GM's Miscellany: Dungeon Dressing (PFRPG)

4.90/5 (based on 19 ratings)
GM's Miscellany: Dungeon Dressing (PFRPG)
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A Pathfinder Roleplaying Game Compatible GM's Resource by Ben Armitage, Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Jeff Erwin, James Graham, Brian Gregory, Eric Hindley, Ben Kent, Thomas King, Greg Marks, Andrew J. Martin, Jacob W. Michaels, Julian Neale, Chad Perrin, David Posener, Brian Ratcliff, Pierre van Rooden, Liz Smith, Josh Vogt and Mike Welham

Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with nonessential details? Want to make your dungeons feel more realistic?

Then GM’s Miscellany: Dungeon Dressing is for you! This gigantic compilations comprises all 34 instalments in the line as well as scores of riddles, new material and design essays by Creighton.

GM’s Miscellany: Dungeon Dressing presents loads of great features to add to your dungeon. Designed to be used both during preparation or actual play, GM’s Miscellany: Dungeon Dressing is an invaluable addition to any GM's armoury!

GM’s Miscellany: Dungeon Dressing presents the material originally appearing in:

  • Dungeon Dressing: Altars
  • Dungeon Dressing: Archways
  • Dungeon Dressing: Bridges
  • Dungeon Dressing: Captives
  • Dungeon Dressing: Ceilings
  • Dungeon Dressing: Chests
  • Dungeon Dressing: Corpses
  • Dungeon Dressing: Doom Paintings
  • Dungeon Dressing: Doors
  • Dungeon Dressing: Double Doors
  • Dungeon Dressing: Dungeon Entrances
  • Dungeon Dressing: Dungeon Names
  • Dungeon Dressing: Fiendish Traps I
  • Dungeon Dressing: Fiendish Traps II
  • Dungeon Dressing: Floors
  • Dungeon Dressing: Fountains
  • Dungeon Dressing: Gates & Portals
  • Dungeon Dressing: Goblin’s Pockets
  • Dungeon Dressing: Legends
  • Dungeon Dressing: Legends II
  • Dungeon Dressing: Mundane Chest Contents
  • Dungeon Dressing: Pits
  • Dungeon Dressing: Pools
  • Dungeon Dressing: Portcullises
  • Dungeon Dressing: Sarcophagi
  • Dungeon Dressing: Secret Doors
  • Dungeon Dressing: Simple Magic Traps
  • Dungeon Dressing: Stairs
  • Dungeon Dressing: Statues
  • Dungeon Dressing: Tapestries
  • Dungeon Dressing: Thrones
  • Dungeon Dressing: Trapdoors
  • Dungeon Dressing: Walls
  • Dungeon Dressing: Wells
  • So What’s The Riddle Like, Anyway?
  • So What’s The Riddle Like, Anyway? II
  • So What’s The Riddle Like, Anyway? III

New Material: Three new fiendish traps as well as material focusing on concealed doors, strange growths, illumination, graffiti and loads of miscellaneous dungeon features; also includes nine dungeon design essays by Creighton.

All That Glimmers: Also includes as a free special bonus are treasures hoards 1-20 from All That Glimmers—after all, what’s a dungeon without treasure!

For a free sample head over to

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such

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An Incredible Resource, and a Must Have for GMs


Full Disclosure: I was given a copy of this book for review purposes. I will review it fairly.

This book is amazing. It is 339 pages long, with a few pages dedicated to fluff, cover pages, and multiple elaborate Table of Contents for various content. When I first read this, I'll admit that I had no idea what I was getting myself into. This book was everything I was expecting, and so much more. When I saw the number of pages I figured that there'd be more pages dedicated to fluff, OGL layouts, etc and only a moderate portion of content. I was very wrong. It's so much more than that. This is book is something every homebrew GM needs to have in their collection. Not only does it give you varied details on how to design a dungeon, it gives you subcategories on each of the designs. You don't just get dungeon layouts, you get the characteristics, the secrets within, the features, varied traps besides what you'd see in the core books, riddles, legends that go with the dungeons, smells, magical premises, extra dimensional portals, treasure hoards for all player levels, etc, etc, etc. The list goes on and on. If nothing else, if your players are the overly questioning type of what the walls look like, how high the ceiling is, what's on the ceiling, what direction is the wind coming from and what odors come with it, this book can definitely help out with that.

