.

I'd never have thought Erum-Hel was a member of the race he is/was, but then again he was designed by Todd Stewart, so it kind of makes sense. >:D

That race being?

Oh, any mythic stuff in the book? I'm kind of expecting Walkena to be mythic with Divine Source.

Dark Archive

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Erum-Hel is Mythic as well. And they don't say for absolute certain what race he is, but the weapon kinda gives it away.

Spoiler:
Unique Mohrg Assassin 10/Trickster 6. Wields a +4 heartseeker vorpal rhoka sword. Rhoka swords are the racial weapons of the urdefhan.


So what are all the undead and what are there CR and classes/class levels?

Grand Lodge

The real question now is why was the street date pushed back by a week? Was the 24th (next Wednesday), now it's Oct 1. What changed?

Dark Archive

Whats the art for each chapter opener like? (Genric or Iconic getting owned type?)

Dark Archive

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber
DarkenedRurouni wrote:
The real question now is why was the street date pushed back by a week? Was the 24th (next Wednesday), now it's Oct 1. What changed?

That's an apparently permanent change now. With Bestiary 4 there were issues getting all of the subscription copies out (and thus their free PDFs) before the regular sale of PDFs started. The extra week is to make sure that subscribers always have first dibs.

As for the chapter art, remember, this is an Unleashed series book, not a Revisited. Unique individual creatures, rather than a generic picture of that type of undead mauling an Iconic.

And here's a spoiler creature/CR list, though I've omitted exact levels, HD, and Tiers.

Spoiler:

Arantaros (CR 20 Blue Dragon Ravener)
Arnlaugr the Fearless (CR 14 Draugr Captain Ranger)
Erum-Hel (CR 23 Mythic Mohrg Assassin/Trickster)
Imaloka Ghalmont-Neverhome (CR 22 Banshee Bard)
Jolanera (CR 17 Advanced Nightwing)
Meyi Pahano (CR 13 Lich Diviner)
Mirik the Drowned (CR 3 Lacdeon Ghast Rogue)
Mother Comfort and Poor Eledia (CR 3 Allip/CR 4 Attic Whisperer)
Ordellia Whilwren (CR 10 Ghost Cleric of Desna)
Prince Kasiya (CR 12 Vampire Aristocrat/Sorcerer)
Razinia (CR 7 Ghul Sorcerer)
Rudrakavala (CR 15 Devourer Oracle)
Seldeg Bhedlis (CR 19 Graveknight Antipaladin of Arazni)
Walkena (CR 16 Mythic Mummy - well, technically Mummified Human Oracle/Hierophant, but close enough.)
Wight Mother of Isger (CR 19 Daughter of Urgathoa Cleric)


Kvantum wrote:

Spoiler:
Seldeg Bhedlis (CR 19 Graveknight Antipaladin of Arazni)

Color me intrigued!


Does Walkena have Divine Source?

Dark Archive

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber

He does indeed!

Spoiler:
SQ...divine source (Evil, Law, Sun, Light, Devil)...


Quote:
Spoiler:
Prince Kasiya (CR 12 Vampire Aristocrat/Sorcerer)

Well this gives us

Spoiler:
a pretty good ballpark as to what levels Radovan, Varian, and Oparal were in King of Chaos, probably around 10th or so =)
Webstore Gninja Minion

Kvantum wrote:
DarkenedRurouni wrote:
The real question now is why was the street date pushed back by a week? Was the 24th (next Wednesday), now it's Oct 1. What changed?

That's an apparently permanent change now. With Bestiary 4 there were issues getting all of the subscription copies out (and thus their free PDFs) before the regular sale of PDFs started. The extra week is to make sure that subscribers always have first dibs.

Not exactly... I answered in the "Lords of Rust" thread, but basically, the PDF release date is tied to the retail release date, and we've had to make some adjustments regarding those date for this month (and upcoming months).


How much of the information in this book is of a more general nature, a la the Revisited series? I guess most (all?) of the undead types were covered in Classic Horrors Revisited and Undead Revisited, so probably not much needed.

Dark Archive

BigWeather wrote:
How much of the information in this book is of a more general nature, a la the Revisited series? I guess most (all?) of the undead types were covered in Classic Horrors Revisited and Undead Revisited, so probably not much needed.

From my initial look over: Very little. There's some new magic items / diseases / haunts that could be used in a more generic sense, but this book is pretty much entirely about specific undead NPCs and about their lairs.


