Genius Adventures: Spring of Disorder (PFRPG) PDF

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A Pathfinder-compatible adventure for three to four, 3rd-4th level PCs, written by Mike Myler.

Wildlife surrounding the isolated village of Feiknstafir has become extremely aggressive of late, and rumors warn of foul druids or fey-folk haunting the wooded region. The Hacking Leefs goblin tribe to the north is slowly being turned insane by the phenomenon, the local clan of wild elves has become even more aloof than usual, and no person from the forest gnome settlement of Smaparmar has been heard from for weeks. The party travels to Feiknstafir to investigate the strange happenings in the town and must face off against a strange assortment of enemies, brave the underground ghost town of the gnomes, and finally lay to rest the malevolent spirit behind it all!

Author: Mike Myler
Cover Artist: Jacob E. Blackmon
Page Count: 26

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An Endzeitgeist.com review

*****

This module clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let's take a look!

This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.

All right, still here?

The village of Feiknstafir (fully mapped and statted with a player-friendly map!), sheltered and peaceful, has seen the last of its serene days - odd things are afloat, as the PCs will almost immediately realize when the wolves attack the village and the local horses. There is something weird going on, and the PCs better investigate the string of unusual circumstances. While some of the townsfolk blame the animals of the forest for the antics and grief that has befallen them, it quickly becomes apparent that the PCs will have to venture into the woods to unearth the truth - also, since diligent investigation may point them towards the horse of the first man to go missing, one Varsk. meanwhile, things may slowly be pilfered from the PC's purses, with one particularly cunning thief doing his best to relieve them of their tools - including counter-measures to bypass e.g. alarm-spells etc. We all know players HATE being stolen from, so that's a nice way to get them invested from the get-go, though by far not the only one. And even if the PCs catch the thief - who could be angry at the cute raccoon?

While exploring the forest, this module will do its utmost to annoy the players - squads of animals will seek to create a thoroughly unpleasant experience for them by stealing whatever they can get their paws on. Thus, when the PCs finally find some goblins, they'll be happy to fight - only to have the goblins surrender and guide them towards their tree village. This particular goblin tribe is usually at home in the high branches of the trees, and, as the chief explains, currently they are losing quite a few goblins - with bodies nowhere to be found. The surprisingly reasonable chief offers a magical weapon to the PCs for their investigation and threatens repercussions versus the forest's wood elf enclaves.

Following the information gleaned from the goblins, the PCs can find caches of the wood elves, deserted and featuring encoded messages, from which they can pierce together that the elves have lost people as well and blame the goblins and the villagers of Feiknstafir - seems like the PCs are sitting on a powder-keg here, ready to erupt! Extremely cool - if you're like me and your players like a challenge for their mind instead of simple dice-rolling, the series of messages can also be deciphered manually in a simple, nice puzzle I won't spoil here. Kudos!

The scrawl leads the PCs to the gnomish settlement of Smaparmar (again, fully mapped!) - subterranean...and utterly overrun by unpleasant creatures. Uncanny valley territory indeed - no corpses, but traces of combat abound...including the fact that someone or something has cleaned up after whatever has eliminated the gnomish folk. Worse, upon leaving the complex, the animals attack in full force, potentially even kidnapping one of the PCs! (And yes, the array of animals are deadly - with multiple class levels, they can be deemed an almost functioning adventurer group!)

The finale of the module has the PCs find Kreller's spring (again, fully mapped), where all the dead have been carried, and fight the true mastermind behind the animal uprising, a certain horse, which, alongside its brethren, has been awakened by the malevolent ghost of an adherer drowned by an adventurer in said spring. Whether the PCs just attempt to destroy the ghost and all opposition or reform the now intelligent animals for truly unique cohorts at higher levels, there is plenty of adventuring potential here.

Conclusion:

Editing and formatting are top-notch, I noticed no glitches. Layout adheres to Rogue Genius Games' 2-column full-color standard with nice full-color artworks and solid cartography supplementing it. The pdf comes fully bookmarked for your convenience.

Mike Myler's "Spring of Disorder" is an uncommon module in that it oscillates between funny and utterly creepy, between suspense-building and minor frustrations, all ultimately leading towards a satisfying conclusion. Add to that the wholly unique opposition and the obvious (subdued) nods towards one particular Orwellian book and we have a great module here - with combat, investigation, social encounters, wilderness, easy puzzles and smart foes, there is nothing could complain about in here - my final verdict will clock in at 5 stars + seal of approval.

Endzeitgeist out.


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Thanks, Liz!


now i just need to talk mike into dming this for me and scott


Huh, funny that. Owen doing adventures now! :)

Silver Crusade

Pathfinder Adventure Path Subscriber
Cheapy wrote:
Huh, funny that. Owen doing adventures now! :)

The mind boggles with possibilities.

[Insert diabolical plottings here.]


christos gurd wrote:
now i just need to talk mike into dming this for me and scott

Try buying a copy! I'm sure he'd find that a convincing argument. :)


Cheapy wrote:
Huh, funny that. Owen doing adventures now! :)

The really funny part is that Mike got this to me well before I even knew a job was opening up at Paizo. ")

[jk]But the LAST two 3pp adventures I got involved with, Razor Coast's Heart of the Razor and Adventure A Week's Rise of the Drow are both up for ENnies this year, so I have really set Mike up on this one.[/jk]


Pathfinder Comics Subscriber; Pathfinder Legends Subscriber

If I remember correctly, Mike also worked on some aspect of Rise of the Drow (the prequel adventure, maybe?).


Owen KC Stephens wrote:
christos gurd wrote:
now i just need to talk mike into dming this for me and scott
Try buying a copy! I'm sure he'd find that a convincing argument. :)

i preempted that statement with a purchase good sir ;)


Itchy wrote:
If I remember correctly, Mike also worked on some aspect of Rise of the Drow (the prequel adventure, maybe?).

Yep, as well as some other products!


Owen KC Stephens wrote:
Try buying a copy! I'm sure he'd find that a convincing argument. :)
christos gurd wrote:
i preempted that statement with a purchase good sir ;)

I applaud your good taste!


Pathfinder Comics Subscriber; Pathfinder Legends Subscriber

Is this the first Rogue Genius Games adventure?


Owen KC Stephens wrote:
Itchy wrote:
If I remember correctly, Mike also worked on some aspect of Rise of the Drow (the prequel adventure, maybe?).
Yep, as well as some other products!

also hes not a bad rapper ;p


1 person marked this as a favorite.
Itchy wrote:
If I remember correctly, Mike also worked on some aspect of Rise of the Drow (the prequel adventure, maybe?).

I did quite a bit for Rise of the Drow, most of all the editing (for the prologues, epilogues, main book; all of it, including Owen's section!)

As for writing, at one point I did the math and adding up pieces here and parts there, I /wrote/ something like 10-15% of the book - specifically, the Fungi Forest. Stephen Yeardley has the mini-game at the back of that section, and the Sloth Spider/Vegepygmy Ruins are Michael Allen's work. The rest of that wonderful Underworld playground, however (including the already beloved mushroom domain!), is Mike-town. :D

Also good call Christos! A very solid purchase. :)


2 people marked this as a favorite.

I suspect you'll be seeing Mike's name come up more, from more companies, as time passes. :)


1 person marked this as a favorite.

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop. Cheers!


1 person marked this as a favorite.

Thanks for the sterling review, EZG! :D


1 person marked this as a favorite.

As always, thanks for the review End!


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Oh hrm. That review/spoilers makes this very appealing to me. I'll be picking this up.

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