Being a relatively seasoned GM and having read a number of "dungeon crawls" over the years, as well as adventure paths and scenarios run with groups, I have to say that this book is a love letter to all the old school dungeons of yesteryear that I wish had come out a decade earlier. I can't help but think that if this had been released sooner that I would have gotten so much more out of the other dungeon crawls I'd read. While reading this I had nothing but ideas of my own design, and how I could change or improve on the upcoming games I'll be running with my players. For me that really means something as I'm not very good at coming up with anything of my own. I usually borrow maps and just replace the encounters, but keep the write-ups. With this, I can come up with something much more original.

This book will help you design practically any dungeon your mind can think up. From the very simple to the overly elaborate. For me, the real selling point is the riddles. I suck at coming up with those, and personally hate them when I come across them as I'm not one to think outside the box that well. That said, I know a lot of players who feel that it's not a true dungeon crawl until they meet a sphinx with three riddles loaded. For them, this book will satisfy their need to answer the unanswerable.

The bookmarks take you to every possible location you need to go, as well as the Table of Contents is linked to each subject. This alone is a major selling point for someone like me as I do not always have to go back and forth as I'm not one for memorizing where I wanted to go. While a couple of them are somewhat broken, I've talked with the author, and this is getting rectified.

Along with the different Table of Contents on varied subjects, there are also random tables for encounters, smells, sounds, chest contents, dressings and features, characteristics and appearance, and statues. Not only that, but there's subtables for things like portcullises, statues, entrances, chests, and other things you didn't know you needed. The wealth of information is in overabundance, and as a GM you will never know how grateful you will be of such things.

Finally, the treasure hoards. The thing your players entered the dungeon for in the first place. Not only is there a hoard for each CR level a PC might face, but it's also got 12 variations of what they could find in the treasure pile. It can be anything from a mixture of gold and jewels and no magical items in sight to only magic items with a small amount of gold to round it out.

Conclusion: Get this book! This handy guide is an absolute must for any GM. Whether you've done is a million times, or you're not that great at it, this book can always give you something that you didn't think you needed to add in.

A Treasure Trove


First and foremost I’d like to say that this is my first ever review of any gaming product, so in no way will it come close to that of the most prolific reviewer Endzeitgeist and will likely ramble. Secondly, I received a complimentary copy in exchange for an honest review to be posted at Paizo, OBS and Amazon.

This GM Miscellany: Dungeon Dressing is a compilation of a lot of material that Raging Swan had already produced, collected and compiled and I presume updated with any noted errata and it appears in many places may have had new material added that was not previously available in any other Raging Swan product.

The entire PDF is 339 pages long, with about 6 or 7 pages of covers, OGL and Table of Contents leaving a whopping 330+ pages of content to work with and explore. The PDF is divided into 4 major sections, including Dungeon Design, Dungeon Dressing, Riddles and Treasure Hoards.

The Dungeon Design section is all geared around thinking about why a dungeon might exist, who built it, why they built it, purpose, design, layout and history. It gives the GM things to consider if they are designing their own dungeon or mega dungeon. It also includes the Do’s and more importantly the Don’ts in many cases.

The next section contains the bulk of the material and I believe is all culled from the entirety of the Dungeon Dressing Line. Any set of features or object that player’s might encounter in a dungeon, altars, archways, traps, doors, fountains, floors and ceilings. Each section has a table or set of tables that the DM can utilize to spice up their dungeon, their keep, or abandoned guardhouse or any other constructed feature. Each table typically contains a d100 worth of options to explore. Many sections have pre-constructed options that allow you to just plug a really great option directly into your constructed building/dungeon. Two sections that I found particularly useful was the section on illumination and how far many of the core spells and core equipment cast their light. Nice set of summary tables as well for how the spells work. The other one that I really enjoyed was the table for graffiti and junk and rubbish. Your player’s certainly aren’t the first ones to go exploring the depths of the dungeon’s, why wouldn’t previous adventurers left behind broken gear, notes for people coming after them and all manner of other detritus.