Lord Gadigan wrote:
BigWeather wrote:
How much of the information in this book is of a more general nature, a la the Revisited series? I guess most (all?) of the undead types were covered in Classic Horrors Revisited and Undead Revisited, so probably not much needed.
From my initial look over: Very little. There's some new magic items / diseases / haunts that could be used in a more generic sense, but this book is pretty much entirely about specific undead NPCs and about their lairs.

Thanks, I figured as much. I really enjoyed Dragons Unleashed and it was similar too, in that most of the material about dragons in general was in Dragons Revisited, so I'll likely pick this up too -- good to know what to expect.


Lord Gadigan wrote:
From my initial look over: Very little. There's some new magic items / diseases / haunts that could be used in a more generic sense, but this book is pretty much entirely about specific undead NPCs and about their lairs.

What sort of new magic items? Things unique (artifacts?) to the NPCs who have them, or generic new stuff that PCs or other NPCs could possess?

Dark Archive

Glad to help out. If you liked Dragons Unleashed, this follows the format, so I'd bet you'd like it too!

==============================

Regarding the items: There's a mix.

Items related to characters:

Meyi Pahano has a minor artifact called the Void Crystal. One of the items (Rixbrand) is tied to Arnlaugr the Fearless, but it notes that since his death, several duplicates of the weapon were made. Two items from Prince Kasiya's chapter (Hemnetep's Chariot and Shepsi-Ak's Funerary Mask) are specific to his minions, but they could theoretically be replicated / made by others.

The other items (Cauldron of Transmutation, Void Funnel, and Ghost Mirror) could show up essentially anywhere and aren't particularly tied to their specific owners.


Kvantum wrote:
DarkenedRurouni wrote:
The real question now is why was the street date pushed back by a week? Was the 24th (next Wednesday), now it's Oct 1. What changed?

That's an apparently permanent change now. With Bestiary 4 there were issues getting all of the subscription copies out (and thus their free PDFs) before the regular sale of PDFs started. The extra week is to make sure that subscribers always have first dibs.

As for the chapter art, remember, this is an Unleashed series book, not a Revisited. Unique individual creatures, rather than a generic picture of that type of undead mauling an Iconic.

And here's a spoiler creature/CR list, though I've omitted exact levels, HD, and Tiers.
** spoiler omitted **

That's a good list. I'm especially pleased to see some low-level villains in it. It's always good to get high level baddies, but a few more suited to facing and being (hopefully) defeated by beginning heroes are just as good. Especially if we get tips on what kind of schemes they can be involved in and what sort of resources for troublemaking even lesser villains can manage.


Kvantum wrote:
Erum-Hel is Mythic as well. And they don't say for absolute certain what race he is, but the weapon kinda gives it away.

Doesn't Erum-Hel dwell in Orv? He could have just picked it up while murdering the natives. Like how the 20th-level dwarven fighter in Rival Guide picked up the elven curve blade from a bested rival.

Dark Archive

I can confirm that Erum Hel is currently in Orv (specifically the Midnight Mountains). I kinda like the idea that he might be an Urdefhan, though; it'd be nice to have a major non-human undead floating around as a key threat on Golarion.


Lord Gadigan wrote:
I can confirm that Erum Hel is currently in Orv (specifically the Midnight Mountains). I kinda like the idea that he might be an Urdefhan, though; it'd be nice to have a major non-human undead floating around as a key threat on Golarion.

Here's the only reason I think Erum-Hel isn't an Orvian native: in Iomedae's writeup in The Sixfold Trial, her sixth Act was to defeat Erum-Hel "...causing him to flee, crippled, to Orv." I figured if he was originally from there, it would read that she caused to to flee back to Orv. Orv being the grease-trap that collects some of the worst elements in all of Golarion, it made sense to me that he would lay low there.

Who knows. Whatever he used to be, cool character.

Shadow Lodge

Generic Villain wrote:
Lord Gadigan wrote:
I can confirm that Erum Hel is currently in Orv (specifically the Midnight Mountains). I kinda like the idea that he might be an Urdefhan, though; it'd be nice to have a major non-human undead floating around as a key threat on Golarion.

Here's the only reason I think Erum-Hel isn't an Orvian native: in Iomedae's writeup in The Sixfold Trial, her sixth Act was to defeat Erum-Hel "...causing him to flee, crippled, to Orv." I figured if he was originally from there, it would read that she caused to to flee back to Orv. Orv being the grease-trap that collects some of the worst elements in all of Golarion, it made sense to me that he would lay low there.

