Mythic Minis 26: Mythic Martial Arts IV (PFRPG) PDF

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Mythic Minis: Mythic Martial Arts IV brings you 9 mythic feats for your savage and studious masters of the martial arts, including the Monkey Style, Panther Style, and Tiger Style feat chains made mythic!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder Roleplaying Game rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it's new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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An Endzeitgeist.com review

4/5

All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go!

-Monkey Style: no penalties to AC while kneeling/sitting, standing up as swift action or as an immediate action via mythic power.

-Monkey Shine: Enter opponent's space sans stunning fist, but via mythic power; Move opponents via AoOs = 5 x mythic tier ft.. You may elect to not move with the opponent by expending mythic power. Damn cool!

-Monkey Moves: Swift action or mythic power for 5-foot step even if you have moved; additionally, gain up to 1 min climb speed while in the style. Love this design - breadth instead of depth, adding flexibility - kudos!

-Panther Style: Gain + 1/2 mythic tier to atk and damage for unarmed counter strike; use mythic power for dodge bonus. Okay, I guess.

-Panther Parry: If you damage the opponent with your retaliatory attack, use mythic power to negate the attack that caused it. I know what you expect. The EZG anti-counter-ramble. No. Why? Because it's the best parrying take I've seen in quite a while. Alas, it also doesn't work perfectly as written - it probably should be not only a swift action to trigger this, but an immediate action, seeing how the counter attack can also happens on an enemy's turn... Also, this should probably have a time limit for when the retroactive retaliation no longer applies...

-Panther Claw: This one increases the number of retaliatory strikes available; expend mythic power for +atk and damage rolls for retaliatory strikes.

-Tiger Style: Better crit-confirmations and mythic powered str-bleed; neat!

-Tiger Pounce: Spend mythic power as a swift action charge up to 1/2 speed against a target you have hit or maneuver'd since the beginning of your last turn. Nice to keep the pressure on!

-Tiger Claws: Expend your first two unarmed attacks as part of a full attack rather than as a full round action for the attack, leaving you free to utilize further unarmed strikes.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games' 2-column full color standard and the pdf has no bookmarks, but needs none at this length.

Alistair Rigg's latest martial arts are pretty cool - the takes on the mythic 3 styles are rather original and increase tactical versatility available to martial artists. That being said, panther style's wording does suffer from a slight lost in translation-glitch - the original panther style made an exception for the use of swift actions during a time when it's not your turn, specifically for executing attacks versus foes moving through threatened squares. This caveat (which is an example of sloppy feat design in the first place - that usually would be an immediate action - after all, that's the defining characteristic of an immediate action!) is not extended to the new benefits granted by the mythic versions, who promptly retain the wording and structure. Now this in no way makes the pdf bad; it's only understandable. I still would have liked to see an immediate action caveat as well. Still, the parrying mechanic is solid and manages to somewhat alleviate this gripe. On the other hand, what constitutes a retaliatory strike and what doesn't is not defined and can make this feat-tree confusing. Hence, my final verdict will clock in at 4 stars.

Endzeitgeist out.


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Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

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