The next section is all about riddles, including guidelines for using them, placing them and designing them as well as many options pre-delivered from the ever classic walks on four legs in the morning, two at midday and three at night to riddles about ability types and different sources and types of riddles.

The final section is treasure hoards from CR1 to CR20 and an even dozen at each CR. Descriptions to each special item be it standard weapons, art works, gems and jewelry to magical weapons. Each item given description and characteristics to make the piece memorable for the characters and in many case, I thought, maybe a plot hook to find out why the object exists, was created, and maybe motivation to find the original source of the item.

While I have not read every single page and every single table of descriptions, I feel pretty confident that I can say that this is an extremely handy guide for any DM to add color and flavor to their world and their creations. The only thing that would make this material any better is if there was an electronic solution to plug all this into and have it generate the output. I’m certainly adding it to my list of tools to use in adventure preparation. I give it full marks for usefulness, organization and downright great stuff.

An Amazing Compilation


This book by Raging Swan Press, is incredible. It is a compilation of all things related to a Dungeon for Pathfinder RPG. It goes over numerous options available for: altars, archways, bridges, captives, ceilings, and on and on. I was shocked to see how much work actually went into this. It gives options for what you can find in a goblin’s pocket ranging from utterly worthless to yummy nibbles, to a goblin’s shiny treasures. How cool is that? It offers new options for traps, riddles, and treasure hoards.

I am a Game Master that normally runs pre-made adventures. This book increases my interest in writing my own dungeon crawling adventures. If I had this when I purchased my original core rulebook, I would have started my own dungeons that day.

This book is the Ultimate Toolkit to add to any Game Master who enjoys running dungeon crawls or ones that want to add something very interesting or unique to your already pre-made adventure.

This will be the NEXT Pathfinder book that I purchase in the future. It is a book that needs to be on my shelf next to the Core Rulebook, Game Mastery Guide, and the Bestiaries.

If I was able to give this more stars than five, I would. It is that good.

An arsenal of dungeon design


Raging Swan Press has produced "GM's Miscellany: Dungoen Dressing." This is a book of advice, random tables and crunch to aid a GM in quickly customizing dungeons of any size. It is 339 pages including a front and back cover, several pages of credits, indices and tables of contents. It is not intended to help build the dungeon itself; rather this product helps to generate the details that define the setting.
As with all products I've used from Raging Swan the book is well edited and laid out in an easy-to-use alphabetical format. The first chapter gives the prospective GM several bullet-pointed lists of advice and tips on considerations when designing their own dungeon. It goes on to detail dungeon features from "Altars" to "Wells" and ends with tables for generating riddles and treasure hoards. Each section from the features on includes unique details such as appearance, characteristics and suggestions of use. Most also include mechanics and "crunch" so that they can be seamlessly integrated into your design.
This book will not generate a dungeon for you.
I feel I need to make that clear as it was an assumption of mine when I first received it. The tables and aids in this book are only intended to build upon your own ideas and design. That being said many of the details depicted within can be used to create unique dungeon settings from an "inside-out" perspective. If you randomly generate the first door your PCs will see this might spark an idea for why its there and what's behind it.
In this respect the first chapter is invaluable, giving the dungeon creator all manner of questions and concerns to think about while designing. Details such as food and water within the dungeon, why it was originally created and what function(s) it now serves in the game world help the prospective GM make a dungeon that makes sense in their intended setting. This is a hallmark of Raging Swan Press; helping GMs by challenging them to really think about the game they're creating.
I would conclude that at the intended price point this is a fine addition to the modern GM's design arsenal. It contains just enough detail and character in each of the features to either drop them whole hog into any setting while still remaining vague enough for GMs to customize these details easily on the fly. I can confirm this through use as soon after I received this product it was employed in my own games to the delight and consternation of my players. This book is versatile and bountiful so it will serve its GM well for many dungeons to come.