Who knows. Whatever he used to be, cool character.

I could still see that as reading as him being from Orv. Most people don't know a lot about Orv or it's inhabitants and a lot of the witnesses (including potentially Iomedae at the time) might not have been able to properly identify what he was. Also I could explain how he managed to get all the way back down there and not been eaten alive.

Dark Archive

Ah, a good point. That is sort of odd phrasing to use if he was originally from there.

Huh, reading through the text of his section, rather than just doing my initial glance-over, it actually gives 'he was an Urdefhan' as one of the three rumored origins for him, with written descriptions of him often giving him physical traits similar to those of Urdefhans. The other two are that he was originally a creation of Zutha's (which would imply human, half-orc, and orc and the most geographically likely races if I'm recalling Zutha's domain's location properly) who was in stasis until the Whispering Tyrant entered The Cenotaph, and the third was that he was once a mortal servant of the Whispering Tyrant.

Agreed on the 'whatever he used to be, cool character' point.

Edit: Doc the Grey also brings up a good point. The wording might be that way since most of Iomedae's followers wouldn't be terribly familiar with Orv or his origins.


How many mythic tiers does Walkena have, for the purposes of how many spell levels his Divine Source ability can provide?


Thanks for the info LG. I still don't have this yet; hopefully Monday.

According to the Iomedae article, Erum-Hel was indeed one of the Whispering Tyrant's lackeys. Which makes sense, as every uber-lich needs a few uber-assassins. That doesn't rule out the other two rumors however. Hey may have served at the Battle of Three Sorrows (Shining Crusade vs. Tar-Baphon), but there's no indication that T-B created him.

Dark Archive

Alleran wrote:
How many mythic tiers does Walkena have, for the purposes of how many spell levels his Divine Source ability can provide?

Walkena Stats:
He has 9 tiers of Hierophant, so he can provide all levels worth of spells. He's notable in that his class levels (12 worth of Oracle) are rather low given his high-tier.

Generic Villain wrote:

Thanks for the info LG. I still don't have this yet; hopefully Monday.

According to the Iomedae article, Erum-Hel was indeed one of the Whispering Tyrant's lackeys. Which makes sense, as every uber-lich needs a few uber-assassins. That doesn't rule out the other two rumors however. Hey may have served at the Battle of Three Sorrows (Shining Crusade vs. Tar-Baphon), but there's no indication that T-B created him.

We can maybe put all of them together: an urdefhan who joined Tar-Baphon's army and then encountered part of the Gluttonous Tome which turned him into a super-mohrg!


Lord Gadigan wrote:
Alleran wrote:
How many mythic tiers does Walkena have, for the purposes of how many spell levels his Divine Source ability can provide?
** spoiler omitted **

Very interesting.

I don't find it necessarily unusual, since mythic tiers aren't tied to levels by the rules (though you can do it in some of the guidelines to creating mythic adventures in MA), but that is a fairly large disparity. Is there any reason given in his write-up or flavour to account for it?

It would also give him 9th level spells available, in the form of spell-like abilities. What path abilities does he have?

Contributor

Generic Villain wrote:

Thanks for the info LG. I still don't have this yet; hopefully Monday.

According to the Iomedae article, Erum-Hel was indeed one of the Whispering Tyrant's lackeys. Which makes sense, as every uber-lich needs a few uber-assassins. That doesn't rule out the other two rumors however. Hey may have served at the Battle of Three Sorrows (Shining Crusade vs. Tar-Baphon), but there's no indication that T-B created him.

It's intentionally ambiguous such that any of the three is possible, and even a combination of them, or none. Is one more likely given all the information? Yes, but there's enough fog of history that it's not absolutely certain.

:)


Is there a regional map on the inside cover like some of the other releases showing where everyone is located?
If so, are any of these in or around Ustalav? (Asking because I'm running Carrion Crown, and love incorporating historical juiciness that accompanies such horrors). I might have to get this one if so...


Adventure Path Charter Subscriber
Rakshaka wrote:

Is there a regional map on the inside cover like some of the other releases showing where everyone is located?

If so, are any of these in or around Ustalav? (Asking because I'm running Carrion Crown, and love incorporating historical juiciness that accompanies such horrors). I might have to get this one if so...

Yes, there is a map. None of them appear to be in Ustalav.

Jolanera is on the Isle of Terror, in Lake Encarthan, and Imaloka Ghalmont-Neverhome is in the Worldwound. That's as close as any get.


So is there anything crunchy for us GMs? I always found it sad that monsters were lacking in feats. Are there any new monstrous feats in here? If not, when can we expect to find feats designed for monsters in the future? Maybe Monster Codex?


The problem with Erum-Hel being an urdefhan: he speaks neither of their listed languages (Undercommon and Aklo). Of course, Meyi Pahano doesn't speak Osiriani when it's noted that the nation of Lirgen was an offshoot of Rahadoum, so the language thing could be chalked up to designer error. Still, if you take his stat black as-is, you'd have to explain that discrepancy. Or just give him 2 ranks in Linguistics.

On an unrelated note, did anyone notice that there's a drakainia (challenge rating 25/MR 10) chilling out somewhere beneath the Wight Mother's lair? She apparently approves of the Wight Mother's work...


Barachiel Shina wrote:
So is there anything crunchy for us GMs? I always found it sad that monsters were lacking in feats. Are there any new monstrous feats in here? If not, when can we expect to find feats designed for monsters in the future? Maybe Monster Codex?

No new feats, and most of the "new" stuff (mostly diseases) is reprinted from previous books. The only genuinely new thing I found - other than the 15 undead themselves - is a 90,000 gp sword.


Is there any new information regarding Vudra in the Rudrakavala article?


Albus wrote:
Is there any new information regarding Vudra in the Rudrakavala article?

It has a large desert with various desert-themed monsters, including "beast men" - which look to be harpies and gnolls. And in that desert is a village, and in that village is a metal pillar, and on that pillar is a devourer with several levels of oracle.

So no, not really.


So, does the presence of a CG ghost in this book mean that the hard rule on undead in Pathfinder always being evil has been rescinded?

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
ZanThrax wrote:
So, does the presence of a CG ghost in this book mean that the hard rule on undead in Pathfinder always being evil has been rescinded?

Officially, ghosts are the only ones that have various alignment.

Carrion Crown:
There are two ghosts that are encountered in CC; one is CG and the other is CN. There's a few other non-evil ghosts in other AP's


I believe it was James Jacobs who once said that the "rule" is in place so that, when exceptions to the "rule" happen, either in official products or GMs' homebrew campaigns, the impact and significance is greater than if non-Evil undead was a common occurence.

Also, this isn't the first time we've had a non-Evil ghost...

Carrion Crown spoiler:
The first installment of Carrion Crown, The Haunting of Harrowstone, featured a CG ghost as well. The warden's wife, Vesorianna Hawkran.

There might be other examples, but that's the one that springs to mind for me.

EDIT: Or, you know, what DeciusNero said. :)


Pathfinder Lost Omens, Starfinder Adventure Path Subscriber

My group has a homebrew setting that we rely heavily on APs and modules. I used Mother Comfort and Poor Eledia as a mini-dungeon between Crypt of the Everflame and Mask of the Living God (in our setting, water travel is highly dangerous, so it didn't make sense to travel by barge). The group wanted to setup a homebase while they were scouting Tamran and spying on the cult.

I LOVE these unleashed books (Dragons, Undead, Hell, Heaven) as a no-prep options when goes on sidequests. Temples/Dungeons of Golarion are also helpful, but less so because they aren't as fleshed out (often only having one level). But I had a thought - is this what the Unleashed line is used for? Or is it really intended to kickstart a GM's imagination?

Also, what is the status of this type of publication on the horizon? Are there plans to continue it, or do they exist under a different name? Does Society overlap with this? Would appreciate any info, or if someone could point me to an announcement or blog I'd really appreciate it.


These types of books are done. Paizo seems to be focusing on smaller hardcovers, individual modules and the adventure path books from now on.

I love them too! They are great for filling in side quests, as you stated.


Pathfinder Lost Omens, Starfinder Adventure Path Subscriber
PFRPGrognard wrote:

These types of books are done. Paizo seems to be focusing on smaller hardcovers, individual modules and the adventure path books from now on.

I love them too! They are great for filling in side quests, as you stated.

Cheers, thanks for the info. Shame really!


aardvarkyVARK wrote:
PFRPGrognard wrote:

These types of books are done. Paizo seems to be focusing on smaller hardcovers, individual modules and the adventure path books from now on.

I love them too! They are great for filling in side quests, as you stated.

Cheers, thanks for the info. Shame really!

Personally, I used the PFSRD for stat blocks and adapted old 3.5 modules or hooks. It's surprisingly easily once you start!

Also, most APs have some side quests, specially Kingmaker, that can be adapted with minimal to moderate effort.

Humbly,
Yawar

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