GM's Miscellany: Dungeon Dressing- A Toolbox Must!


(Disclaimer- I received a review copy of this pdf from Raging Swan.)

GM's Miscellany: Dungeon Dressing is a great OGL product all about adding cool features and details to either your custom dungeons or even just to add a bit more spice to a "purchase-and-play" lair. This massive pdf weighs in at over 300 pages, with a comprehensive bookmarked table of contents and lots of flavorful, invocative b&w artwork. The bookmarks really make navigating the pdf a breeze.

Be prepared for tons of tables and flavor text touching the many aspects of dungeon and lair delving, such as ecology, layout & design, traps chests, concealed and secret doors, illumination, stairs, riddles and even treasure! There is a TON of stuff to inspire even the most jaded DM's imagination and get those creative juices going!

Lastly, even though Dungeon Dressing is touted as a Pathfinder-compatible product, I would recommend it to anyone looking to add some jazz to their next dungeon or lair experience, no matter the rpg system they prefer.

David B. Semmes

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Sovereign Court Publisher, Raging Swan Press

Thanks Liz!

If you want to learn more about GM's Miscellany: Dungeon Dressing you can access 34 free samples via the product's webpage.

Liberty's Edge Contributor, RPG Superstar 2012

1 person marked this as a favorite.

There is so much good stuff in here!

Sovereign Court Publisher, Raging Swan Press

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I complete agree and endorse wholeheartedly Mike's comment!

I second the motion.

Sovereign Court Publisher, Raging Swan Press

2 people marked this as a favorite.

Thanks so much for posting this review, UncleRiotous. I'm delighted you enjoyed the book so much!

1 person marked this as a favorite.

Reviewed first on, then submitted to Nerdtrek and GMS magazine and Lou Agresta's RPGaggression and posted here, on OBS and's shop.

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Awesome review from EZG! Cheers! :)

1 person marked this as a favorite.

Man I got a little swell of pride at seeing the OMG LOCKS part =D

Sovereign Court Publisher, Raging Swan Press

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Blimey. I'm beyond proud and chuffed at your review Endzeitgeist. I'm sorry you had to read such a massive book to do it! As always, thanks so much for taking the time to do this.

(I'm also glad you are using the book in your own campaign - that's jolly marvellous!)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

2 people marked this as a favorite.

Brian, I felt the same way about the lighting/illumination section comments. That's the first one of these I've done and I'm thrilled that Endz liked it so much. Thanks again for the opportunity, Creighton!

3 people marked this as a favorite.
Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I have been hesitant to purchase the Miscellany options (Dungeon, Wilderness, Urban) because I already have a majority of the PDFs, but ENDZ's reviews (as usual) have begun to persuade me to obtain the book versions.

Sovereign Court Publisher, Raging Swan Press

2 people marked this as a favorite.

Thanks very much, Elorebaen! I much appreciate it. I hope you find them useful. At the very least, should should be able to beat misbehaving players with GM's Miscellany: Dungeon Dressing - it's heavy enough.

Sovereign Court Publisher, Raging Swan Press

Thanks very much, Ken, for the review. I'm delighted you enjoyed the book so much. I hope it gives you many happy hours of gaming!

Since I fully intend to coerce some pdfs from you via your amazing free pdf offer, I feel it's only fair to leave a review! Especially since the book is so good!

Sovereign Court Publisher, Raging Swan Press

Thank you Ken for leaving such a nice review. Thank you also to Lisa who also just posted up her thoughts. You are both a top chap/chapess.


Sovereign Court Publisher, Raging Swan Press

Thank you, necromental, for the review! I'm grateful for the time you spent with GM: DD and I hope it gives you many hours of happy gaming!

Sovereign Court Publisher, Raging Swan Press

Thank you for the review, Mark. It's jolly decent of you, and I'm glad your players enjoyed the book!

Sovereign Court Publisher, Raging Swan Press

Thanks so much for the review, El Ronza! It's much appreciated and I'm glad you enjoyed the book so much!

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